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Macos Settings Ui

Community
fayazara
macos-settings-ui

Build a proper macOS settings/preferences window with liquid glass support for macOS 26 (Tahoe). Use this skill whenever the user asks to create a settings window, preferences UI, settings view, or preferences pane for a macOS app. Also trigger when the user mentions "liquid glass settings", "NavigationSplitView settings", "grouped Form settings", "macOS settings layout", or wants to add/fix/rebuild a settings screen in any native macOS SwiftUI app. This includes phrases like "add settings to my app", "create a preferences window", "my settings look wrong", "fix my settings UI", or even just "I need a settings view". If the user is building a macOS app and mentions settings or preferences in any context, use this skill.

Overview

Publisherfayazara
Repositorymacos-app-skills
Skill namemacos-settings-ui
Stars
678
Forks
16
Bundled files
3
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 3 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by fayazara on GitHub. Read the source before you install it.

Installation

Install the Macos Settings Ui AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/fayazara/macos-app-skills/tree/main/settings-ui
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/fayazara/macos-app-skills.git /tmp/macos-app-skills
mkdir -p .claude/skills
cp -r /tmp/macos-app-skills/settings-ui .claude/skills/macos-settings-ui
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Macos Settings Ui in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Macos Settings Ui on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Macos Settings Ui is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

macOS Settings UI with Liquid Glass

This skill produces a native macOS settings window that follows Apple's macOS 26 design guidelines. The result is a sidebar + detail NavigationSplitView with liquid glass window chrome, back/forward toolbar navigation, grouped Form sections with transparent backgrounds, and proper scroll edge effects.

Architecture Overview

The settings UI is composed of 3 layers:

  1. Window Controller (SettingsWindowController.swift) — An NSWindowController that creates the NSWindow programmatically with .fullSizeContentView. This is what gives the window rounded liquid glass corners. You cannot get this effect from a SwiftUI Window scene.

  2. Root View (SettingsView.swift) — A NavigationSplitView with a sidebar list and detail pane. Includes back/forward navigation history in the toolbar, which also forces the creation of an NSToolbar (required for the liquid glass title bar treatment).

  3. Detail Panes (one file per tab) — Each pane uses Form { Section(...) { ... } }.formStyle(.grouped).scrollContentBackground(.hidden).

Why NSWindowController Instead of SwiftUI Window Scene

SwiftUI's declarative Window scene does not expose the NSWindow style mask. The .fullSizeContentView flag must be set at window creation time for macOS 26 to render the liquid glass chrome (rounded corners, translucent sidebar, blurred title bar). Trying to inject it later via NSViewRepresentable is unreliable because SwiftUI resets the window's configuration.

The NSWindowController approach also lets you control the toolbar style, frame autosave, minimum size, and delegate lifecycle directly.

Critical Modifiers

Every detail pane MUST have these three modifiers on its Form:

swift
.formStyle(.grouped)
.scrollContentBackground(.hidden)
.contentMargins(.top, 8, for: .scrollContent)
  • .formStyle(.grouped) — gives the native inset rounded-rect section appearance
  • .scrollContentBackground(.hidden) — makes the form background transparent so the liquid glass window chrome shows through. Without this, you get an opaque white/dark background that breaks the glass effect.
  • .contentMargins(.top, 8) — adds breathing room between the toolbar and the first section

The sidebar List MUST have:

swift
.listStyle(.sidebar)
.scrollEdgeEffectStyleSoftIfAvailable()  // macOS 26 progressive blur at scroll edges
.navigationTitle("Settings")

The NavigationSplitView MUST have:

swift
NavigationSplitView(columnVisibility: .constant(.all))  // sidebar always visible
// ...
.navigationTitle("Settings")
.navigationSplitViewStyle(.balanced)

Reference Implementation

Read the reference files for complete, working code:

  • references/SettingsWindowController.swift — The window controller (copy as-is, adapt the activation policy calls to your app)
  • references/SettingsView.swift — The root view with sidebar, detail routing, and navigation history
  • references/ExampleDetailPane.swift — A template detail pane showing common control patterns (Toggle, Picker, Slider, LabeledContent)

Step-by-Step: Adding Settings to a New App

1. Create the Tab Enum

Define your settings categories. Each case needs a title and SF Symbol icon:

swift
enum SettingsTab: String, CaseIterable, Identifiable {
    case general
    case appearance
    case about

    var id: Self { self }

    var title: String {
        switch self {
        case .general: "General"
        case .appearance: "Appearance"
        case .about: "About"
        }
    }

    var systemImage: String {
        switch self {
        case .general: "gearshape"
        case .appearance: "paintbrush"
        case .about: "info.circle"
        }
    }
}

2. Create the Window Controller

Copy references/SettingsWindowController.swift into your project. Adapt:

