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Remotion Motion Graphics

Community
haidrrrry
remotion-motion-graphics

Create and edit professional motion graphics videos with Remotion (React-based video). Use this skill EVERY time the user wants to create a video, edit a video, animate something, build an intro/outro/logo animation, make a Reel/Short/promo/launch video, add text animations or captions to footage, composite images and B-roll into a video, or mentions Remotion, motion graphics, video rendering, or "make this video look better/less generic". Also trigger when editing an existing Remotion project or when the user complains their video looks basic, generic, or amateur — this skill contains the exact fixes. Always read this skill BEFORE writing any Remotion code.

Overview

Publisherhaidrrrry
Repositoryclaude-remotion-skill
Skill nameremotion-motion-graphics
Stars
589
Forks
76
Bundled files
3
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 3 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by haidrrrry on GitHub. Read the source before you install it.

Installation

Install the Remotion Motion Graphics AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/haidrrrry/claude-remotion-skill/tree/main/remotion-motion-graphics
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/haidrrrry/claude-remotion-skill.git /tmp/claude-remotion-skill
mkdir -p .claude/skills
cp -r /tmp/claude-remotion-skill/remotion-motion-graphics .claude/skills/remotion-motion-graphics
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Remotion Motion Graphics in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Remotion Motion Graphics on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Remotion Motion Graphics is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Remotion Motion Graphics

Remotion renders React components frame-by-frame into video. Code quality is not the bottleneck — motion design craft is. Untrained generation produces linear easing, opacity-only fades, simultaneous entrances, flat colors, and no texture. That is the "generic AI video" look. This skill exists to prevent it.

Non-negotiable rules (apply to EVERY composition)

  1. NEVER use linear interpolation. Every interpolate() gets an easing curve; every entrance prefers spring(). Always extrapolateLeft/Right: "clamp".
  2. Entrances animate 2–3 properties together (opacity + translateY + scale). A lone fade is forbidden.
  3. Stagger everything. Lists, words, rays, cards: 3–6 frame offsets. Nothing enters simultaneously.
  4. Exits exist and are faster than entrances (~10 frames vs ~20).
  5. Five-layer stack in every scene, bottom to top: background mesh → assets → graphics/type → color grade → grain + vignette. Never a flat solid background.
  6. Every still image gets Ken Burns (slow scale 1→1.08 + pan). Every video asset uses <OffthreadVideo>, never <Video>.
  7. Idle elements breathe: anything on screen >2s gets sin-wave micro-motion.
  8. All timing derives from fps via useVideoConfig(). No magic frame numbers.
  9. One theme object at the top of the project (colors, easings, spring presets, fonts). Never inline a hex color or easing in a component.
  10. Render, extract frames, LOOK at them, fix, re-render. Never deliver an unverified render. This loop is mandatory — see Verification below.

Workflow

Step 1 — Scope

Determine: duration, fps (30 default; 60 only for heavy fast motion), dimensions (1080×1920 Reels/Shorts, 1920×1080 landscape), what assets exist (images, footage, audio, logos), and whether this is a new composition or an edit to an existing project. If editing an existing project: read src/ fully first, find the theme (or create one), and refactor violations of the rules above before adding features.

Step 2 — Setup

New project:

bash
npm install remotion @remotion/cli react react-dom
# optional: @remotion/transitions @remotion/motion-blur @remotion/google-fonts

Copy assets/theme.ts from this skill into src/theme.ts and adjust the palette to the user's brand. Structure: src/index.ts (registerRoot) → src/Root.tsx (Composition, duration/fps/size) → src/scenes/*.tsx → src/components/*.tsx. User assets go in public/, loaded via staticFile().

Step 3 — Build

Read references/motion-patterns.md for the reusable component implementations (BgMesh, Grade, Grain, Vignette, KenBurns, WordReveal, Stagger, Counter, Spark, transitions, parallax). Compose scenes from those patterns. For pacing, rhythm, typography, color palettes, and sound design rules, read references/design-rules.md.

Scene rhythm: HIT → hold (15–20 still frames) → build → HIT. Something must move in the first 15 frames. Never >90 frames without a new visual element.

Step 4 — Render

bash
npx remotion render src/index.ts <CompId> out/video.mp4 --codec h264 --crf 17

Remotion needs a Chromium binary. If its auto-download fails (sandboxes, offline CI), find one and pass it explicitly:

bash
which chromium chromium-browser google-chrome 2>/dev/null
ls /opt/pw-browsers 2>/dev/null   # Playwright installs live here
npx remotion render ... --browser-executable=<path>

If full Chrome errors with "Old Headless mode has been removed", use a headless_shell binary instead (Playwright ships one as chromium_headless_shell-*/chrome-linux/headless_shell).

