Compose logo

Compose

Organization
Factory-AI
compose

Background knowledge for droid-control workflows -- not invoked directly. Video assembly via Remotion — title cards, layout, transitions, effects, and showcase polish.

Overview

PublisherFactory-AI
Repositoryfactory-plugins
Skill namecompose
Stars
111
Forks
15
Bundled files
Instructions only
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by Factory-AI on GitHub. Read the source before you install it.

Installation

Install the Compose AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/Factory-AI/factory-plugins.git /tmp/factory-plugins
mkdir -p .claude/skills
cp -r /tmp/factory-plugins/plugins/droid-control/skills/compose .claude/skills/compose
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Compose in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Compose on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Compose is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Compose

This atom owns the full video assembly pipeline. You receive raw outputs from the capture stage and produce a single polished artifact. Follow the pipeline below step by step.

Inputs

The command or capture stage should have provided a handoff with two sections:

Mechanical (structured)

  • clips: paths to raw recordings (.cast, .mp4, .webm); stills are not clips — see "Screenshot-only artifacts"
  • driver: tuistory | true-input | agent-browser | cua-driver
  • layout: single | side-by-side
  • labels: text for each clip (e.g., "BEFORE (dev)", "AFTER (PR)")
  • speed: playback multiplier applied once, by the composition, to every clip (default 1x)
  • fidelity: compact | standard | inspect (optional; omitted => side-by-side=inspect, single=standard)
  • title: text for the title card
  • subtitle: one-sentence summary
  • sections: text banners for chapters [{t, title}] (optional)
  • keys: keystroke events [{t, label, dur?}] (if overlay requested)
  • showcase: preset name -- macos, minimal, hero, presentation, factory, factory-hero
  • effects tier: utilitarian | full | none (see "Choosing effects at compose time" below)
  • output: desired output path

Creative (natural language)

Free-text guidance on what to emphasize: which moments to hold, what the title card should convey, whether phase cards are warranted, how to trim dead time. Use this -- along with the effects tier -- for editorial decisions, including choosing specific effects to apply.

Pipeline

1. Build props   →  construct the Showcase JSON props
2. Render        →  render-showcase.sh (converts .cast, stages clips, probes duration, renders, cleans up)
3. Finalize      →  verify and output

Remotion handles all compositing in a single pass — title cards, transitions, window chrome, backgrounds, keystroke overlays, spotlights, particles, noise, and color grading are all automatic. You construct the props JSON; the engine does the rest.

Remotion project & helper script

bash
REMOTION_DIR=${DROID_PLUGIN_ROOT}/remotion
RENDER=${DROID_PLUGIN_ROOT}/scripts/render-showcase.sh

Showcase mode vs Demo mode

Both use the same Remotion pipeline but target different visual registers.

ShowcaseDemo
GoalCinematic, high-polish marketing materialClear, utilitarian demonstration — single or comparison, whichever the story calls for
Presetfactory, factory-hero, or heromacos, minimal, or presentation
Effects tierFull -- spotlight, zoom, callout, keystroke overlay. Go all out.Utilitarian -- zoom for readability, keystroke overlay for user actions
AudienceExternal — landing pages, social, marketingInternal — PR reviews, docs, QA

Decision rule: If the video will be seen outside the eng team, use Showcase mode. If it's for a PR description, internal demo, or documentation embed, use Demo mode. The visual polish layers (warm glow, particles, color grade, motion blur) are always present but their intensity is palette-driven — Factory presets produce rich cinematic warmth while Catppuccin presets stay subtle and cool.

Choosing effects at compose time

The command stage committed an effects tier (utilitarian, full, or none). Now that you have actual recordings, choose specific effects:

  • Utilitarian: Add zoom effects for any small or hard-to-read text. Add keystroke overlay if user actions were captured. Skip spotlight and callout unless something is genuinely hard to find on screen.
  • Full: Use the full palette. Spotlight the key proof points. Zoom into details. Add callout annotations where the UI isn't self-explanatory. Layer keystroke overlay throughout. Aim for cinematic -- the viewer should feel guided, not left to scan.
  • None: Pass "effects": [] in props. Keystroke overlay is still allowed if committed separately.

