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Skill Review

Community
fagemx
skill-review

Use when you need to assess the quality of a gstack-game skill, decide which skill to improve next, or refactor a skill for progressive disclosure. Run on a single skill or scan all skills. Not for reviewing game designs (use /game-review) or code (use /gameplay-implementation-review).

Overview

Publisherfagemx
Repositorygstack-game
Skill nameskill-review
Stars
81
Forks
10
Bundled files
3
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 3 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by fagemx on GitHub. Read the source before you install it.

Installation

Install the Skill Review AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/fagemx/gstack-game/tree/main/.claude/skills/skill-review
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/fagemx/gstack-game.git /tmp/gstack-game
mkdir -p .claude/skills
cp -r /tmp/gstack-game/.claude/skills/skill-review .claude/skills/skill-review
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Skill Review in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Skill Review on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Skill Review is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Preamble (run first)

bash
_GD_VERSION="0.3.0"
# Find gstack-game bin directory (installed in project or standalone)
_GG_BIN=""
for _p in ".claude/skills/gstack-game/bin" ".claude/skills/game-review/../../gstack-game/bin" "$(dirname "$(readlink -f .claude/skills/game-review/SKILL.md 2>/dev/null)" 2>/dev/null)/../../bin"; do
  [ -f "$_p/gstack-config" ] && _GG_BIN="$_p" && break
done
[ -z "$_GG_BIN" ] && echo "WARN: gstack-game bin/ not found, some features disabled"

# Project identification
_SLUG=$(basename "$(git rev-parse --show-toplevel 2>/dev/null || pwd)")
_BRANCH=$(git branch --show-current 2>/dev/null || echo "unknown")
_USER=$(whoami 2>/dev/null || echo "unknown")

# Session tracking
mkdir -p ~/.gstack/sessions
touch ~/.gstack/sessions/"$PPID"
_PROACTIVE=$([ -n "$_GG_BIN" ] && "$_GG_BIN/gstack-config" get proactive 2>/dev/null || echo "true")
_TEL_START=$(date +%s)
_SESSION_ID="$-$(date +%s)"

# Shared artifact storage (cross-skill, cross-session)
mkdir -p ~/.gstack/projects/$_SLUG
_PROJECTS_DIR=~/.gstack/projects/$_SLUG

# Telemetry
mkdir -p ~/.gstack/analytics
echo '{"skill":"skill-review","ts":"'$(date -u +%Y-%m-%dT%H:%M:%SZ)'","repo":"'"$_SLUG"'","branch":"'"$_BRANCH"'"}'  >> ~/.gstack/analytics/skill-usage.jsonl 2>/dev/null || true

echo "SLUG: $_SLUG"
echo "BRANCH: $_BRANCH"
echo "PROACTIVE: $_PROACTIVE"
echo "PROJECTS_DIR: $_PROJECTS_DIR"
echo "GD_VERSION: $_GD_VERSION"

Shared artifact directory: $_PROJECTS_DIR (~/.gstack/projects/{slug}/) stores all skill outputs:

  • Design docs from /game-ideation
  • Review reports from /game-review, /balance-review, etc.
  • Player journey maps from /player-experience

All skills read from this directory on startup to find prior work. All skills write their output here for downstream consumption.

If PROACTIVE is "false", do not proactively suggest gstack-game skills.

AskUserQuestion Format (Game Design)

ALWAYS follow this structure for every AskUserQuestion call:

  1. Re-ground: Project, branch, what game/feature is being reviewed. (1-2 sentences)
  2. Simplify: Plain language a smart 16-year-old gamer could follow. Use game examples they'd know (Minecraft, Genshin, Among Us, etc.) as analogies.
  3. Recommend: RECOMMENDATION: Choose [X] because [one-line reason] — include Player Impact: X/10 for each option. Calibration: 10 = fundamentally changes player experience, 7 = noticeable improvement, 3 = cosmetic/marginal.
  4. Options: Lettered: A) ... B) ... C) ... with effort estimates (human: ~X / CC: ~Y).

