Dart 3 Updates logo

Dart 3 Updates

Community
evanca
dart-3-updates

Use when writing switch statements, refactoring if-else chains, creating data classes, choosing records vs classes, destructuring values, or modernizing pre-Dart-3 code.

Overview

Publisherevanca
Repositoryflutter-ai-rules
Skill namedart-3-updates
Stars
651
Forks
67
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by evanca on GitHub. Read the source before you install it.

Installation

Install the Dart 3 Updates AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/evanca/flutter-ai-rules/tree/main/skills/dart-3-updates
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/evanca/flutter-ai-rules.git /tmp/flutter-ai-rules
mkdir -p .claude/skills
cp -r /tmp/flutter-ai-rules/skills/dart-3-updates .claude/skills/dart-3-updates
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Dart 3 Updates in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Dart 3 Updates on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Dart 3 Updates is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Dart 3 Updates Skill

Apply Dart 3 language features — branches, patterns, pattern types, and records — correctly and idiomatically.

When to Use

Use this skill when:

  • Writing or refactoring switch statements or if-else chains.
  • Creating new data-holding classes and deciding between sealed classes, records, or plain classes.
  • Destructuring values from maps, lists, records, or objects.
  • Modernizing pre-Dart-3 code to use patterns, exhaustiveness checks, or switch expressions.

1. Branches

if / if-case

dart
// Standard if
if (score >= 90) {
  grade = 'A';
} else if (score >= 80) {
  grade = 'B';
} else {
  grade = 'C';
}

// if-case: match and destructure against a single pattern
if (pair case [int x, int y]) {
  print('$x, $y');
}
  • if conditions must evaluate to a bool.
  • In if-case, variables declared in the pattern are scoped to the matching branch.
  • If the pattern does not match, control flows to the else branch (if present).

switch statements

dart
switch (command) {
  case 'quit':
    quit();
  case 'start' || 'begin': // logical-or pattern
    startGame();
  default:
    print('Unknown command');
}
  • Each matched case body executes and jumps to the end — break is not required.
  • Non-empty cases can end with continue, throw, or return.
  • Use default or _ to handle unmatched values.
  • Empty cases fall through; use break to prevent fallthrough in an empty case.
  • Use continue with a label for non-sequential fallthrough.
  • Use logical-or patterns (case a || b) to share a body between cases.

switch expressions

dart
final color = switch (shape) {
  Circle() => 'red',
  Square() => 'blue',
  _ => 'unknown',
};
  • Omit case; use => for bodies; separate cases with commas.
  • Default must use _ (not default).
  • Produces a value.

Exhaustiveness

  • Dart checks exhaustiveness in switch statements and expressions at compile time.
  • Use default/_, enums, or sealed types to satisfy exhaustiveness.
dart
sealed class Shape {}
class Circle extends Shape {}
class Square extends Shape {}

// Dart knows all subtypes — no default needed:
String describe(Shape s) => switch (s) {
  Circle() => 'circle',
  Square() => 'square',
};

Guard clauses

dart
switch (point) {
  case (int x, int y) when x == y:
    print('Diagonal: $x');
  case (int x, int y):
    print('$x, $y');
}
  • Add when condition after a pattern to further constrain matching.
  • Usable in if-case, switch statements, and switch expressions.
  • If the guard is false, execution proceeds to the next case.

2. Patterns

Patterns represent the shape of a value for matching and destructuring.

Uses

dart
// Variable declaration
var (a, [b, c]) = ('str', [1, 2]);

// Variable assignment (swap)
(b, a) = (a, b);

// for-in loop destructuring
for (final MapEntry(:key, :value) in map.entries) { ... }

// switch / if-case (see Branches section)
  • Wildcard _ ignores parts of a matched value.
  • Rest elements (...) in list patterns ignore remaining elements.
  • Case patterns are refutable: if no match, execution continues to the next case.
  • Destructured values in a case become local variables scoped to that case body.