Step 1: Choose fidelity and pacing

render-showcase.sh selects inspect for side-by-side and standard for single-clip layouts when fidelity is omitted; pass compact, standard, or inspect (in props or via --fidelity) to override. It is the only place fidelity is resolved.

FidelityDefault output sizeRemotion encodePolish overlaysBest for
compact1920x1080H.264 CRF 21, JPEG framesfull grain + gradeSmall embeds
standard1920x1080H.264 CRF 18, JPEG framesreduced grain + gradeSingle-panel demos
inspect2560x1440H.264 CRF 14, PNG framesminimal grain + gradeSide-by-side comparisons / tiny text

.cast conversion behavior

render-showcase.sh converts .cast inputs through agg -> gif -> ffmpeg -> mp4 before Remotion render, using the asciicast's own cols/rows and fixed font metrics so element positions remain stable across fidelity profiles. Conversion runs at 1x with agg's idle-time compression disabled, so the mp4 keeps the recording's timeline (plus agg's 3s hold on the final frame); speed is applied later by the composition, exactly like .mp4/.webm clips.

CRITICAL: agg replaces ALL 16 ANSI colors with its theme palette. The render script uses a custom Droid CLI theme. If you manually run agg, never omit --theme and never use built-in themes like monokai or dracula.

The --theme flag accepts a comma-separated hex string (no # prefix): bg,fg,color0..color7 (10 values) or bg,fg,color0..color7,color8..color15 (18 values for bright variants).

Note: tuistory recordings of the Droid CLI typically emit NO color escape codes -- the CLI uses Ink's direct rendering which doesn't produce standard ANSI SGR sequences in the cast output. The theme's bg (first value: 181818) and fg (second value: e0d0c0, warm white) are the only colors that will affect the output. The warm-white fg avoids the cold blue-grey look of default themes.

For other terminals that DO emit ANSI color codes, build the full theme string from the terminal's actual color settings.

Pacing: Target the final video duration, not a speed factor. A blind multiplier either makes text illegible or leaves dead air.

Demo typeTarget durationWhy
Single feature, 3-5 steps30-45sViewer watches the whole thing in one breath
Before/after comparison, side-by-side45-75sEach panel needs time to land; frozen-vs-active contrasts need a beat
Multi-phase or complex flow60-120sPhase cards give the viewer reset points; rushing defeats the purpose

Targets are for the final video, which is the clips plus 7.5s of cards (4s title, 3.5s outro; see the duration checkpoint). Set the speed prop to hit the target: for a 60s target the clips get ~52s, so a 3-minute raw recording needs "speed": 3.5. If it's already 40s raw, use "speed": 1 or trim dead time instead. Trim first, speed second -- cut LLM thinking pauses, build waits, and network delays from the .cast with asciinema cut or by splitting segments, then apply a gentle speed-up only if still over target.

Overlay timing boundary: every overlay time in props (keys[].t, sections[].t, effects[].t/dur, codeAnnotations[].t/dur) is output-timeline seconds relative to content start. The composition applies speed to the clips only, never to overlay times. Capture logs raw recording seconds, so divide each timestamp by the speed factor (and subtract any trimmed lead) before writing props: a keystroke at raw t=6.0s in a 3x video is t=2.0s.

Non-.cast clips

.mp4 and .webm clips are staged unchanged and play at speed like converted casts. Re-encode them manually only if their pixel format or dimensions are invalid. .png files are refused as clips; stills belong in "Screenshot-only artifacts" below.

Clip aspect ratio (mandatory check for browser captures)

At the default 1920×1080 output with factory preset margins, panels come out roughly:

LayoutPanel aspect
single~1760×920 (≈16:9 landscape)
side-by-side~872×920 per panel (≈8:9, near-square / slight portrait)

.cast conversions target panel aspect automatically. Pre-recorded .mp4 / .webm clips do not — if the clip aspect doesn't match the panel aspect, the clip will letterbox (with the default objectFit: "contain") or crop (with "cover").

Common pitfall: browser captures are typically 16:9 landscape (e.g. 1280×720). Dropped into a side-by-side layout they render as a thin band with giant black bars above and below.

Two fixes, in priority order:

  1. Re-capture at a panel-friendly viewport — go back to the capture stage and set viewport to ~960×1000 for side-by-side, ~1280×720 for single.
  2. Pass "objectFit": "cover" in props — crops the clip edges to fill the panel. Acceptable when the relevant UI is centered and edges are expendable. Not acceptable if cropped content matters (e.g. sidebar UI cut off).