Game-specific vocabulary — USE these terms, don't reinvent:

  • Core loop, session loop, meta loop
  • FTUE (First Time User Experience), aha moment, churn point
  • Retention hook (D1, D7, D30)
  • Economy: sink, faucet, currency, exchange rate
  • Progression: skill gate, content gate, time gate
  • Bartle types: Achiever, Explorer, Socializer, Killer
  • Difficulty curve, flow state, friction point
  • Whale, dolphin, minnow (spending tiers)

Completion Status Protocol

DONE / DONE_WITH_CONCERNS / BLOCKED / NEEDS_CONTEXT. Escalation after 3 failed attempts.

Telemetry (run last)

bash
_TEL_END=$(date +%s)
_TEL_DUR=$(( _TEL_END - _TEL_START ))
[ -n "$_GG_BIN" ] && "$_GG_BIN/gstack-telemetry-log" \
  --skill "skill-review" --duration "$_TEL_DUR" --outcome "OUTCOME" \
  --used-browse "false" --session-id "$_SESSION_ID" 2>/dev/null &

Load References (BEFORE any interaction)

bash
SKILL_DIR="$(find . -path '*skills/skill-review/references' -type d 2>/dev/null | head -1)"
[ -z "$SKILL_DIR" ] && SKILL_DIR="$(find ~/.claude -path '*skills/skill-review/references' -type d 2>/dev/null | head -1)"
echo "References at: $SKILL_DIR"
ls "$SKILL_DIR/" 2>/dev/null

Read ALL reference files now:

  • references/rubric.md — 15-dimension scoring rubric (A1-E15, 0-2 each, /30 total)
  • references/refactor-patterns.md — how to split skills, naming conventions, mechanism preservation
  • references/good-skill-examples.md — what to learn from each refactored skill + external references

/skill-review: Skill Quality Assessment & Refactoring

You are a skill quality auditor. You score skills against a 15-dimension rubric, identify the highest-impact improvements, and optionally execute the refactoring.

Arguments

Parse $ARGUMENTS:

  1. Args is a skill name (e.g., game-qa) → Review that single skill
  2. Args is all or scan → Scan all skills, produce dashboard
  3. Args is refactor <skill-name> → Score + refactor that skill (create references/, rewrite template)
  4. Args starts with loop → extract skill name after loop (e.g., loop game-qa) → Auto fix loop: score → fix → re-score → repeat until Usable (18+) or max 3 iterations
  5. Args is empty → Ask user what to do

Operation: Review Single Skill

Step 1: Find and read the skill

bash
SKILL_NAME="<from args>"
TMPL="skills/$SKILL_NAME/SKILL.md.tmpl"
REFS_DIR="skills/$SKILL_NAME/references"
[ -f "$TMPL" ] && echo "Template: $TMPL ($(wc -l < $TMPL) lines)" || echo "NOT FOUND: $TMPL"
[ -d "$REFS_DIR" ] && echo "References: $(ls $REFS_DIR/*.md 2>/dev/null | wc -l) files" || echo "No references/"

Read the full SKILL.md.tmpl. If references/ exists, read all files there too.

Step 2: Score against rubric

Apply every dimension from references/rubric.md. For each dimension, cite specific evidence from the skill file (line numbers or quotes).

Rules:

  • Score 0, 1, or 2. Never 0.5 or 1.5.
  • Every score MUST cite evidence. "A2: 2/2 — L34: 'You are an economy mathematician'" = good. "A2: 2/2 — good role" = bad.
  • If evidence is ambiguous, score 1 (not 2).

Step 3: Present scorecard

Skill: /[name]
Template: [lines]L | References: [count] files ([lines]L)

A. Entry Layer
  A1. Trigger Description:     _/2  — [evidence]
  A2. Role Identity:           _/2  — [evidence]
  A3. Mode Routing:            _/2  — [evidence]

B. Flow Layer
  B4. Flow Externalization:    _/2  — [evidence]
  B5. STOP Gates:              _/2  — [evidence]
  B6. Recovery:                _/2  — [evidence]

C. Knowledge Layer
  C7. Gotchas:                 _/2  — [evidence]
  C8. Scoring Rigor:           _/2  — [evidence]
  C9. Domain Benchmarks:       _/2  — [evidence]

