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Game Ui Specification

Community
guiguiyan930-source
game-ui-specification

Creates and maintains production-oriented game UI specifications and shared visual contracts covering color, typography, layout, geometry, components, interaction states, adaptation, and image-generation constraints. Use when users ask for a game UI design system, visual rules, standardization, or consistent downstream page and asset generation.

Overview

Publisherguiguiyan930-source
Repositorygame-ui-design-workflow
Skill namegame-ui-specification
Stars
334
Forks
52
Bundled files
1
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by guiguiyan930-source on GitHub. Read the source before you install it.

Installation

Install the Game Ui Specification AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/guiguiyan930-source/game-ui-design-workflow/tree/main/skills/game-ui-specification
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/guiguiyan930-source/game-ui-design-workflow.git /tmp/game-ui-design-workflow
mkdir -p .claude/skills
cp -r /tmp/game-ui-design-workflow/skills/game-ui-specification .claude/skills/game-ui-specification
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Game Ui Specification in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Game Ui Specification on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Game Ui Specification is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

游戏 UI 规范

输出能被页面延展、生图、组件拆解和开发共同读取的规则,不只描述“高级、统一、美观”。

输入

优先读取:

  • spec.md:玩法、平台、比例、范围和验收标准
  • research.md:参考图抽象与版权约束
  • contracts/style-contract.yaml:现有契约

独立调用且没有项目目录时,在回答中使用相同字段结构,并建议用户创建项目。

工作流

  1. 明确玩法中的高频操作和信息优先级。
  2. 从参考图提取风格语言,不复刻具体角色、商标或完整页面。
  3. 选择适配目标平台的参考尺寸、安全区和密度。
  4. 定义颜色、字体、几何、材质、光源、图标视角和状态。
  5. 更新 style-contract.yaml;未知值不得用“待定”掩盖,应给出可调整的默认值。
  6. 检查每条规则能否被页面和组件提示词引用。

全局值与语义别名按设计 Token 规范维护;style-contract.yaml 是单一事实来源,不另建冲突的平行 Token 文件。

必需规范

平台与布局

  • 目标平台、方向、比例、参考尺寸
  • 顶、右、底、左安全区
  • 顶部状态区、中间内容区、底部导航和悬浮入口
  • 刘海屏、长文本、横竖屏或宽屏策略

视觉语言

  • 主题、情绪、复杂度、材质
  • 主光方向、阴影软硬和高光语言
  • 主色、辅色、强调、背景、警告、奖励、禁用色
  • 对比度、饱和度和稀有度颜色规则

字体

  • 标题、模块标题、正文、数字、按钮的尺寸与字重
  • 中文可读性、描边、投影和小尺寸限制
  • 生图文字不可靠时的后期排版策略

几何与组件

  • 小组件、卡片和弹窗圆角
  • 描边等级、按钮高度、图标尺寸
  • 按钮、图标、卡片、弹窗、进度条、导航、奖励框、货币栏
  • 默认、按下、选中、禁用、加载、锁定、已领取状态

交互

  • 点击、切页、弹窗、奖励、任务、排行和购买确认反馈
  • 动效持续时间建议与减少动态效果选项
  • 网络错误、资源不足、冷却和过期状态

契约规则

  • 使用明确色值或色相范围;颜色字段不能只写“高级金色”。
  • 同一组件状态只能有一套定义。
  • 所有页面共享光向、材质词汇、圆角等级和图标视角。
  • 若修改已批准契约,将依赖资源标记为 stale,不要静默覆盖。
  • 完成评审后把 status 设为 approved。

输出

  1. 一段说明玩法如何决定视觉规则。
  2. 更新后的 contracts/style-contract.yaml。
  3. 关键决策与风险写入 research.md。
  4. 受影响的任务写入 tasks.md。

检查

  • 数值、范围、状态和适用场景明确
  • 规则适合目标平台与触控热区
  • 主操作对比强于次操作
  • 文字和数字在复杂背景上可读
  • 页面和组件提示词可以直接引用契约字段

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Game Ui Specification AI skill do?

Creates and maintains production-oriented game UI specifications and shared visual contracts covering color, typography, layout, geometry, components, interaction states, adaptation, and image-generation constraints. Use when users ask for a game UI design system, visual rules, standardization, or consistent downstream page and asset generation.

Why use Game Ui Specification on TypingMind?

Because you install it once and use it with any model. Game Ui Specification is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Game Ui Specification in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/guiguiyan930-source/game-ui-design-workflow/tree/main/skills/game-ui-specification. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Game Ui Specification?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Game Ui Specification?

As many as you like. As long as a model supports skills, you can use Game Ui Specification with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Game Ui Specification AI skill free?

Yes. It is published on GitHub by guiguiyan930-source under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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