Object patterns

dart
var Foo(:one, :two) = myFoo;

JSON / nested data validation

dart
if (data case {'user': [String name, int age]}) {
  print('$name, $age');
}

3. Pattern Types

PatternSyntaxDescription
Logical-orp1 || p2Matches if any branch matches. All branches must bind the same variables.
Logical-andp1 && p2Matches if both match. Variable names must not overlap.
Relational== c, < c, >= cCompares value to a constant. Combine with && for ranges.
Castsubpattern as TypeAsserts type, then matches inner pattern. Throws if type mismatch.
Null-checksubpattern?Matches non-null; binds non-nullable type.
Null-assertsubpattern!Matches non-null or throws. Use in declarations to eliminate nulls.
Constant42, 'str', const Foo()Matches if value equals the constant.
Variablevar name, final Type nameBinds matched value to a new variable. Typed form only matches the declared type.
Wildcard_, Type _Matches any value without binding.
Parenthesized(subpattern)Controls precedence.
List[p1, p2]Matches lists by position. Length must match unless a rest element is used.
Rest element..., ...restMatches arbitrary-length tails or collects remaining elements.
Map{'key': subpattern}Matches maps by key. Missing keys throw StateError.
Record(p1, p2), (x: p1, y: p2)Matches records by shape; field names can be omitted if inferred.
ObjectClassName(field: p)Matches by type and destructures via getters. Extra fields ignored.
  • Use parentheses to group lower-precedence patterns.
  • All pattern types can be nested and combined.

4. Records

dart
// Create
var record = ('first', a: 2, b: true, 'last');

// Type annotation
({int a, bool b}) namedRecord;

// Access
print(record.$1);   // positional: 'first'
print(record.a);    // named: 2
  • Records are anonymous, immutable, fixed-size aggregates.
  • Each field can have a different type (heterogeneous).
  • Fields are accessed via built-in getters ($1, $2, .name); no setters.
  • Two records are equal if they have the same shape and equal field values.
  • hashCode and == are automatically defined.

Multiple return values

dart
(String name, int age) userInfo(Map<String, dynamic> json) {
  return (json['name'] as String, json['age'] as int);
}

var (name, age) = userInfo(json);
// Named fields:
final (:name, :age) = userInfo(json);

Records vs. data classes

Use a record when:

  • Returning multiple values from a single function (small, one-time use).
  • Grouping a few values locally with no reuse across the codebase.
  • You need structural equality with no additional behavior.

Use a class when:

  • The type is reused across multiple files or features.
  • You need methods, encapsulation, inheritance, or copyWith.
  • The type is part of a public API or long-lived data model.
  • Changing the shape must be caught by the type system across the codebase.

Other best practices

  • Use typedef for record types to improve readability and maintainability.
  • Changing a record type alias does not guarantee type safety across the codebase — only classes provide full abstraction.

5. Migration Workflow

When modernizing pre-Dart-3 code, follow these steps:

Step 1 — Replace if-else chains with switch expressions

dart
// Before (pre-Dart 3)
String label;
if (status == Status.loading) {
  label = 'Loading...';
} else if (status == Status.success) {
  label = 'Done';
} else {
  label = 'Error';
}

// After (Dart 3)
final label = switch (status) {
  Status.loading => 'Loading...',
  Status.success => 'Done',
  Status.error => 'Error',
};

Step 2 — Convert abstract class hierarchies to sealed classes

dart
// Before
abstract class Result {}
class Success extends Result { final String data; Success(this.data); }
class Failure extends Result { final String error; Failure(this.error); }

// After — enables exhaustive switch
sealed class Result {}
final class Success extends Result { const Success(this.data); final String data; }
final class Failure extends Result { const Failure(this.error); final String error; }

Step 3 — Use destructuring for multiple return values

Replace wrapper classes used solely for returning multiple values with records.

Step 4 — Validate

Run dart analyze to confirm exhaustiveness and type safety after each change.


Frequently asked questions

What does the Dart 3 Updates AI skill do?

Use when writing switch statements, refactoring if-else chains, creating data classes, choosing records vs classes, destructuring values, or modernizing pre-Dart-3 code.

Why use Dart 3 Updates on TypingMind?

Because you install it once and use it with any model. Dart 3 Updates is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Dart 3 Updates in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/evanca/flutter-ai-rules/tree/main/skills/dart-3-updates. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Dart 3 Updates?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Dart 3 Updates?

As many as you like. As long as a model supports skills, you can use Dart 3 Updates with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Dart 3 Updates AI skill free?

Yes. It is published on GitHub by evanca under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

View all

Set up your own AI workspace now

Get notified about new features and future giveaways by subscribing to our newsletter 👇