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Render Ios Keyboard

OrganizationPopular
gooseworks-ai
render-ios-keyboard

Render a static iOS QWERTY keyboard as inline HTML+CSS sized for the 750-wide 9:16 stage. Includes the 3-suggestion bar, alpha keys, shift/backspace, 123/emoji/space/return row, and the bottom globe+mic strip. No animation logic — slide up/down is the molecule's job (CSS transform on the .keyboard root).

Overview

Publishergooseworks-ai
Repositorygoose-skills
Skill namerender-ios-keyboard
Stars
1.2K
Forks
216
Bundled files
9
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 9 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by gooseworks-ai on GitHub. Read the source before you install it.

Installation

Install the Render Ios Keyboard AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/packs/video-ad-formats/render-ios-keyboard
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git /tmp/goose-skills
mkdir -p .claude/skills
cp -r /tmp/goose-skills/skills/ads/packs/video-ad-formats/render-ios-keyboard .claude/skills/render-ios-keyboard
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Render Ios Keyboard in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Render Ios Keyboard on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Render Ios Keyboard is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Superseded: the video kit now does this with the phone-chat part, version 1.2.0, in the parts folder of this repository. Every phone-chat style is a style file that draws the same screen frame by frame from the plan's scenes, with the original sounds, in the kit's browser. This atom stays, unchanged in behaviour, for skills outside the kit until they move; its scripts still run.

render-ios-keyboard

Purpose

Provide a drop-in iOS QWERTY keyboard fragment that pairs with messaging atoms (create-chatgpt-mockup, create-imessage-mockup) when a video needs to show someone typing. Static only: the keyboard sits at the bottom of the screen, the molecule's recorder slides it up/down with transform: translateY(...).

Inputs

js
const { renderKeyboardHTML, renderKeyboardCSS } = require('./generate');
const html = renderKeyboardHTML({
  suggestions: ['"He"', 'Hey', 'Heating'],   // optional, default ['I', 'The', "I'm"]
  layout: 'qwerty-lower',                    // 'qwerty-lower' | 'qwerty-upper' | 'numbers'
});

The atom returns an HTML fragment (one <div class="ios-keyboard">…</div>) plus the matching CSS. The CSS uses scoped class names so it won't collide with the rest of the page.

Workflow

  1. Require the module. const { renderKeyboardHTML, renderKeyboardCSS } = require('./generate'); — no build step, no dependencies beyond Node's fs/path.
  2. Pick a layout. renderKeyboardHTML reads opts.layout and looks it up in ROWS: qwerty-lower (default), qwerty-upper, or numbers. An unknown layout silently falls back to qwerty-lower. The molecule decides which state to show; this atom never switches on its own.
  3. Pass suggestions. opts.suggestions is an array of up to three strings rendered into the suggestion bar; each value is run through escapeHTML so quotes/angle brackets are safe. Omit it to get the default ['I', 'The', "I'm"].
  4. Receive the fragment. The function returns a single root <div class="ios-keyboard" data-layout="…"> containing, in order: the .kb-suggestions bar, three letter rows (row-1 10 keys, row-2 9 keys padded with two 18px spacers, row-3 = shift/#+= modifier + 7 keys + backspace), the row-bottom (123/ABC switch, emoji, wide space, return), and the .kb-system-row globe + mic strip.
  5. Inject the CSS once. Call renderKeyboardCSS() (which reads templates/keyboard.css from disk) and place it in a <style> block on the page. The molecule mounts the fragment at the bottom of the stage next to .composer-wrap.
  6. Animate externally. The atom emits no JS and never sets a transform. The owning molecule slides the keyboard in/out via transform: translateY(...) on the .ios-keyboard root (the CSS sets will-change: transform for this).
  7. (Optional) Preview standalone. render.js wraps the fragment + CSS in a 750×1334 white .stage HTML page and writes it to --out for eyeballing padding/colors.

CLI (for local visual testing)

bash
node render.js --out /tmp/kb.html --suggestions 'I,The,I'\''m'

Produces a standalone HTML page with just the keyboard, useful for tweaking padding/colors.

Output

OutputShape
renderKeyboardHTML(opts)HTML string (one root <div class="ios-keyboard">)
renderKeyboardCSS()CSS string (scoped to .ios-keyboard *)

The molecule injects these into the chatgpt-mockup page next to .composer-wrap.

