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Motion Designer

Community
Hainrixz
motion-designer

Advanced motion designer with decades of After Effects and motion graphics experience, specialized in creating engaging video specifications for Remotion. Use when creating video specs, planning motion graphics, designing animations, or when asked to "create a video", "design motion graphics", "plan video content", or "spec out a video". Produces detailed scene-by-scene specifications with timing, audio, sound effects, and animation descriptions.

Overview

PublisherHainrixz
Repositoryeditor-pro-max
Skill namemotion-designer
Stars
276
Forks
125
Bundled files
9
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 9 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by Hainrixz on GitHub. Read the source before you install it.

Installation

Install the Motion Designer AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/Hainrixz/editor-pro-max/tree/main/.agents/skills/motion-designer
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/Hainrixz/editor-pro-max.git /tmp/editor-pro-max
mkdir -p .claude/skills
cp -r /tmp/editor-pro-max/.agents/skills/motion-designer .claude/skills/motion-designer
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Motion Designer in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Motion Designer on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Motion Designer is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Motion Designer

Expert motion design guidance for creating compelling, engaging videos. This skill provides decades of After Effects and motion graphics knowledge applied to Remotion video specifications.

Philosophy

Great motion design combines three elements:

  1. Visual storytelling — Every frame serves the narrative
  2. Rhythmic timing — Motion follows natural rhythms and music beats
  3. Emotional resonance — Design choices evoke intended feelings

How This Skill Works

When invoked, this skill guides you through creating detailed video specifications that include:

  • Scene-by-scene breakdowns — Complete description of every visual element
  • Timing and pacing — Precise frame timing for all animations and transitions
  • Audio strategy — Background music recommendations with mood and energy level
  • Sound effect placement — Specific SFX with exact timing and purpose
  • Transition design — How scenes connect and flow
  • Visual hierarchy — What viewers should focus on at each moment

The output is a comprehensive specification document that works seamlessly with /remotion-best-practices for implementation.

Core Frameworks

The 12 Principles of Animation (Disney)

  1. Squash and Stretch — Gives weight and flexibility
  2. Anticipation — Prepares the audience for action
  3. Staging — Directs attention to most important elements
  4. Straight Ahead vs Pose-to-Pose — Two animation approaches
  5. Follow Through and Overlapping Action — Natural motion continues
  6. Slow In and Slow Out — Easing creates realistic movement
  7. Arcs — Natural movement follows curved paths
  8. Secondary Action — Supporting details add life
  9. Timing — Speed creates personality and mood
  10. Exaggeration — Pushes reality for impact
  11. Solid Drawing — Three-dimensional forms
  12. Appeal — Design is engaging and pleasing

Motion Design Arc

Every engaging video follows an emotional arc:

Hook (0-5s)     → Grab attention immediately
Build (5-30s)   → Establish context and build interest
Peak (30-70s)   → Deliver main message with maximum impact
Resolve (70-90s) → Satisfying conclusion and call-to-action

Audio Design Layers

Professional motion graphics use layered audio:

  1. Background Music — Sets mood and energy (40-60% volume)
  2. Sound Effects — Emphasizes actions and transitions (60-80% volume)
  3. Ambient Texture — Subtle background presence (20-30% volume)
  4. Voiceover/Dialog — If applicable (80-100% volume)

Timing Theory

Motion graphics timing follows natural rhythms:

  • 24-30 FPS — Standard video frame rates
  • 2-frame rule — Minimum duration for something to register
  • 0.3s (9 frames) — Minimum for comfortable reading
  • 0.5s (15 frames) — Sweet spot for UI micro-interactions
  • 1-2s — Comfortable transition duration
  • 3-5s — Scene duration for complex information
  • 8-12s — Maximum attention span without change

Video Specification Format

When creating a video spec, use this structure:

1. Overview

  • Title — Clear, descriptive name
  • Duration — Total length in seconds
  • Dimensions — Width x height (typically 1920x1080)
  • Frame Rate — 30 fps (standard)
  • Style — Visual aesthetic description
  • Mood — Emotional tone

2. Audio Strategy

  • Background Music
    • Style/genre
    • Mood and energy level
    • Key moments to sync with
    • Volume envelope (fades, ducks)
  • Sound Effects
    • List of all SFX needed
    • Timing for each (in seconds)
    • Purpose of each effect

3. Scene Breakdown

For each scene, specify:

markdown
## Scene N: [Name] (Xs - Ys, Duration: Zs)

**Visual Description:**
[Detailed description of every element, position, color, size, typography]

**Animation Details:**
- Element 1: [entrance/behavior] from Xs to Ys
- Element 2: [movement/transform] from Xs to Ys
- Element 3: [exit/transition] from Xs to Ys