Step 5 — VERIFY (mandatory, never skip)

Extract frames at key moments and visually inspect each one. The portable method — works on machines with no system ffmpeg, renders the exact frame:

bash
for f in 15 45 90 150; do
  npx remotion still src/index.ts <CompId> out/check_$f.png --frame $f --overwrite
done

If system ffmpeg IS available, extracting from the finished mp4 also verifies the encode itself (-ss seeking is more portable than select= filters, whose quoting breaks in some shells and in Remotion's bundled ffmpeg):

bash
ffmpeg -v error -ss 1.5 -i out/video.mp4 -frames:v 1 check_1.png

Look for, and fix, in order of frequency:

  • Spacing bugs: gap/margin in em resolves against the PARENT font-size (often 16px), not the text size — use px values in flex containers around big type.
  • Text overflowing or touching frame edges (keep critical content in middle 75% vertically for 9:16 — platform UI covers top/bottom).
  • Elements visible before their entrance or after their exit (missing clamp).
  • Color/contrast failures: hero color on >1 element per frame, dim text unreadable over the grade.
  • Layer order mistakes (grain/vignette must be on top, grade above content). Fix → re-render → re-extract → re-inspect. Only deliver after a clean pass. Then run the final checklist at the bottom of references/design-rules.md.

Editing the user's existing footage

To enhance an existing mp4 (captions, grade, intro/outro) rather than build from scratch: put the file in public/, render it as the asset layer with <OffthreadVideo src={staticFile("clip.mp4")} />, set composition duration from the clip length, and stack graphics/grade/grain above it. Get the clip's duration and fps with ffprobe before setting up the composition. For word-synced captions over speech, see the captions section of references/motion-patterns.md.

Reference files

  • references/motion-patterns.md — copy-paste component library: backgrounds, grade/grain/vignette, Ken Burns, text reveals, counters, transitions, parallax, audio sync, captions. Read before writing components.
  • references/design-rules.md — palettes, typography rules, scene architecture, sound design, pre-delivery checklist. Read before designing scenes and before final delivery.
  • assets/theme.ts — the theme template to copy into every project.

Common failure modes to actively avoid

  • Emoji as icons. Emoji render as full-color platform glyphs (green ✳️, blue 🌐) that ignore your palette and silently break the one-hero-color rule, and they sit on whatever background you gave them (orange mascot on orange tile = invisible). Draw glyphs with CSS/SVG in theme colors, or verify every emoji against the extracted frames.
  • No SFX assets is not a reason to ship silent. Synthesize a minimal kit as 16-bit WAVs from a Node script (noise-burst whoosh, pitch-drop pop, sine-thump kick/bass, detuned-sine pad) into public/sfx/ — see examples/scripts/ in the repo. Zero downloads, fully deterministic.
  • Generating one giant component instead of themed, reusable pieces.
  • durationInFrames mismatch between Composition and scene content (dead air).
  • Forgetting --overwrite on re-renders, then inspecting the stale file.
  • Fonts: never rely on system defaults for hero text; load a display font via @remotion/google-fonts or @font-face + staticFile.
  • Trying to "describe" the result to the user instead of rendering and verifying it.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Remotion Motion Graphics AI skill do?

Create and edit professional motion graphics videos with Remotion (React-based video). Use this skill EVERY time the user wants to create a video, edit a video, animate something, build an intro/outro/logo animation, make a Reel/Short/promo/launch video, add text animations or captions to footage, composite images and B-roll into a video, or mentions Remotion, motion graphics, video rendering, or "make this video look better/less generic". Also trigger when editing an existing Remotion project or when the user complains their video looks basic, generic, or amateur — this skill contains the...

Why use Remotion Motion Graphics on TypingMind?

Because you install it once and use it with any model. Remotion Motion Graphics is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Remotion Motion Graphics in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/haidrrrry/claude-remotion-skill/tree/main/remotion-motion-graphics. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Remotion Motion Graphics?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Remotion Motion Graphics?

As many as you like. As long as a model supports skills, you can use Remotion Motion Graphics with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Remotion Motion Graphics AI skill free?

Yes. It is published on GitHub by haidrrrry under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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