.cast clips rarely need this since their rendered aspect is derived from cols/rows; it's almost always a browser-capture concern.

Duration checkpoint (mandatory, before proceeding)

Check whether the planned speed factor produces a final duration within the pacing table's target range:

final_duration = 4s title + longest_clip_duration / speed_factor + 3.5s outro

This is the exact length remotion/src/lib/duration.ts gives the composition (frames are rounded up to whole frames at 30fps). The content sequence has padding for both 0.5s crossfades: the title crossfade precedes playback; the outro crossfade begins after the frame-rounded playback interval and shows held frames. The window chrome's own 0.5s entrance animation overlaps the first half-second of playback, so open recordings on a settled baseline. Any positive finite speed is valid, including one that shrinks the clips below a crossfade length.

The clips run for the longest clip; a shorter clip holds its final frame (it does not loop) until the sequence ends. For comparisons, record both clips to matched endings or the viewer sees one panel frozen while the other continues.

If final_duration is...Action
Within the target rangeProceed
Below the minimumReduce the speed factor until the target is met. If even at 1x the clip is below the minimum, the recording is too short — return to capture and add more interaction steps.
Above the maximumTrim dead time first (asciinema cut), then increase the speed prop

This checkpoint is not optional. A video that lands outside the target range fails verification.

Step 2: Build props

Choose layout

Default: single. One clip of the target/final state. New features, bug-fix proofs, walkthroughs, and README heroes all belong here.

Use side-by-side only when the story is fundamentally a comparison: regression (broken vs fixed), behavior-preserving refactor, or an explicit user request. Never fabricate a "before" clip to justify the side-by-side shape.

Save the showcaseSchema JSON to a temp file:

bash
DEMO_TMP="$(mktemp -d /tmp/droid-demo-XXXXXX)"
PROPS="${DEMO_TMP}/showcase-props.json"

cat > "$PROPS" << 'EOF'
{
  "clips": ["demo.cast"],
  "layout": "single",
  "labels": [],
  "speed": 3,
  "title": "PR #11621 — Prevent session freezes",
  "subtitle": "Bash Mode blocks interactive commands and supports ESC cancellation",
  "preset": "factory",
  "keys": [
    {"t": 2.0, "label": "vim"},
    {"t": 5.5, "label": "sleep 100"},
    {"t": 8.0, "label": "Esc"}
  ],
  "sections": [],
  "effects": [],
  "speedNote": "3x speed",
  "windowTitle": "droid demo"
}
EOF

For a comparison flow, swap "clips" to two paths, "layout" to "side-by-side", and populate "labels" (e.g., ["BEFORE (main)", "AFTER (PR #11621)"]).

Use a run-scoped props path like $PROPS; do not reuse a global /tmp/showcase-props.json across rerenders or concurrent demos.

clipDuration is owned by the render script. It probes every clip with ffprobe and writes the longest duration in source seconds; the composition divides by speed. Do not set it by hand — to shorten a video, trim the source clip.

Props reference

PropTypeRequiredDescription
clipsstring[]yesOverwritten by the render script with staged paths in command-line order; the positional clip arguments are the source of truth
layout"single" | "side-by-side"yesComposition layout
labelsstring[]yesLabels for each clip (visible in side-by-side; pass [] for single)
fidelity"compact" | "standard" | "inspect"noOutput quality/compression profile. Omit and the render script chooses by layout.
speednumbernoPlayback multiplier applied once by the composition to every clip (default 1). Overlay times are not scaled.
titlestringyesTitle card heading
subtitlestringyesTitle card subheading
presetpreset nameyesVisual preset — see table below
keysKeystroke[]yesKeystroke overlay events (pass [] for none)
sectionsSection[]noSection banners to mark chapters (pass [] for none)
effectsEffect[]yesEffect timeline (pass [] for none)
clipDurationnumbernoLongest clip in source seconds. Set by the render script; do not write it by hand.
speedNotestringnoShown on title card (e.g., "3x speed")
windowTitlestringnoText in the window title bar
widthnumbernoOutput width (default: 2560 for inspect, else 1920)
heightnumbernoOutput height (default: 1440 for inspect, else 1080)
objectFit"contain" | "cover" | "fill"noHow each clip fits its panel. Default "contain" (letterbox to preserve aspect). Use "cover" when clip aspect doesn't match panel aspect and you'd rather crop than see black bars. See "Clip aspect ratio" below.
codeAnnotationsCodeAnnotation[]noTimed syntax-highlighted code overlays shown during the main content sequence. See "Code annotations" below.
transitionStyle"motion-blur" | "flash" | "whip-pan" | "light-leak" | "glitch-lite"noPresentation used for title→content and content→outro transitions. Default "motion-blur" preserves existing aesthetic. See "Transition styles" below.

