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Make Vox

Community
hassancs91
make-vox

Build a Vox-style LAYERED-COLLAGE vertical short end-to-end — script + scene dissection into image layers, layer production (AI images via gen_image.py + cutout.py, HTML→PNG, SVG-in-TSX), choreographed TSX assembly on the collage kit (CollageBoard camera, parallax, cutouts, chips, routes), frame QA, render, then voice/SFX via the shared machinery. Use when the user wants a "vox style", documentary, or explainer-collage short, a map-travel or archival-history sequence, or to continue the vox-N series — the paper-collage look, not plain TSX animation (that is make-short) and not video-model pixels (that is make-ai-short). Defers raw TSX crash rules to vidtsx-2d-generator and SFX taste to suggest-sfx.

Overview

Publisherhassancs91
Repositoryclaude-faceless-shorts-creator
Skill namemake-vox
Stars
279
Forks
105
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by hassancs91 on GitHub. Read the source before you install it.

Installation

Install the Make Vox AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/hassancs91/claude-faceless-shorts-creator/tree/main/.claude/skills/make-vox
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/hassancs91/claude-faceless-shorts-creator.git /tmp/claude-faceless-shorts-creator
mkdir -p .claude/skills
cp -r /tmp/claude-faceless-shorts-creator/.claude/skills/make-vox .claude/skills/make-vox
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Make Vox in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Make Vox on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Make Vox is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

make-vox — layered-collage documentary shorts, end to end

Every scene is DISSECTED into separate image layers (paper board, die-cut subjects, maps, archival prints, label chips, arrows) and the TSX side choreographs the layers so they assemble on screen. Polish = many simple staggered layer moves + a virtual camera — never complex per-image animation. The visual language + architecture live in vox-shorts/DESIGN.md (read it first); this skill is the build pipeline. Proven on vox-1 (coffee).

Run everything from the repo root. Layer production needs extra Python deps (the only tools in this repo that do): pip install pillow rembg (die-cuts) and pip install playwright && playwright install chromium (HTML→PNG captures).

Artifact contract

vox-shorts/vox-N-<topic>/
  script.md        — beat sheet: per scene → on-screen layers + camera + (VO)
  scenes.json      — optional machine contract once voice lands (like beats.json)
  voice/ · sfx-plan.json · output/        (same machinery as the short-N flow) [voice/output gitignored]
remotion/src/shots/vox-N/VoxN<Name>.tsx   — THE composition
media/projects/vox-N-<topic>/layers/      — every generated layer + gen_image sidecars (committed)

Kit: remotion/src/lib/collage.tsx — CollageBoard (camera keyframes + parallax context), Cutout, ArchivalPhoto, PaperBG, LabelChip, SerifStatement, SketchArrow, Grain, VOX palette. Grow the kit generically; project-specific hacks stay in the shot.

Format

1080×1920 @30, 35–45s. The hook grammar of make-short applies: composed frame 0, loop-friendly tail, no CTA outros.

Stage 1 — script + scene dissection

Write script.md: scenes with, for EACH scene — the camera move (anchor x/y/zoom), the layer list (what image, which source, entrance + timing), annotations (chips/routes/statements). Facts verified before scripting. A scene is 2–6 layers; if you can't name the layers, the scene isn't designed yet.

Stage 2 — layer production (cheapest source that works, reuse first)

  • Photographic subjects / textures / maps / archival prints → python tools/gen_image.py, then python tools/cutout.py for die-cuts (rembg auto; white-key is the no-deps fallback and FAILS on contact shadows — don't fight it, install rembg).
    • Maps/archival: prompt "NO text, no labels" — AI text is gibberish; chips annotate instead.
    • Cutout subjects: "isolated on plain white background" still helps rembg edge quality.
  • Charts / UI / documents / styled text blocks → HTML file + Playwright screenshot (python tools/capture_web.py, omitBackground for alpha).
  • Arrows, routes, shapes → SVG directly in TSX (SketchArrow etc.) — never rasterize.
  • Layers land in media/projects/vox-N-<topic>/layers/; anything reusable by 2+ videos graduates to media/library/.

Stage 3 — TSX assembly (the choreography)

  • ONE CollageBoard cam={CAM} at the root; scenes are <Sequence layout="none">s INSIDE it so the camera travels ACROSS scene boundaries. Cam keys are GLOBAL frames; entrance ats are LOCAL to their Sequence (the classic local-frame bug — check every cue).
  • Persistent scenery (a map under two scenes) gets its own long Sequence; annotations get a shorter one wrapped in a fade-out so they leave before the next scene composes over them.
  • Geometry pattern: place big layers via constants (MAP = {cx,cy,w}) and derive annotation positions as fractions of the layer (mapPt(0.24, 0.52)), so re-generating art only means re-eyeballing two fractions.
  • Depth taste: background board −0.06, scenery 0–0.05, foreground props 0.08–0.15. Every layer keeps its idle drift (default) — nothing fully freezes.
  • Contrast rule (locked): SerifStatement over any busy layer (map/photo) MUST use backing; light-accent chips (VOX.yellow) need dark kickerColor. Headlines are FONT_EDITORIAL (Source Serif 4 @700) — don't swap fonts per video.
  • Hard rules (frame-based only, monotonic interpolate, Easing.bezier, <Img> never <img>) → vidtsx-2d-generator.

Stage 4 — QA (do not skip; it caught real bugs on vox-1)

cd remotion && npm run gen
node scripts/frames.mjs VoxNName <f0,entrance-cues,camera-arrivals,transitions,last> --scale=0.5

READ every PNG: every entrance landed · camera framing at each arrival (nothing critical cropped) · text contrast over its actual background · cutout edges clean (re-cutout, don't mask in TSX) · scene handoffs (fading annotations gone before the next scene needs the space). Then node scripts/render-all.mjs VoxNName --scale=1 and spot-check frames FROM THE MP4.

Stage 5 — voice

python tools/gen_voice.py --beats … --emit-ts exactly as make-short Stage 4 (word-exact captions if the format wants captions; documentary style often runs caption-free).

Stage 6 — SFX/music (suggest-sfx machinery)

Collage taste: paper slides on entrances, soft thuds on place landings, whooshes on camera moves, route-draw scribbles — sparse and editorial, decorative cues optional: true. The user's ear is the audit gate.

Done =

script.md scenes each name their layers · all layers generated + sidecars in media/projects · composition QA'd at cues and from the final mp4 · contrast rule honored · voice + SFX when requested · kit additions generic.

Frequently asked questions

What does the Make Vox AI skill do?

Build a Vox-style LAYERED-COLLAGE vertical short end-to-end — script + scene dissection into image layers, layer production (AI images via gen_image.py + cutout.py, HTML→PNG, SVG-in-TSX), choreographed TSX assembly on the collage kit (CollageBoard camera, parallax, cutouts, chips, routes), frame QA, render, then voice/SFX via the shared machinery. Use when the user wants a "vox style", documentary, or explainer-collage short, a map-travel or archival-history sequence, or to continue the vox-N series — the paper-collage look, not plain TSX animation (that is make-short) and not video-model p...

Why use Make Vox on TypingMind?

Because you install it once and use it with any model. Make Vox is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Make Vox in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/hassancs91/claude-faceless-shorts-creator/tree/main/.claude/skills/make-vox. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Make Vox?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Make Vox?

As many as you like. As long as a model supports skills, you can use Make Vox with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Make Vox AI skill free?

Yes. It is published on GitHub by hassancs91 under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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