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Et Eui

Community
FlameskyDexive
et-eui

ET EUI client UI workflow for this project's cn.etetet.eui framework. Use when creating or modifying DlgXxx windows, ESxxx reusable sub-UI, ItemXxx loop items, AUIEvent handlers, WindowID registration, widget binding (E* via UIFindHelper), ShowWindow/Hide/Close flow, EUI root layers, or LoopScrollRect lists. Hand-authored 5-file pattern; there is NO code-gen menu here.

Overview

PublisherFlameskyDexive
RepositoryLegends-Of-Heroes
Skill nameet-eui
Stars
928
Forks
193
Bundled files
8
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 8 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by FlameskyDexive on GitHub. Read the source before you install it.

Installation

Install the Et Eui AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.harness/skills/et-eui
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git /tmp/Legends-Of-Heroes
mkdir -p .claude/skills
cp -r /tmp/Legends-Of-Heroes/Packages/cn.etetet.harness/skills/et-eui .claude/skills/et-eui
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Et Eui in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Et Eui on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Et Eui is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

et-eui - ET EUI 入口

本项目 EUI 框架在 Packages/cn.etetet.eui,移植自原 Legends-Of-Heroes,但未移植代码生成工具(不存在 ET/EUICodeSpawn 菜单 / UICodeSpawner)。所有 EUI 代码都是按约定手写的,不要去找或调用生成菜单。

编辑器自动化通道(重要):EUI 一律不走 UnityBridge。优先级 = AIBridge($CLI = ./.aibridge/cli/AIBridgeCLI.exe)→ 不可用时降级 UnityMCP(unity-mcp-skill,mcpforunity://);PlayMode、读场景层级等 AIBridge 不提供的能力直接用 UnityMCP。步骤见 references/et-eui-runbook.md。

何时使用

  • 新建或修改窗口 DlgXxx、可复用子 UI ESXxx、循环项 ItemXxx。
  • 编写 DlgXxxEventHandler([AUIEvent(WindowID.WindowID_Xxx)])、注册控件事件、绑定 E* 控件。
  • 新增 WindowID 枚举项、接好窗口显示链路(ShowWindow / ShowWindowAsync / HideWindow / CloseWindow)。
  • 排查 UI 打不开、控件取到 null、uiTransform is null、循环列表不刷新、Root 层级不对。

不要加载

  • 只是写普通 ET 代码(Entity/System/Helper):用 et-code,必要时叠加 et-async。
  • 只是编译 / 跑测试 / 导配置:用 et-build / et-test-run / et-luban。
  • 只做与 EUI 无关的通用编辑器操作(编译/刷新/PlayMode/读控制台):按根 AGENTS.md「Unity 交互入口优先级」(AIBridge→UnityMcp→UnityBridge)执行,不必加载本 skill。

默认动作

  1. 先确认落点:EUI 框架改动在 cn.etetet.eui;业务窗口 DlgXxx 放进所属业务包(参考 cn.etetet.statesync、cn.etetet.lockstep),不要散布到框架包,也不要让框架包反向依赖业务包。
  2. 新增窗口前,先确认 WindowID 枚举里有没有对应项;没有则在 cn.etetet.eui/Scripts/ModelView/Client/EUI/WindowID.cs 加 WindowID_Xxx。
  3. 预制体命名必须是 Dlg{Name},{Name} 即枚举去掉 WindowID_ 前缀(UIPathComponentSystem 据此自动映射路径与 typeof(T).Name),不需要手填路径表。
  4. 按 5 文件手写模板成套创建(见 references/et-eui-mechanism.md),逻辑只写在 DlgXxxSystem / DlgXxxEventHandler,控件懒加载放 DlgXxxViewComponent。
  5. 控件命名用 E*(如 ELogin),DlgXxxViewComponent 用 UIFindHelper.FindDeepChild<T>(uiTransform.gameObject, "E...") 懒加载并在 DestroyWidget() 置空。
  6. 涉及 async / await / ETTask、await 后访问 UIBaseWindow 等 Entity:叠加 et-async,用 EntityRef 重新获取。
  7. 改完代码后用 et-build(dotnet build ET.sln)编译;编辑器刷新 .meta / PlayMode 验收走 EUI 编辑器自动化通道:AIBridge 优先($CLI compile unity / get_logs),不可用时 UnityMCP(unity-mcp-skill);EUI 一律不走 UnityBridge(见 references/et-eui-runbook.md)。
  8. 严禁手工生成 .meta 或改 .csproj;新建 .cs 后由 Unity 刷新生成。

快速分流

  • 机制、5 文件模板、命名约定、ShowWindow 链路、LoopScroll/WindowItemRes、常见坑:补读 references/et-eui-mechanism.md
  • 改完 UI 后“编译 → 刷新 → 运行 → 验收”的可重复步骤:补读 references/et-eui-runbook.md
  • 提测 / 合并前 1 分钟自检:补读 references/et-eui-checklist.md
  • 编辑器内刷新/PlayMode/读控制台/看层级:走 EUI 编辑器自动化通道 AIBridge → UnityMCP(禁用 UnityBridge),步骤见 references/et-eui-runbook.md
  • ECS 分层、包依赖、组件契约:转 et-code
  • await 后 Entity 安全:叠加 et-async

输出要求

  • 说明新增/改动落在 cn.etetet.eui 还是业务包,是否破坏包依赖(框架包只依赖 core/loader/yooassets)。
  • 说明 WindowID、预制体名、[AUIEvent]、5 个文件是否齐套且一致。
  • 说明控件绑定是否按 E* + FindDeepChild 约定,uiTransform 与 DestroyWidget 是否处理。
  • 说明是否影响 EntityRef / await 安全、是否需要 et-build 编译与编辑器验收(AIBridge→UnityMCP,禁用 UnityBridge)。

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Et Eui AI skill do?

ET EUI client UI workflow for this project's cn.etetet.eui framework. Use when creating or modifying DlgXxx windows, ESxxx reusable sub-UI, ItemXxx loop items, AUIEvent handlers, WindowID registration, widget binding (E* via UIFindHelper), ShowWindow/Hide/Close flow, EUI root layers, or LoopScrollRect lists. Hand-authored 5-file pattern; there is NO code-gen menu here.

Why use Et Eui on TypingMind?

Because you install it once and use it with any model. Et Eui is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Et Eui in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.harness/skills/et-eui. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Et Eui?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Et Eui?

As many as you like. As long as a model supports skills, you can use Et Eui with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Et Eui AI skill free?

Yes. It is published on GitHub by FlameskyDexive under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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