Preset quick reference

PresetLookPaletteBest for
factoryWarm black bg, traffic lights, 12px radius, 80px marginFactory (warm)Official Factory content
factory-heroSame as factory + gradient bgFactory (warm)Factory landing pages, social
heroGradient bg, generous margins, prominent shadowCatppuccin (cool)Non-Factory marketing
macosDark bg, traffic lights, clean frameCatppuccin (cool)General-purpose demos
presentationBlack bg, generous marginsCatppuccin (cool)Slide decks, talks
minimalNo window bar, tiny radius, tight marginsCatppuccin (cool)Docs embeds, inline clips

Keystroke schema

{ t: number, label: string, dur?: number }
  • t: Time in seconds relative to clip start (not title card). Adjust for speed factor.
  • label: Display text (e.g., "Ctrl+C", "vim main.rs")
  • dur: Display duration in seconds (default: 1.2s). Auto-cut when next keystroke starts.

Section schema

json
{ "t": 2.0, "title": "Testing basic echo" }
  • t: Time in seconds relative to clip start (not title card). Adjust for speed factor.
  • title: Display text for the section header. Remains visible until the next section starts.

Effect types

EffectPropsDescription
fade-int, durFade from black (schema-valid but not yet rendered by Showcase — emits a render-time warning)
fade-outt, durFade to black (schema-valid but not yet rendered by Showcase — emits a render-time warning)
zoomt, dur, to: {x,y,w,h}Directed zoom to a target region (30% in, 40% hold, 30% out)
spotlightt, dur, on: {x,y,w,h}, dim?Dim everything except a region (dim: 0–1, default 0.6)
calloutt, dur, text, at: {x,y}Text overlay anchored to a point

Regions use percentage strings (e.g., "25%") relative to the video dimensions.

When to use effects

EffectUse when…Don't use when…
spotlightDrawing attention to a specific region (error, status change)The whole frame is relevant
zoomSmall text or detail that's hard to read at full scaleContent is already legible
calloutAnnotating something the viewer might not recognizeThe UI is self-explanatory
Keystroke overlayShowing user actions (typing, key presses)No user interaction in the clip

Less is more. One well-timed spotlight has more impact than five overlapping effects.

Code annotations

Timed syntax-highlighted code card laid over the captured video. Use for PR demos where the decisive source change needs to sit next to the runtime proof.

FieldTypeRequiredDescription
tnumberyesStart time in seconds, relative to clip start. Adjust for speed factor (same rule as keys[].t).
durnumberyesHow long the card stays visible, in seconds.
codestringyesSource text; \n for multiline; no trailing newline.
languagestringnoPrism language id (tsx, ts, py, rust, bash, ...). Default tsx.
titlestringnoSmall caption above the code (usually a file path).
highlight[{start,end}]no1-based inclusive line ranges with accent background + left border.
focus[{start,end}]no1-based inclusive line ranges kept at full opacity; others are dimmed/blurred.
position"top-right" | "center" | "bottom-left"noDefault "top-right". Move to "bottom-left" if the captured top-right is load-bearing.

Keep it short — aim for ≤ 15 lines per card, hold for 3–6 seconds.

Transition styles

transitionStyle selects the title→content and content→outro crossfade presentation. Both transitions in one render share the same style. flash and light-leak derive their tint from the preset palette. Default motion-blur is always safe; preset-tier guidance lives in showcase/SKILL.md.

