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Scene Splitter

Community
hassancs91
scene-splitter

Splits a plain English story into a numbered list of SCENES — each scene being one moment that gets exactly one illustration AND one narration clip downstream. The first step of the AI Storybook pipeline. Tuned for beginner-level stories (short sentences, ~8-12 scenes), with a per-scene length cap so each scene fits one phone screen without scrolling. Use this skill whenever the user wants to split a story into scenes, prepare a story for the storybook pipeline, break a story into pages/panels, or produce a scenes spine for the illustrator and narrator. Trigger on phrases like "split this story into scenes", "break this into pages", "prepare this story for the storybook", "make scenes for illustration", or whenever the user provides an English story and wants it chunked for a picture-book pipeline. Outputs a {slug}_scenes.json file consumed by the story-illustrator and story-narrator so they produce aligned output (1 image + 1 audio per scene).

Overview

Publisherhassancs91
Repositoryclaude-image-generation
Skill namescene-splitter
Stars
110
Forks
64
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by hassancs91 on GitHub. Read the source before you install it.

Installation

Install the Scene Splitter AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/hassancs91/claude-image-generation/tree/main/.claude/skills/scene-splitter
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/hassancs91/claude-image-generation.git /tmp/claude-image-generation
mkdir -p .claude/skills
cp -r /tmp/claude-image-generation/.claude/skills/scene-splitter .claude/skills/scene-splitter
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Scene Splitter in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Scene Splitter on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Scene Splitter is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Scene Splitter

Takes a plain English story and produces a numbered list of scenes — each scene being one moment that gets exactly one illustration and one narration clip downstream.

This is the upstream spine of the AI Storybook pipeline. Splitting once here and feeding both the illustrator and the narrator from the same {slug}_scenes.json keeps everything in lockstep: image N pairs with audio N pairs with paragraph N. No drift, no negotiation between skills.

When this skill applies

The user has an English story and wants to prepare it for the illustration + narration pipeline. Common phrasings: "split this into scenes", "break this into pages", "prepare this story for the storybook", "make scenes for illustration".

The skill does NOT apply to:

  • Stories that need only narration OR only images standalone (the illustrator and narrator can split on their own when used independently)
  • Non-narrative content (essays, instructions, lists)

Architectural rule: one scene = one moment = one image = one narration clip

A scene is a single moment that fits one illustration. Operationally, a new scene starts at any of:

  • Action transition — a different action happens
  • Scene change — a different location or a significant time jump
  • Emotional turn — joy → fear, calm → urgency, doubt → resolve
  • Character entry/exit — someone new appears or leaves the moment
  • Dialogue beat — a meaningful line of speech that deserves its own picture

Scenes are deliberately short and many. The storybook player renders one scene at a time, and the text MUST fit on a phone screen without scrolling. That drives the hard length cap below.

Reading level + length cap (beginner default)

This pipeline targets beginner readers. The cap is screen-fit-driven, not API-driven:

LevelPer-scene hard capTarget scene count
beginner (default)240 characters8–12 scenes

The cap is the number of characters in a single scene's text. Keep most scenes well under it (~120–180 chars reads best on a phone). To scale this pipeline up for longer/harder stories, raise the cap and the target count here — nothing downstream needs to change.

Workflow — five stages with one hard gate

Stage 1: Story analysis

  1. Read the full story.
  2. Detect: total character count, named characters, distinct scenes/locations, rough emotional arc.
  3. Determine the slug from the title (line 1) or filename — lowercased, hyphenated, ASCII-safe (^[a-z0-9-]+$, max 60 chars). Examples: "The Little Cloud" → the-little-cloud; red_balloon.md → red-balloon.
  4. Estimate scene count (aim for the 8–12 beginner range; more for a longer story).
  5. Output a one-line summary: "Story is [N] chars, [X] characters, [Y] locations, ~[Z] scenes expected at beginner level. Slug: {slug}."

Stage 2: Scene identification

Walk the story in order. At each candidate boundary, decide: new scene or extend the current one? Use the boundary rules above. When unsure, prefer MORE scenes — it's easier to merge two at the gate than to retroactively split one.

For each scene, capture the exact text from the source. The splitter chooses BOUNDARIES, not content — do not reword, summarize, or rewrite the author's prose. (If a sentence must be trimmed to fit the cap, that's an author decision — surface it at the gate, don't silently edit.)

