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Et Unitybridge

Community
FlameskyDexive
et-unitybridge

UnityBridge workflow for AI operations in Unity Editor. Use when checking UnityBridge connectivity, Unity compile or PlayMode state, running deferred UnityBridge commands, operating assets/scenes/GameObjects/Inspector/Prefabs/GameView/screenshots, running Editor tests, or troubleshooting UnityBridge responses.

Overview

PublisherFlameskyDexive
RepositoryLegends-Of-Heroes
Skill nameet-unitybridge
Stars
928
Forks
193
Bundled files
6
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 6 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by FlameskyDexive on GitHub. Read the source before you install it.

Installation

Install the Et Unitybridge AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.unitybridge/skills/et-unitybridge
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git /tmp/Legends-Of-Heroes
mkdir -p .claude/skills
cp -r /tmp/Legends-Of-Heroes/Packages/cn.etetet.unitybridge/skills/et-unitybridge .claude/skills/et-unitybridge
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Et Unitybridge in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Et Unitybridge on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Et Unitybridge is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

et-unitybridge - UnityBridge / AI 操作 Unity 入口

何时使用

  • 查询 UnityBridge 宿主是否在线、Unity 是否正在编译、PlayMode 状态、CodeMode、Unity 版本。
  • 让 AI 操作 Unity Editor:资源、场景、选择集、GameObject、Transform、Inspector、Prefab、菜单、截图、GameView、Editor 测试。
  • 执行 Compile / Refresh / RegenProject / EnterPlay / ExitPlay / Reload 等会跨 Unity 状态变化的命令。
  • 排查 UnityBridge 返回的 Error / Message。

不要加载

  • 只是普通 C# 编译(用 et-build)
  • 只是读写 Excel 或导出 Luban
  • 只是纯代码结构分析,不需要 Unity 编辑器参与
  • 只是要解释命令协议,不实际操作 Unity 时,优先只读 proto 或 handler,不启动 UnityBridge。

默认动作

  1. CLI 入口为 dotnet ./Bin/ET.UnityBridge.dll。
  2. 操作前先发 Ping;只有需要命令列表或详细状态时再查 HostState。
  3. Compile、Refresh、RegenProject、EnterPlay、ExitPlay、AssetImportRequest、AssetRefreshRequest 等 deferred 命令必须等待最终响应。
  4. Reload 要求 Unity 已进入 PlayMode;EnterPlay 前确认 Unity 未编译且未切换 PlayMode。
  5. 如果 Bin/ET.UnityBridge.dll 尚不存在,先用 et-build 编译确认工具是否生成。
  6. 如果桥接宿主不可用,先检查 Unity 是否已打开项目、心跳文件是否存在、桥接根目录是否一致。

省 Token 规则

  • 不要完整读取所有 UnityBridge proto、handler 或 AvailableCommands。
  • 先用 HostState 或 rg 发现命令名,再只打开相关 proto 小片段和对应 handler。
  • 先执行最小读命令确认目标,再做写操作;批量操作前先验证 1 个样本。
  • 不要把完整 JSON 响应贴给用户;只总结 Error、Message 和关键字段。
  • 优先 UnityBridge 命令,不要用 GUI 点击 Unity Editor,除非命令缺失或用户明确要求。

最小流程

powershell
dotnet ./Bin/ET.UnityBridge.dll '{"_t":"Ping"}'

如果需要命令列表或状态:

powershell
dotnet ./Bin/ET.UnityBridge.dll '{"_t":"HostState"}'

按任务选择一个最小命令执行;失败时先看 Error / Message,再读相关 handler。

按需补读

  • references/et-unitybridge-ai-ops.md:AI 操作 Unity 的任务路由、命令发现、省 token 操作模式。
  • references/et-unitybridge-cli.md:CLI 参数、等待、返回值解读、常见错误。

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Et Unitybridge AI skill do?

UnityBridge workflow for AI operations in Unity Editor. Use when checking UnityBridge connectivity, Unity compile or PlayMode state, running deferred UnityBridge commands, operating assets/scenes/GameObjects/Inspector/Prefabs/GameView/screenshots, running Editor tests, or troubleshooting UnityBridge responses.

Why use Et Unitybridge on TypingMind?

Because you install it once and use it with any model. Et Unitybridge is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Et Unitybridge in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.unitybridge/skills/et-unitybridge. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Et Unitybridge?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Et Unitybridge?

As many as you like. As long as a model supports skills, you can use Et Unitybridge with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Et Unitybridge AI skill free?

Yes. It is published on GitHub by FlameskyDexive under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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