Svg Animations logo

Svg Animations

OrganizationPopular
EpicenterHQ
svg-animations

Animate SVGs with SMIL, CSS keyframes, stroke drawing, shape morphing, and motion paths. Use when adding motion to SVGs such as spinners, logos, draw-in effects, or morphing icons, not for static drawing or icon layout.

Overview

PublisherEpicenterHQ
Repositoryepicenter
Skill namesvg-animations
Stars
4.8K
Forks
386
Bundled files
1
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by EpicenterHQ on GitHub. Read the source before you install it.

Installation

Install the Svg Animations AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/EpicenterHQ/epicenter/tree/main/.agents/skills/svg-animations
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/EpicenterHQ/epicenter.git /tmp/epicenter
mkdir -p .claude/skills
cp -r /tmp/epicenter/.agents/skills/svg-animations .claude/skills/svg-animations
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Svg Animations in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Svg Animations on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Svg Animations is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Handcrafted SVG animation. Every SVG element is a DOM node you can style, animate, and script; the craft is picking the right animation layer and dodging the handful of gotchas below.

Read references/recipes.md when you need a ready-made pattern: loading spinner, animated checkmark, hamburger-to-X morph, motion along a path, gradient color shift, pulsing glow, or wave.

Choose the Animation Layer

SMIL (<animate>, <animateTransform>, <animateMotion>, <set>) lives inside the SVG markup and keeps working when the file is loaded via <img> or CSS background-image, where CSS and JS cannot reach. Prefer SMIL for self-contained assets (icons, logos); use CSS keyframes when the SVG is inlined and the animation should coordinate with the rest of the page.

Gotchas That Bite

  • transform-origin: center: SVG transforms default to the viewBox origin (0,0), not the element center. Set it explicitly in CSS, or pass explicit center coordinates in SMIL (from="0 25 25" to="360 25 25").
  • fill="freeze" on SMIL animations keeps the final state; without it the element snaps back to the start.
  • Shape morphing (SMIL values on d, or the CSS d property) interpolates only between paths with the same number and types of commands in the same order. If shapes differ, add invisible intermediate points to equalize.
  • Use path.getTotalLength() for exact lengths in stroke-drawing animations instead of guessing dash values.
  • Size with viewBox only; hardcoded width/height breaks resolution independence. Put gradients, filters, masks, and reusable shapes in <defs>.
  • stroke-linecap="round" makes line animations look polished.

The Stroke Drawing Trick

Set stroke-dasharray and stroke-dashoffset to the path length, then animate the offset to 0 so the path draws itself:

svg
<path class="draw" d="M 20 100 C 20 50, 80 50, 80 100 S 140 150, 140 100"
      fill="none" stroke="#1a1a1a" stroke-width="3" />
<style>
  .draw {
    stroke-dasharray: 300;
    stroke-dashoffset: 300;
    animation: draw 2s ease forwards;
  }
  @keyframes draw {
    to { stroke-dashoffset: 0; }
  }
</style>

Stagger multiple paths with animation-delay.

SMIL Timing and Easing

Chain animations by id instead of hand-summing delays:

svg
<animate id="first" attributeName="cx" to="150" dur="1s" fill="freeze" />
<animate attributeName="cy" to="150" dur="1s" begin="first.end" fill="freeze" />

begin also accepts click, 2s, other.end + 1s, and other.repeat(2). For easing, use calcMode="spline" with keySplines cubic-bezier control points per interval (ease-in-out is 0.42 0 0.58 1); the default is linear.

Performance and Accessibility

Animating transform and opacity is GPU-composited; animating d, points, or layout attributes triggers repaints, so use those sparingly on complex SVGs. will-change: transform helps the browser optimize compositing.

Add role="img" and <title>/<desc>, and honor reduced motion:

css
@media (prefers-reduced-motion: reduce) {
  svg * {
    animation: none !important;
    transition: none !important;
  }
}

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Svg Animations AI skill do?

Animate SVGs with SMIL, CSS keyframes, stroke drawing, shape morphing, and motion paths. Use when adding motion to SVGs such as spinners, logos, draw-in effects, or morphing icons, not for static drawing or icon layout.

Why use Svg Animations on TypingMind?

Because you install it once and use it with any model. Svg Animations is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Svg Animations in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/EpicenterHQ/epicenter/tree/main/.agents/skills/svg-animations. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Svg Animations?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Svg Animations?

As many as you like. As long as a model supports skills, you can use Svg Animations with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Svg Animations AI skill free?

It is published on GitHub by EpicenterHQ. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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