Files

FilePurpose
generate.jsReturns {renderKeyboardHTML, renderKeyboardCSS}
render.jsStandalone CLI for visual review
templates/keyboard.cssAll keyboard styling

Quality checks

  • Keyboard fits in 518px vertical space on the 750-wide stage (matches iOS QWERTY on a Pro-class iPhone)
  • Three suggestion pills are visible above the keys with vertical dividers between them
  • Shift, backspace are sized correctly (~10% wider than letter keys)
  • Space bar reads as a single wide white pill
  • Globe and mic at the very bottom edge of the keyboard, in the system tray strip
  • No JS — pure HTML/CSS so the recorder can slide it without re-render

Known limitations

  • No key-pop animation. When a key is pressed in the real keyboard, the letter renders larger above the row briefly. v1 skips this.
  • Lowercase QWERTY default. Uppercase/numbers variants supported via layout but are visual-only — the molecule decides which to show.
  • No emoji panel. The emoji button is rendered but doesn't expand.

Quality Checks

  • renderKeyboardHTML() returns a single root element starting with <div class="ios-keyboard" and carrying the matching data-layout attribute (qwerty-lower | qwerty-upper | numbers).
  • The fragment contains exactly one .kb-suggestions bar, three letter rows (.row-1, .row-2, .row-3), one .row-bottom, and one .kb-system-row — in that DOM order.
  • Suggestion count and text match the suggestions array (default ['I', 'The', "I'm"]); the bar renders one .kb-suggestion span per entry with vertical dividers between adjacent pills.
  • qwerty-lower renders lowercase letters and a shift glyph; qwerty-upper renders uppercase letters; numbers renders the digit/symbol rows with the #+= modifier and an ABC switch key instead of 123.
  • User-supplied strings are HTML-escaped — passing '<b>' or '"He"' yields &lt;b&gt; / &quot;He&quot;, never raw markup.
  • renderKeyboardCSS() returns the full contents of templates/keyboard.css, scoped under .ios-keyboard, and the fragment carries no inline style except the two 18px row-2 spacer divs.
  • Rendered at 750px stage width, the keyboard occupies roughly 518px of vertical space; shift/backspace/123/emoji/return modifier keys are visibly wider than letter keys; space is one wide white pill; the globe sits bottom-left and mic bottom-right in the system strip.
  • The output is pure HTML/CSS — no <script> and no JS event handlers — so a recorder can slide it with a CSS transform without re-rendering.

Failure Modes

  • Unknown layout value → ROWS[layout] is undefined, so the renderer silently falls back to qwerty-lower. Symptom: you asked for uppercase or numbers and got lowercase letters. Fix: pass exactly 'qwerty-lower', 'qwerty-upper', or 'numbers'.
  • More than three suggestions → every entry still renders as a .kb-suggestion (they flex: 1 1 0), so a long array squashes the pills and breaks the iOS-accurate 3-up layout. Keep suggestions to three or fewer; long strings are clipped with text-overflow: ellipsis.
  • CSS not injected → calling renderKeyboardHTML() without also emitting renderKeyboardCSS() produces an unstyled stack of divs (no rounded keys, no gray tray). Always include both on the page.
  • templates/keyboard.css missing or unreadable → renderKeyboardCSS() calls fs.readFileSync and will throw ENOENT. Run from a checkout where templates/keyboard.css sits next to generate.js.
  • render.js run without --out → the CLI prints the usage line and exits with code 1; nothing is written. Always pass --out <path>.
  • Expecting animation or interactivity → there is none. No key-pop, no emoji panel, no caps-lock toggle. The molecule owns slide-up/down and which layout to show; this atom is static by design.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Render Ios Keyboard AI skill do?

Render a static iOS QWERTY keyboard as inline HTML+CSS sized for the 750-wide 9:16 stage. Includes the 3-suggestion bar, alpha keys, shift/backspace, 123/emoji/space/return row, and the bottom globe+mic strip. No animation logic — slide up/down is the molecule's job (CSS transform on the .keyboard root).

Why use Render Ios Keyboard on TypingMind?

Because you install it once and use it with any model. Render Ios Keyboard is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Render Ios Keyboard in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/packs/video-ad-formats/render-ios-keyboard. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Render Ios Keyboard?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Render Ios Keyboard?

As many as you like. As long as a model supports skills, you can use Render Ios Keyboard with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Render Ios Keyboard AI skill free?

Yes. It is published on GitHub by gooseworks-ai under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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