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Et Build

Community
FlameskyDexive
et-build

ET build, analyzer, proto export, server startup, and publish workflow. Use when compiling WOW with dotnet build ET.sln, exporting Proto to C#, starting ET.App, publishing, or validating analyzer/build results.

Overview

PublisherFlameskyDexive
RepositoryLegends-Of-Heroes
Skill nameet-build
Stars
928
Forks
193
Bundled files
4
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 4 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by FlameskyDexive on GitHub. Read the source before you install it.

Installation

Install the Et Build AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.harness/skills/et-build
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git /tmp/Legends-Of-Heroes
mkdir -p .claude/skills
cp -r /tmp/Legends-Of-Heroes/Packages/cn.etetet.harness/skills/et-build .claude/skills/et-build
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Et Build in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Et Build on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Et Build is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

et-build - ET Build 入口

何时使用

  • 编译项目(唯一命令:dotnet build ET.sln)
  • 导出 Proto 文件(.proto -> C#)
  • 启动服务器
  • 发布版本

不要加载

  • 只是改代码、写测试,还没到编译或导出环节
  • 只是导出 Luban 配置(用 et-luban)
  • 只是查询架构规范或包依赖(用 et-code)

默认动作

  1. 编译和分析器验证统一使用 dotnet build ET.sln,不单独编译包或 IDE 私有方案。
  2. 服务器必须在 Unity 项目根目录启动,不在 Bin/ 目录启动。
  3. 运行服务器前先清理旧 Logs/,方便排查。
  4. Model / Hotfix 程序集不能用 IDE 编译,必须走项目规定的 Unity / ET 编译入口。

优先入口

  • 编译:dotnet build ET.sln
  • Proto 导出:dotnet ./Bin/ET.Proto2CS.dll
  • 启动服务器:dotnet ./Bin/ET.App.dll --Console=1
  • 发布:pwsh -ExecutionPolicy Bypass -File ./Scripts/Publish.ps1

按需补读

  • references/et-build-commands.md:命令、前置条件、常见排查
  • ../et-luban/SKILL.md:Luban 配置导出
  • ../../../cn.etetet.test/AGENTS.md:测试执行路由

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Et Build AI skill do?

ET build, analyzer, proto export, server startup, and publish workflow. Use when compiling WOW with dotnet build ET.sln, exporting Proto to C#, starting ET.App, publishing, or validating analyzer/build results.

Why use Et Build on TypingMind?

Because you install it once and use it with any model. Et Build is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Et Build in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.harness/skills/et-build. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Et Build?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Et Build?

As many as you like. As long as a model supports skills, you can use Et Build with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Et Build AI skill free?

Yes. It is published on GitHub by FlameskyDexive under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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