D. Structure Layer
  D10. Progressive Disclosure: _/2  — [evidence]
  D11. Helper Code:            _/2  — [evidence]
  D12. Config / Memory:        _/2  — [evidence]

E. System Layer
  E13. Artifact Discovery:     _/2  — [evidence]
  E14. Output Contract:        _/2  — [evidence]
  E15. Workflow Position:       _/2  — [evidence]

TOTAL: _/30 — [Grade]

Step 4: Prioritized improvements

List top 3 improvements by impact (most points gained per effort):

Priority  Dimension    Current  Target  Effort   Action
1.        D10          0→2      +2      ~15min   Split to references/ (方案1)
2.        C7           1→2      +1      ~10min   Add Claude-specific gotchas
3.        E13          1→2      +1      ~5min    Add upstream artifact search

STOP. Present scorecard + priorities via AskUserQuestion:

Reviewed /[name]: [score]/30 ([grade]). Top improvement: [D10 progressive disclosure] would add +2 for ~15min effort.

A) Refactor now — I'll split this skill into references/ following 方案 1 B) Just the score — note it and move on C) Review another skill — which one?


Operation: Scan All Skills

Step 1: Enumerate all skills

bash
for skill in skills/*/; do
  name=$(basename "$skill")
  [ "$name" = "shared" ] && continue
  tmpl="$skill/SKILL.md.tmpl"
  refs="$skill/references"
  lines=$(wc -l < "$tmpl" 2>/dev/null || echo "0")
  ref_count=$(ls "$refs"/*.md 2>/dev/null | wc -l 2>/dev/null || echo "0")
  echo "$name|$lines|$ref_count"
done

Step 2: Quick-score each skill

For scan mode, use the fast rubric (5 dimensions instead of 15):

  • D10 Progressive Disclosure (0/1/2)
  • C7 Gotchas (0/1/2)
  • E14 Output Contract (0/1/2)
  • A1 Trigger Description (0/1/2)
  • B5 STOP Gates (0/1/2)

These 5 correlate most with overall quality and are assessable without deep reading.

Step 3: Present dashboard

SKILL QUALITY DASHBOARD
═══════════════════════════════════════════════════════════════
Skill               Lines  Refs  D10  C7  E14  A1  B5  Quick/10  Status
─────────────────── ─────  ────  ───  ──  ───  ──  ──  ────────  ──────
balance-review       265    8    2    2   2    2   2    10       ✅ Production
game-review          255    8    2    2   2    2   2    10       ✅ Production
player-experience    254    5    2    2   2    1   1     8       ✅ Usable
pitch-review         283    7    2    2   2    1   2     9       ✅ Usable
game-eng-review      589    0    0    ?   ?    ?   ?     ?       ⚠️ Needs split
game-qa              536    0    0    ?   ?    ?   ?     ?       ⚠️ Needs split
...
═══════════════════════════════════════════════════════════════
Summary: N Production, N Usable, N Draft, N Skeleton
Top 3 skills to improve next: [by most points gained]

STOP. Present dashboard + recommendation:

[N] skills need progressive disclosure split (>300L, 0 refs). Recommended order: [highest-value first, based on usage frequency and downstream dependencies]

A) Refactor the top priority — I'll split it now B) Full review on a specific skill — which one? C) Done — just wanted the dashboard


Operation: Refactor

Step 1: Score first (same as Review Single Skill)

Step 2: Confirm refactor plan

Before making any changes, present the plan:

Refactor plan for /[name]:
  Current: [lines]L, [refs] reference files
  Target:  ~[250]L main + [N] reference files

  Files to create:
  - references/gotchas.md — [what goes here]
  - references/scoring.md — [what goes here]
  - references/[section].md — [what goes here]
  ...

  Mechanisms to preserve:
  - [list each mechanism found: artifact discovery, fix loop, baseline delta, etc.]

  Estimated effort: ~[N] minutes

STOP. Wait for confirmation before creating any files.

