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Uloop Status

Community
hatayama
uloop-status

Check whether the Unity Editor for this project can take a uloop command now, without side effects. Use before sending commands when Unity may be starting, compiling, busy, or closed.

Overview

Publisherhatayama
Repositoryunity-cli-loop
Skill nameuloop-status
Stars
578
Forks
49
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by hatayama on GitHub. Read the source before you install it.

Installation

Install the Uloop Status AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-status
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git /tmp/unity-cli-loop
mkdir -p .claude/skills
cp -r /tmp/unity-cli-loop/.agents/skills/uloop-status .claude/skills/uloop-status
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Uloop Status in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Uloop Status on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Uloop Status is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

uloop status

Report whether the Unity Editor for this project can take a uloop command now, without changing anything.

Usage

bash
uloop status
uloop status --project-path <path>

States

The states are checked in this order, and the first one that matches is reported.

StateMeaningExit code
BusyUnity answered, and a uloop command is running and holds the command slot1
StartingUnity answered but has not recorded its play and compile state yet1
MainThreadBlockedUnity answered, but its main thread has not run for 5 seconds or more, even when asked again after being woken1
CompilingUnity answered and is compiling scripts1
ImportingAssetsUnity answered and is importing assets1
ReadyUnity answered and none of the above applies0
NotRespondingConnected to Unity, but it did not answer within 5 seconds1
ServerUnavailableThe uloop server refused or dropped the connection, and Unity is running for this project1
NotRunningThe uloop server refused or dropped the connection, and no Unity Editor is running for this project1
UnreachableThe uloop server refused or dropped the connection, and the Unity process list could not be read1

Some failures are errors, not states: the operating system refusing the connection (as a sandbox does), an error answered by Unity (such as a package too old to support uloop status), an unreadable answer, or an unknown option. These print an error to stderr, nothing to stdout, and exit 1.

Output

Returns JSON with:

  • State: one of the states above
  • Ready: true only for Ready
  • Message: what the state means for this Editor
  • NextActions: what to do next; an empty array for Ready
  • RunningToolName, RunningToolElapsedSeconds, RunningToolPhase (Executing or WaitingForMainThread): the running command; Busy only
  • IsPlaying, IsPaused, IsCompiling, IsUpdating: Unity's play and compile state; only when Unity answered and has recorded that state
  • SecondsSinceLastMainThreadTick: seconds since Unity's main thread last ran; only when Unity answered
  • UnityProcessRunning: whether Unity is running for this project; ServerUnavailable and NotRunning only
  • ConnectionError: the connection error as reported; NotResponding, ServerUnavailable, NotRunning, and Unreachable only

Play Mode does not change the state: a paused Play Mode session is Ready, with IsPlaying and IsPaused set.

Notes

  • Exits 0 only for Ready.
  • It never focuses the window, launches Unity, or takes the command slot, so it is safe to poll.
  • A sandboxed shell that cannot open the Unix socket gets an error, not NotRunning; run it outside the sandbox.
  • uloop cannot detect Safe Mode directly; ServerUnavailable that does not clear is the signal.
  • Before reporting MainThreadBlocked it wakes the Editor's main loop and asks again about a second later, so an Editor that is only idle in the background reads as Ready.

Frequently asked questions

What does the Uloop Status AI skill do?

Check whether the Unity Editor for this project can take a uloop command now, without side effects. Use before sending commands when Unity may be starting, compiling, busy, or closed.

Why use Uloop Status on TypingMind?

Because you install it once and use it with any model. Uloop Status is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Uloop Status in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-status. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Uloop Status?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Uloop Status?

As many as you like. As long as a model supports skills, you can use Uloop Status with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Uloop Status AI skill free?

Yes. It is published on GitHub by hatayama under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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