  • The initial contentRect size (default 700x540 is good for most apps)
  • The minSize (default 620x460)
  • The activation policy calls (AppActivationPolicy.enter()/leave()) — if your app isn't a menu-bar-only app, remove these

3. Create the Root Settings View

Copy references/SettingsView.swift. Adapt:

  • The SettingsTab enum cases to match your categories
  • The SettingsDetailView switch to return your panes

4. Create Detail Panes

For each tab, create a pane file. Use this template:

swift
import SwiftUI

struct GeneralSettingsPane: View {
    @AppStorage("someKey") private var someValue = false

    var body: some View {
        Form {
            Section("Section Name") {
                Toggle("Toggle label", isOn: $someValue)
            }
        }
        .formStyle(.grouped)
        .scrollContentBackground(.hidden)
        .contentMargins(.top, 8, for: .scrollContent)
    }
}

5. Open Settings from Your App

From a menu bar, button, or anywhere:

swift
SettingsWindowController.show(tab: .general)

Do NOT use a SwiftUI Window scene. Do NOT use openWindow(id:). The window controller handles everything.

6. Remove Any SwiftUI Window Scene

If you previously had a Window("Settings", id: "SETTINGS") scene in your App struct, remove it entirely. The SettingsWindowController replaces it.

Common Control Patterns Inside Form Sections

Toggle with description:

swift
Toggle(isOn: $value) {
    VStack(alignment: .leading, spacing: 2) {
        Text("Primary label")
        Text("Description text explaining what this does.")
            .font(.caption)
            .foregroundStyle(.secondary)
    }
}
.toggleStyle(.switch)

Picker (dropdown):

swift
Picker("Label", selection: $value) {
    Text("Option A").tag(OptionEnum.a)
    Text("Option B").tag(OptionEnum.b)
}
.pickerStyle(.menu)

Picker (segmented):

swift
Picker("Label", selection: $value) {
    ForEach(SomeEnum.allCases) { item in
        Text(item.title).tag(item)
    }
}
.pickerStyle(.segmented)

Slider with value label:

swift
LabeledContent("Size") {
    HStack(spacing: 12) {
        Slider(value: $size, in: 24...96, step: 2)
            .frame(width: 180)
        Text("\(Int(size)) pt")
            .monospacedDigit()
            .foregroundStyle(.secondary)
            .frame(width: 46, alignment: .trailing)
    }
}

Button row:

swift
HStack(spacing: 8) {
    Button("Action") { doSomething() }
        .controlSize(.small)
    Button("Reset") { reset() }
        .controlSize(.small)
        .disabled(isDefault)
}

Menu-Bar-Only Apps

If your app uses NSApp.setActivationPolicy(.accessory) (no Dock icon), you need activation policy management so the settings window brings the app to the foreground. The reference SettingsWindowController calls AppActivationPolicy.enter() on show and .leave() on close. Implement this as a simple reference-counting wrapper:

swift
@MainActor
enum AppActivationPolicy {
    private static var count = 0

    static func enter() {
        count += 1
        NSApp.setActivationPolicy(.regular)
        NSApp.activate(ignoringOtherApps: true)
    }

    static func leave() {
        count = max(0, count - 1)
        guard count == 0 else { return }
        Task { @MainActor in
            NSApp.setActivationPolicy(.accessory)
        }
    }
}

If your app always shows in the Dock, remove the AppActivationPolicy calls from the window controller and just use NSApp.activate(ignoringOtherApps: true) in showWindow.

macOS Version Compatibility

The scrollEdgeEffectStyle(.soft) API is macOS 26+ only. Always wrap it in an availability check:

swift
private extension View {
    @ViewBuilder
    func scrollEdgeEffectStyleSoftIfAvailable() -> some View {
        if #available(macOS 26.0, *) {
            scrollEdgeEffectStyle(.soft, for: .all)
        } else {
            self
        }
    }
}

The rest of the pattern (NSWindowController with .fullSizeContentView, grouped Form, NavigationSplitView) works on macOS 14+.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Macos Settings Ui AI skill do?

Build a proper macOS settings/preferences window with liquid glass support for macOS 26 (Tahoe). Use this skill whenever the user asks to create a settings window, preferences UI, settings view, or preferences pane for a macOS app. Also trigger when the user mentions "liquid glass settings", "NavigationSplitView settings", "grouped Form settings", "macOS settings layout", or wants to add/fix/rebuild a settings screen in any native macOS SwiftUI app. This includes phrases like "add settings to my app", "create a preferences window", "my settings look wrong", "fix my settings UI", or even jus...

Why use Macos Settings Ui on TypingMind?

Because you install it once and use it with any model. Macos Settings Ui is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Macos Settings Ui in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/fayazara/macos-app-skills/tree/main/settings-ui. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Macos Settings Ui?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Macos Settings Ui?

As many as you like. As long as a model supports skills, you can use Macos Settings Ui with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Macos Settings Ui AI skill free?

It is published on GitHub by fayazara. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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