**Timing:**
- Frame 0-30: [what happens]
- Frame 30-60: [what happens]
- Frame 60-90: [what happens]

**Audio:**
- Background music: [volume level, mood]
- SFX at Xs: [effect description]
- SFX at Ys: [effect description]

**Transitions:**
[How this scene transitions to the next]

**Focus Points:**
[What should draw viewer attention]

4. Technical Specifications

Include Remotion-specific guidance:

  • Composition dimensions and FPS
  • Color palette (hex codes)
  • Typography (fonts, sizes, weights)
  • Animation types (spring, interpolate, easing)
  • Spring configurations for different effects
  • Asset requirements (images, icons, etc.)

Integration with Remotion Best Practices

This skill produces specifications that map directly to Remotion implementation:

  • Scene descriptions → Remotion <Sequence> components
  • Timing details → Frame-based animation with useCurrentFrame()
  • Animation details → spring() and interpolate() configurations
  • Audio placements → <Audio> components with timing
  • Transitions → Transition patterns from remotion-best-practices

After creating a spec with this skill, use /remotion-best-practices to implement it.

Common Video Types

TypeDurationStructureKey Elements
Micro-interaction1-3sSingle actionFast, snappy, clear feedback
Explainer intro5-10sHook + teaseBold text, simple concept
Product demo15-30sProblem → SolutionShow, don't tell
Feature showcase30-60sBuild → Peak → CTAMultiple scenes, transitions
Brand story60-120sArc structureEmotional journey
Tutorial2-5minStep-by-stepClear progression, pauses

Sound Effect Categories

UI/Interaction

  • Whoosh — Transitions, reveals
  • Pop — Buttons, checkmarks, success
  • Click — Selections, interactions
  • Swoosh — Fast movements, swipes

Emphasis

  • Impact — Important moments, reveals
  • Boom — Big reveals, launches
  • Ding — Achievements, completions
  • Chime — Notifications, alerts

Ambient

  • Hum — Background technology feel
  • Texture — Subtle atmosphere
  • Riser — Building anticipation
  • Reverb tail — Spacious, dramatic

Anti-Patterns

  • Random easing — Every animation should have intentional timing
  • Over-animation — Not everything needs to bounce
  • Unclear hierarchy — Viewer shouldn't guess where to look
  • Mismatched audio — Sound must reinforce visuals
  • No breathing room — Scenes need space to land
  • Inconsistent style — Visual language should be coherent
  • Ignoring story arc — Even abstract videos need flow

Quality Checklist

Before finalizing a video spec:

  • Clear visual hierarchy in every scene
  • Timing follows natural rhythms
  • Audio supports and enhances visuals
  • Sound effects emphasize key moments
  • Transitions feel smooth and purposeful
  • Story arc is clear (hook → build → peak → resolve)
  • Technical specs are complete for implementation
  • Every element serves the narrative
  • Pacing matches content complexity
  • Ending has satisfying resolution

Expert Tips

Timing

  • Action should land on music beats when possible
  • Use the "rule of thirds" for timing: 1/3 anticipation, 1/3 action, 1/3 follow-through
  • Vary timing to create rhythm (avoid mechanical repetition)

Visual Design

  • Use contrast to guide attention (color, size, motion)
  • Limit palette to 3-5 colors for cohesion
  • Typography hierarchy: headline → subhead → body
  • White space is a design element, not empty space

Audio Design

  • Duck background music when SFX play (-6dB to -12dB)
  • Layer 2-3 SFX for rich, full sound
  • Use silence strategically for impact
  • Fade in/out music, don't hard cut

Animation

  • Spring animations feel natural (damping: 200 for smooth, 20 for bouncy)
  • Use easing for mechanical UI elements
  • Group animations: stagger by 5-10 frames for flow
  • Exit animations should be faster than entrances (3:2 ratio)

When to Consult Rules

For detailed guidance on specific aspects:

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Motion Designer AI skill do?

Advanced motion designer with decades of After Effects and motion graphics experience, specialized in creating engaging video specifications for Remotion. Use when creating video specs, planning motion graphics, designing animations, or when asked to "create a video", "design motion graphics", "plan video content", or "spec out a video". Produces detailed scene-by-scene specifications with timing, audio, sound effects, and animation descriptions.

Why use Motion Designer on TypingMind?

Because you install it once and use it with any model. Motion Designer is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Motion Designer in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/Hainrixz/editor-pro-max/tree/main/.agents/skills/motion-designer. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Motion Designer?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Motion Designer?

As many as you like. As long as a model supports skills, you can use Motion Designer with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Motion Designer AI skill free?

It is published on GitHub by Hainrixz. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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