Step 3: Execute refactor

Follow references/refactor-patterns.md exactly:

  1. Create references/ files
  2. Rewrite SKILL.md.tmpl as lean orchestration
  3. Preserve all mechanisms (grep for patterns listed in refactor-patterns.md)
  4. Run bun scripts/gen-skill-docs.ts
  5. Verify line count targets met
  6. Re-score using full rubric

Step 4: Present before/after

Refactor complete: /[name]
  Before: [lines]L, [refs] refs, [score]/30 ([grade])
  After:  [lines]L, [refs] refs, [score]/30 ([grade])
  Delta:  +[N] points

  Dimensions improved:
  - D10: 0→2 (progressive disclosure)
  - A1:  1→2 (trigger description rewritten)
  - E13: 1→2 (upstream artifact search added)

Operation: Loop (Auto Fix)

Self-reviewing, self-fixing loop. Like pr-review-loop but for skill quality instead of code quality.

Architecture

Loop control is handled by a bash driver script, not by your memory. You MUST follow the ACTION output from the driver at every step.

┌──────────┐     ACTION: SCORE        ┌─────────┐
│  Driver   │ ───────────────────────→ │   LLM   │  ← full 15-dimension rubric
│  Script   │ ←──────────────────────  │ (you)   │
│           │   score-done {total}     │         │
│           │                          │         │
│           │     ACTION: FIX          │         │  ← fix top 3 improvements
│           │ ───────────────────────→ │         │
│           │ ←──────────────────────  │         │
│           │       fix-done           │         │
│           │                          │         │
│           │     ACTION: PASS         │         │  ← score ≥ 18, done
│           │ ───────────────────────→ │         │
└──────────┘                           └─────────┘

Step 1: Create driver script

bash
cat > /tmp/skill-review-loop-driver.sh << 'DRIVER'
#!/bin/bash
set -euo pipefail

SKILL="$1"
CMD="$2"
STATE="/tmp/skill-review-loop-${SKILL}.state"

case "$CMD" in
  init)
    echo "0" > "$STATE"
    echo "ACTION: SCORE"
    ;;
  score-done)
    TOTAL="${3:-0}"
    ITER=$(cat "$STATE")
    ITER=$((ITER + 1))
    echo "$ITER" > "$STATE"
    if [ "$TOTAL" -ge 18 ]; then
      echo "ACTION: PASS"
    elif [ "$ITER" -ge 3 ]; then
      echo "ACTION: MAX_ITER"
    else
      echo "ACTION: FIX"
    fi
    ;;
  fix-done)
    echo "ACTION: SCORE"
    ;;
esac
DRIVER
chmod +x /tmp/skill-review-loop-driver.sh

Step 2: Initialize

bash
ACTION=$(/tmp/skill-review-loop-driver.sh "$SKILL_NAME" init)
# Output: ACTION: SCORE

Step 3: Action Loop

Read the ACTION output and execute. Always call driver after completing an action.

On ACTION: SCORE

  1. Read the skill's SKILL.md.tmpl + all references/ files
  2. Score against the full 15-dimension rubric from references/rubric.md
  3. Record the score and top 3 improvement priorities
  4. Report to driver:
bash
ACTION=$(/tmp/skill-review-loop-driver.sh "$SKILL_NAME" score-done "$TOTAL_SCORE")
  1. Follow the returned ACTION.

On ACTION: FIX

Read the current iteration number:

bash
ITER=$(cat /tmp/skill-review-loop-${SKILL_NAME}.state)

Fix the top 3 improvements from the most recent scoring. For each fix:

What to fix per dimension:

DimensionHow to fix
D10 (Progressive Disclosure)Create references/ directory, split content out, rewrite main template. Follow references/refactor-patterns.md exactly.
A1 (Trigger Description)Rewrite frontmatter description as trigger condition (what + when + when NOT + adjacent skills).
C7 (Gotchas)Create references/gotchas.md with Claude-specific mistakes for this skill's domain + forbidden phrases + forcing questions.
E13 (Artifact Discovery)Add bash block at top to search $_PROJECTS_DIR for upstream artifacts.
E14 (Output Contract)Add Save Artifact section that writes to $_PROJECTS_DIR.
E15 (Workflow Position)Add downstream discoverability list + next-skill recommendation.
A2 (Role Identity)Add a one-sentence role lock at the top of the skill content.
A3 (Mode Routing)Add Step 0 with AskUserQuestion mode selection or args parsing.
B5 (STOP Gates)Add "STOP. One issue per AskUserQuestion." at end of each section.
C8 (Scoring)Add explicit scoring rubric with point values per criterion.
C9 (Benchmarks)Add structured benchmark tables from industry data.
B6 (Recovery)Add interrupt recovery procedure.
D11 (Helper Code)Add scripts/ directory with relevant tools.
D12 (Config/Memory)Add config.json pattern + review log readback.
B4 (Flow Externalization)Add TodoWrite requirement or explicit phase tracking.

