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Game Ui Product Design

Community
guiguiyan930-source
game-ui-product-design

Writes and maintains game design docs (GDD), product requirements (PRD), and UI interaction logic before any page image generation. Use when users ask for 游戏策划方案、PRD、产品需求、UI交互逻辑、交互流程、状态机, or say to finish planning before generating UI visuals / 生图前先做策划.

Overview

Publisherguiguiyan930-source
Repositorygame-ui-design-workflow
Skill namegame-ui-product-design
Stars
334
Forks
52
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by guiguiyan930-source on GitHub. Read the source before you install it.

Installation

Install the Game Ui Product Design AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/guiguiyan930-source/game-ui-design-workflow/tree/main/skills/game-ui-product-design
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/guiguiyan930-source/game-ui-design-workflow.git /tmp/game-ui-design-workflow
mkdir -p .claude/skills
cp -r /tmp/game-ui-design-workflow/skills/game-ui-product-design .claude/skills/game-ui-product-design
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Game Ui Product Design in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Game Ui Product Design on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Game Ui Product Design is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

游戏策划 · PRD · UI 交互(生成第一步)

本技能是完整 UI 生成流程的第一步。 在调用页面生图、风格切换或批量延展之前,必须先完成本步并请用户批准三份文档。没有批准(且用户未明确跳过)时,不得开始后续视觉生成。

输出文件

写入 specs/<project-id>/:

文件中文名用途
gdd.md游戏策划方案定位、核心循环、系统清单、经济与养成(策划层)
prd.md产品需求文档P0/P1 需求、信息架构、交付范围、验收
interaction.mdUI 交互逻辑导航、主流程、控件行为、状态机、跨页链路

模板来源:仓库 templates/spec-kit/gdd.md、prd.md、interaction.md。项目已初始化则直接编辑现有文件,不要另起平行文档。

何时使用

  • 任何完整生成流程的第一步(默认入口)
  • 新建 UI 项目、只有概念尚无视觉
  • 用户要求「生成之前加策划 / PRD / 交互」
  • 延展或生图前发现三文档缺失、draft 或内容空洞
  • 玩法或页面范围变更,需要回写需求与交互

输入

优先读取:

  • spec.md、research.md、plan.md
  • 已有的 gdd.md / prd.md / interaction.md
  • 若已有:contracts/screen-contract.yaml

信息不足时:只询问题材、平台、核心玩法、首发页面范围等阻断问题;其余给可调整默认值并标注。

工作流

复制并跟踪:

text
进度:
- [ ] 1. 确认或初始化项目目录
- [ ] 2. 撰写/更新 gdd.md
- [ ] 3. 撰写/更新 prd.md
- [ ] 4. 撰写/更新 interaction.md
- [ ] 5. 交叉检查三文档一致
- [ ] 6. 停在人工批准门禁

1. 项目目录

若 specs/<project-id>/ 不存在:

bash
python3 scripts/init_project.py <project-id>

2. gdd.md(游戏策划方案)

必须覆盖:

  • 一句话定位、目标用户、卖点(≤3)
  • 核心循环表(回流 → 准备 → 玩法 → 成长 → 商业)
  • 系统清单与优先级(must-have / genre-specific / optional)
  • 资源与经济(策划层概述,禁止假装已有服务端公式)
  • 养成与进度轴、世界观最小集、风险约束

文档状态.status 先保持 draft,待用户批准后再改 approved。

3. prd.md(产品需求)

必须覆盖:

  • 产品目标与可验证成功指标
  • 非目标(明确不做)
  • P0 / P1 / P2 需求表(每条对应页面或系统)
  • 信息架构与本迭代页面交付范围
  • 数据依赖、边界异常、验收清单

每条 P0 必须能被后续某个 screen-id 承接。

4. interaction.md(UI 交互逻辑)

必须覆盖:

  • 全局交互原则、全局导航、全局状态
  • 每个 must-have 页面:目的、进出、主流程、控件表、状态机
  • 跨页链路(至少核心循环相关)
  • 「与视觉稿的约束」:首屏必露信息、禁遮挡区、主操作强调

状态名尽量与后续 screen-contract.yaml 的 states 一致(如 default / loading / incomplete / low-currency)。

5. 交叉检查

  • gdd 核心循环中的界面 ⊆ prd 页面范围
  • prd P0 页面 ⊆ interaction 分页面章节
  • 商业/破坏性操作在 interaction 中有确认或失败路径
  • 三文档互不矛盾;空洞模板不得标为 approved

6. 人工门禁(必须停止)

完成后输出:

text
当前步骤:第 1 步 · 策划与 PRD / 交互逻辑(生成第一步)
完成状态:draft,等待批准
本步产物:gdd.md、prd.md、interaction.md
需要你检查:定位与循环、P0 范围、分页面主流程与状态
可选操作:修改文案 / 增删系统 / 批准三文档 / 明确跳过门禁
进入下一步的条件:三文档 status 均为 approved,或 quickstart.md 记录跳过原因
可直接复制的下一步调用文本:
批准 @specs/<project-id>/gdd.md、prd.md、interaction.md。
批准后进入第 2 步:使用 game-ui-workflow 生成基准页原型视觉。

禁止在用户批准前调用 game-ui-page-generator 做正式生图。
用户说「跳过策划门禁」时:在 quickstart.md 写明原因,三文档可保持 draft,但不得假装已批准。

批准操作

用户批准后:

  1. 将三文档 文档状态.status 改为 approved
  2. 更新 tasks.md 对应 [product] 项
  3. 更新 plan.md 质量门禁勾选
  4. 建议下一步:game-ui-specification 或(样式已批准时)game-ui-extension

与其他技能的关系

text
第 1 步  game-ui-product-design     ← 生成第一步(必须先做)
第 2 步+ game-ui-specification / 原型生图 / extension / …
         game-ui-page-generator     # 要求第 1 步三文档 approved

总控 game-ui-workflow 启动完整生成时,必须先调用本技能作为第 1 步,不得跳过直接生图。

完成定义

  • 三文件存在于项目根且无 {{PROJECT_ID}} 占位符
  • 各含 status: draft 或 approved
  • 内容可支撑屏幕延展与单页生图(非空模板)
  • 已停在批准门禁,或已按用户指示完成批准/跳过记录

Frequently asked questions

What does the Game Ui Product Design AI skill do?

Writes and maintains game design docs (GDD), product requirements (PRD), and UI interaction logic before any page image generation. Use when users ask for 游戏策划方案、PRD、产品需求、UI交互逻辑、交互流程、状态机, or say to finish planning before generating UI visuals / 生图前先做策划.

Why use Game Ui Product Design on TypingMind?

Because you install it once and use it with any model. Game Ui Product Design is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Game Ui Product Design in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/guiguiyan930-source/game-ui-design-workflow/tree/main/skills/game-ui-product-design. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Game Ui Product Design?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Game Ui Product Design?

As many as you like. As long as a model supports skills, you can use Game Ui Product Design with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Game Ui Product Design AI skill free?

Yes. It is published on GitHub by guiguiyan930-source under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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