StyleFeelUse when…
motion-blurSubtle dolly, blur + opacity crossfadeDefault for PR demos, Factory content, most showcase work
flashQuick palette-tinted flash at midpointBug-fix proofs where the "after" state should feel sudden
whip-panHorizontal pan + motion blurEnergetic showcase / marketing when pacing is fast
light-leakWarm gradient sweepFactory-branded landing/social clips
glitch-liteRGB channel offset + horizontal bandSecurity/vulnerability proof, terminal aesthetic; never default, never twice

Step 3: Render

Use the render script — it is the only entry point to the composition (staging, normalization, duration, rendering, cleanup):

bash
RENDER=${DROID_PLUGIN_ROOT}/scripts/render-showcase.sh

# Basic render
$RENDER --props "$PROPS" --output "${RUN_DIR}/demo.mp4" \
  "${RUN_DIR}/before.cast" "${RUN_DIR}/after.cast"

# Or with inline props (useful for simple cases)
$RENDER --props-inline '{"clips":[],"layout":"single","labels":[],"title":"Demo","subtitle":"Test","preset":"macos","keys":[],"effects":[]}' \
  --output "${RUN_DIR}/demo.mp4" "${RUN_DIR}/clip.mp4"

The script:

  1. Accepts .cast, .mp4, .webm only; converts .cast to .mp4 at 1x with the selected fidelity profile
  2. Stages clips as clip-<index> inside a directory it creates under ${REMOTION_DIR}/public/ for this render only
  3. Resolves fidelity, width/height, speed; sets clipDuration to the longest clip (ffprobe)
  4. Runs npx remotion render Showcase with profile-specific encode flags plus --pixel-format=yuv420p --color-space=bt709 (the color space is what keeps the file at limited-range yuv420p instead of yuvj420p)
  5. Removes its own staged directory on exit and on failure. Cancel it with Ctrl-C or by signalling its process group; a signal sent to the script's PID alone takes effect only after the npx remotion child exits

Quick frame check (sanity-check layout before full render; same normalization and staging as a render):

bash
$RENDER --props "$PROPS" --still 150 --output "${RUN_DIR}/check.png" "${RUN_DIR}/before.cast" "${RUN_DIR}/after.cast"
# frame 150 = 5.0s at 30fps; clips start at frame 120, after the title crossfade

Render time: Expect ~1-3 minutes for a 30-60s video at 1920x1080. Set worker timeouts accordingly (5 minutes is safe).

Step 4: Finalize

Check the result:

bash
ffprobe -v quiet -print_format json -show_format -show_streams "${RUN_DIR}/demo.mp4"

Confirm:

  • Resolution matches the resolved fidelity: 1920x1080 for compact/standard, 2560x1440 for inspect (the default for side-by-side), or the explicit width/height in props
  • Duration matches 4s title + longest_clip / speed + 3.5s outro (the duration checkpoint formula)
  • File size is manageable (under 5 MB for GitHub embeds, 25 MB hard limit)
  • Pixel format is yuv420p with color_space=bt709 (universal playback)

The verify stage owns the decode and proof-frame checks; do not report the video as playable from metadata alone.

Outputs

Hand to the verify stage:

## Compose outputs
- video: /tmp/demo-pr-11621.mp4
- resolution: 1920x1080
- duration: 42s
- size: 3.2 MB
- preset: factory
- keystrokes: 3 events overlaid
- effects: 1 spotlight
- engine: remotion

Screenshot-only artifacts (proofs, QA)

Not every deliverable is a video. For proof and QA workflows, compose may just organize screenshots and snapshots. This is also where .png stills go — they are never passed to the render script as clips:

Annotated screenshot set

bash
ffmpeg -y -i before.png -i after.png \
  -filter_complex "
    [0:v]scale=960:-1[left];
    [1:v]scale=960:-1[right];
    [left][right]hstack=inputs=2[out]" \
  -map "[out]" comparison.png

Markdown report with embedded evidence

For text-based deliverables, organize the evidence into a structured report rather than a video. The verify stage handles this.

Frequently asked questions

What does the Compose AI skill do?

Background knowledge for droid-control workflows -- not invoked directly. Video assembly via Remotion — title cards, layout, transitions, effects, and showcase polish.

Why use Compose on TypingMind?

Because you install it once and use it with any model. Compose is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Compose in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/Factory-AI/factory-plugins/tree/master/plugins/droid-control/skills/compose. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Compose?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Compose?

As many as you like. As long as a model supports skills, you can use Compose with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Compose AI skill free?

It is published on GitHub by Factory-AI. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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