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Et Luban

Community
FlameskyDexive
et-luban

ET Luban export workflow. Use when exporting generated C# config/data code, refreshing aggregated luban.conf, validating CodeMode outputs, or troubleshooting ET.ExcelExporter, LubanGen.ps1, table definitions, beans, enums, Defines, and Luban export failures.

Overview

PublisherFlameskyDexive
RepositoryLegends-Of-Heroes
Skill nameet-luban
Stars
928
Forks
193
Bundled files
4
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 4 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by FlameskyDexive on GitHub. Read the source before you install it.

Installation

Install the Et Luban AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.harness/skills/et-luban
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git /tmp/Legends-Of-Heroes
mkdir -p .claude/skills
cp -r /tmp/Legends-Of-Heroes/Packages/cn.etetet.harness/skills/et-luban .claude/skills/et-luban
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Et Luban in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Et Luban on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Et Luban is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

et-luban - Luban 导出入口

何时使用

  • 导出 Luban 生成的 C# 配置代码与 C# 数据代码
  • 修改 Packages/cn.etetet.*/Luban/**、__tables__.xlsx、__beans__.xlsx、__enums__.xlsx、Defines/ 后重新导出
  • 刷新聚合后的 luban.conf
  • 排查 ET.ExcelExporter、LubanGen.ps1、luban.conf 导出失败
  • 核对导出后的 CodeMode/Model/** 与 CodeMode/Config/**

不要加载

  • 只是读取/写入 Excel 单元格、批量改表,还没到导出环节(用 et-excel)
  • 只是编译 ET.sln、导出 Proto、启动服务器、发布(用 et-build)
  • 只是查询 Unity 编辑器状态或执行其它 UnityBridge 命令

默认动作

  1. 命令必须在项目根目录执行,避免 Packages/ 相对路径和 LubanGen.ps1 定位错误。
  2. 当前 Luban 脚本统一走 cs-code 与 cs-code-data,导出结果是 C# 代码,不是 json 或二进制。
  3. 导出前先区分“改表”和“生成产物”;只改表时先用 et-excel。
  4. 导出过程会扫描 Packages/cn.etetet.*/Luban/* 并刷新聚合 luban.conf。
  5. 导出后检查控制台、生成结果与 diff,区分真实配置变化和自动聚合变化。
  6. 改/建 __beans__/__enums__/含多态字段的数据表时,"列表"表头(*fields/*items/多态字段)必须横向合并单元格,否则导出报 缺失 列:'alias';详见 references。
  7. 导出若新增了生成 .cs(新枚举/新 bean 子类),必须先 UnityBridge Refresh+RegenProject 再编译,否则 dotnet build 报 CS0234(新文件无 .meta、不在显式 .csproj 列表)。

优先入口

  • dotnet ./Bin/ET.ExcelExporter.dll
  • Unity 菜单:ET/Excel/ExcelExporter

按需补读

  • references/et-luban-export.md:导出流程、结果落点、常见失败排查、多态 bean/枚举表 authoring(合并单元格)与导出后 Unity 刷新

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Et Luban AI skill do?

ET Luban export workflow. Use when exporting generated C# config/data code, refreshing aggregated luban.conf, validating CodeMode outputs, or troubleshooting ET.ExcelExporter, LubanGen.ps1, table definitions, beans, enums, Defines, and Luban export failures.

Why use Et Luban on TypingMind?

Because you install it once and use it with any model. Et Luban is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Et Luban in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.harness/skills/et-luban. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Et Luban?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Et Luban?

As many as you like. As long as a model supports skills, you can use Et Luban with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Et Luban AI skill free?

Yes. It is published on GitHub by FlameskyDexive under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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