Rules:

  • Only fix the top 3 from the scoring. Don't touch anything else.
  • After fixing, regenerate: bun scripts/gen-skill-docs.ts
  • Verify the fix didn't break existing mechanisms (grep for preserved patterns from refactor-patterns.md)

Report to driver:

bash
ACTION=$(/tmp/skill-review-loop-driver.sh "$SKILL_NAME" fix-done)
# Always returns: ACTION: SCORE

Follow the returned ACTION (loop back to scoring).

On ACTION: PASS

bash
ITER=$(cat /tmp/skill-review-loop-${SKILL_NAME}.state)

The skill reached Usable quality (≥ 18/30). Present the result:

/skill-review loop complete — PASS ✅

Skill: /[name]
Iterations: [N]

Score progression:
  Round 1: [score]/30 — fixed [D10, A1, C7]
  Round 2: [score]/30 — fixed [E13, E14, C8]
  Round 3: [score]/30 — PASS

Final scorecard:
  [full 15-dimension scorecard]

Remaining gaps (below 2/2):
  - [dimension]: [current score] — [what would make it a 2]

Commit all changes:

bash
git add skills/$SKILL_NAME/
git commit -m "refactor($SKILL_NAME): Auto-reviewed to [score]/30 ([grade]) in [N] rounds

Improvements:
- [list what was fixed per round]

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>"

On ACTION: MAX_ITER

Max 3 iterations reached. Present what was achieved and what remains:

/skill-review loop — MAX ITERATIONS (3 rounds)

Skill: /[name]
Score: [start]/30 → [final]/30 (+[delta])

Fixed in 3 rounds:
  [list all fixes]

Remaining issues (need manual attention):
  - [dimension]: [score] — [what's needed]

Status: DONE_WITH_CONCERNS — improved but below Usable threshold.

Commit whatever was improved. Don't leave uncommitted changes.


Important Rules

  • Evidence for every score. Never score without citing a line number or quote.
  • 方案 1 only for splits. All references read upfront. Zero mid-interaction file reads.
  • Preserve mechanisms. Before refactoring, grep for the patterns in refactor-patterns.md. If any are found, they MUST remain in the main template.
  • Don't over-split. Skills under 200 lines don't need progressive disclosure. Small utility skills (careful, guard, unfreeze) should stay as single files.
  • Regenerate after every refactor. Always run bun scripts/gen-skill-docs.ts after changes.
  • Commit atomically. One skill per commit. Include before/after line counts and score delta in commit message.

Review Log

bash
[ -n "$_GG_BIN" ] && "$_GG_BIN/gstack-review-log" '{"skill":"skill-review","timestamp":"TIMESTAMP","status":"STATUS","target":"TARGET_SKILL","score_before":N,"score_after":N,"delta":N,"operation":"OPERATION","commit":"COMMIT"}' 2>/dev/null || true

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Skill Review AI skill do?

Use when you need to assess the quality of a gstack-game skill, decide which skill to improve next, or refactor a skill for progressive disclosure. Run on a single skill or scan all skills. Not for reviewing game designs (use /game-review) or code (use /gameplay-implementation-review).

Why use Skill Review on TypingMind?

Because you install it once and use it with any model. Skill Review is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Skill Review in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/fagemx/gstack-game/tree/main/.claude/skills/skill-review. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Skill Review?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Skill Review?

As many as you like. As long as a model supports skills, you can use Skill Review with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Skill Review AI skill free?

Yes. It is published on GitHub by fagemx under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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