Stage 3: Per-scene metadata

For each scene, populate:

  • index — 1-based
  • role — cover for scene 1, closing for the last scene, body for everything else
  • panel_type — one of establishing | action | reaction | detail (drives framing variety downstream):
    • establishing — wide, sets the place. Good for scene 1 and any location change.
    • action — something is happening; dynamic composition.
    • reaction — close on a character's face/feeling.
    • detail — tight on one object or element.
  • text — the exact story text for this scene (no title prefix on scene 1 — see below)
  • char_count — character count of text
  • scene — location/setting in 2–4 words (e.g. "sunny meadow", "cozy kitchen")
  • characters — array of named characters present in this moment
  • mood — emotional tone in 1–3 words (e.g. "warm, curious")
  • dominant_action — what happens in this moment, in one sentence (the illustrator turns this into the image prompt)

Title handling for the cover scene (LOCKED). The story's title (the # Heading on line 1) MUST NOT appear in scenes[0].text. The player shows the title in the header and builds a dedicated cover page from the first illustration (with the spoken title clip); scene 1's text then renders as its own story page. If the title were left in scenes[0].text it would show up twice (header + as scene 1's paragraph). Strip it from scene 1's text and store it at the top level instead:

json
{
  "story_slug": "the-little-cloud",
  "story_title": "The Little Cloud",
  "target_level": "beginner",
  "language": "en",
  "total_scenes": 9,
  "scenes": [
    {
      "index": 1,
      "role": "cover",
      "panel_type": "establishing",
      "text": "High in the sky lived a little cloud named Pip.",
      "char_count": 47,
      "scene": "wide blue sky",
      "characters": ["Pip"],
      "mood": "gentle, bright",
      "dominant_action": "A small white cloud drifts alone in a big blue sky."
    }
  ]
}

Stage 3.5: Validation (reconstruction + length cap)

Reconstruction check. Concatenate story_title + "\n\n" + scenes[*].text (single spaces between scenes) and verify it reconstructs the original story. The title goes at the front because it was stripped from scenes[0].text. If even one word is missing or duplicated, abort and report which boundary is broken — do NOT proceed to the gate with broken reconstruction.

Length-cap check. For every scene, verify char_count ≤ 240. If any scene is over cap:

  1. Do NOT show the gate yet.
  2. List the over-cap scenes (index, char_count, first ~80 chars).
  3. Re-enter Stage 2 for those scenes: find an internal boundary (action shift, emotional turn, dialogue handoff) and split. If a scene is one indivisible moment but still over cap, flag it OVERSIZED — needs author trim rather than force-splitting on a non-boundary.
  4. Re-run the reconstruction check, then proceed.

Stage 4 — HARD GATE: review scenes

Show the user the proposed scene list in a compact table (so 10+ scenes fit on screen). Columns: index · role · panel_type · mood · char_count · first ~60 chars + ellipsis · dominant_action.

Below the table, prompt:

Scene plan ready — review and approve before I write scenes.json. Reply:

  • go to commit
  • merge N M to combine two adjacent scenes
  • split N to split a scene further (I'll propose where)
  • edit N to fix one scene's metadata
  • fix N <reason> for free-form feedback (e.g. fix 7 too long, split before "but then")
  • redo to restart with a different approach

If the user issues a change, apply it, re-run Stage 3.5 validation, and re-show the gate. Loop until go.

This gate is where human taste enters: it costs nothing now, but a wrong boundary means a wrong image AND a wrong audio clip downstream.

Stage 5: Output

Write {slug}_scenes.json to the working directory stories/{slug}/. Confirm in one line: "Wrote {slug}_scenes.json — N scenes, ready for the illustrator and narrator."

What this skill does NOT do

  • Does not edit or rewrite story text — only chooses boundaries.
  • Does not generate audio or images — those are downstream skills.
  • Does not classify or tag the story (this beginner pipeline skips classification by design).
  • Does not write to any database or upload anything — local file output only.

Compatibility notes

  • Output is consumed by story-illustrator and story-narrator. Both accept {slug}_scenes.json and skip their own splitting, so the image for scene N and the audio for scene N stay aligned by index.
  • Image filenames downstream are {slug}_part_NN.png; audio filenames are {slug}_part_NN.mp3, where NN is the zero-padded scene index. The publisher pairs them by that index.
  • Be conservative: when in doubt, more scenes. The user can merge at the gate.

Frequently asked questions

What does the Scene Splitter AI skill do?

Splits a plain English story into a numbered list of SCENES — each scene being one moment that gets exactly one illustration AND one narration clip downstream. The first step of the AI Storybook pipeline. Tuned for beginner-level stories (short sentences, ~8-12 scenes), with a per-scene length cap so each scene fits one phone screen without scrolling. Use this skill whenever the user wants to split a story into scenes, prepare a story for the storybook pipeline, break a story into pages/panels, or produce a scenes spine for the illustrator and narrator. Trigger on phrases like "split this s...

Why use Scene Splitter on TypingMind?

Because you install it once and use it with any model. Scene Splitter is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Scene Splitter in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/hassancs91/claude-image-generation/tree/main/.claude/skills/scene-splitter. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Scene Splitter?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Scene Splitter?

As many as you like. As long as a model supports skills, you can use Scene Splitter with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Scene Splitter AI skill free?

Yes. It is published on GitHub by hassancs91 under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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