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Hpc Runtime Doctor

Community
HeshamFS
hpc-runtime-doctor

Diagnose HPC runtime and scheduler problems for materials simulations, including MPI/OpenMP/GPU layout, modules, CUDA/Kokkos hints, scratch paths, walltime, job arrays, restart strategy, scheduler portability, and resource mismatch. Use when an ALREADY-SUBMITTED job failed, ran slowly, got killed, or behaved differently on a cluster than on a workstation. To author or vet a NEW submission script before running, use slurm-job-script-generator instead.

Overview

PublisherHeshamFS
Repositorymaterials-simulation-skills
Skill namehpc-runtime-doctor
Stars
83
Forks
6
Bundled files
4
LicenseApache-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 4 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by HeshamFS on GitHub. Read the source before you install it.

Installation

Install the Hpc Runtime Doctor AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/HeshamFS/materials-simulation-skills/tree/main/skills/hpc-deployment/hpc-runtime-doctor
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/HeshamFS/materials-simulation-skills.git /tmp/materials-simulation-skills
mkdir -p .claude/skills
cp -r /tmp/materials-simulation-skills/skills/hpc-deployment/hpc-runtime-doctor .claude/skills/hpc-runtime-doctor
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Hpc Runtime Doctor in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Hpc Runtime Doctor on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Hpc Runtime Doctor is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

HPC Runtime Doctor

Goal

Turn cluster symptoms into a resource-layout diagnosis, environment checklist, and safe retry plan.

Requirements

  • Python 3.10+
  • No external dependencies
  • Works on Linux, macOS, and Windows

Inputs to Gather

InputDescriptionExample
SchedulerSLURM, PBS, LSF, localslurm
Nodes/tasks/threadsRuntime layout2 nodes, 128 tasks, 2 threads
GPUsTotal (whole-job) GPUs via --gpus, or per node via --gpus-per-node--gpus 4 or --gpus-per-node 1
SymptomsObserved failureoom,killed,slow-gpu
MPI/OpenMP/GPU useParallel modesmpi+openmp+gpu
WalltimeRequested time12:00:00
ScratchWhether scratch is usedtrue

Decision Guidance

  • Check resource layout before changing physics settings.
  • Confirm module/compiler/MPI/CUDA consistency before debugging solver behavior.
  • Treat missing restart files and scratch cleanup as workflow failures, not physics failures.
  • For GPU jobs, confirm the executable was built with the requested accelerator backend.

Script Outputs

scripts/hpc_runtime_doctor.py emits:

  • resource_layout (includes tasks_per_node, total_cpus, total gpus, and gpus_per_node)
  • diagnoses
  • environment_checks
  • retry_plan
  • scheduler_notes
  • warnings (layout flags such as ranks-per-GPU oversubscription, OpenMP/thread mismatch, and uneven task placement)

In default (non-JSON) mode the script also prints the resource-layout summary, any warnings, environment checks, and retry plan, so the most actionable items are never hidden.

Workflow

--gpus is the total (whole-job) GPU count. Use --gpus-per-node (SLURM --gres=gpu:N semantics) when you know the per-node allocation; total GPUs are then gpus_per_node * nodes and it overrides --gpus.

bash
python3 skills/hpc-deployment/hpc-runtime-doctor/scripts/hpc_runtime_doctor.py \
  --scheduler slurm \
  --nodes 2 \
  --tasks 128 \
  --cpus-per-task 2 \
  --gpus 4 \
  --symptoms oom,slow-gpu \
  --uses-mpi \
  --uses-openmp \
  --uses-gpu \
  --json

The example above shares 128 ranks across 4 GPUs (32 ranks/GPU), so the warnings list surfaces Many MPI ranks per GPU (32.0 ranks/GPU) may reduce GPU efficiency. The ranks-per-GPU check uses total ranks over total GPUs, so it fires correctly on multi-node jobs (the threshold is 16 ranks/GPU).

Error Handling

Invalid resource counts stop with exit code 2. Unknown symptoms are preserved as custom items for human review.

Limitations

This skill does not query a live scheduler. It diagnoses from the submitted layout and symptoms.

Verification checklist

  • Recorded the script's resource_layout block and confirmed tasks_per_node is an integer (no fractional value) and total_cpus equals tasks * cpus_per_task; if tasks_per_node is fractional, the uneven-placement warning was triaged before retrying.
  • For GPU jobs, recorded the resolved total gpus (and gpus_per_node when set) and computed ranks/GPU = tasks / gpus, confirming it is at or below the 16 ranks/GPU threshold or that the resulting Many MPI ranks per GPU warning was deliberately accepted.
  • Reviewed every entry in the warnings list (OpenMP-with-cpus_per_task=1, GPU-requested-but-zero-GPUs, tasks < nodes, uneven placement, scratch-for-heavy-I/O) and resolved or justified each one rather than ignoring it.
  • Completed the environment_checks items as real artifacts: captured the module list, executable path/version, MPI launcher-vs-library match, accelerator build flags (CUDA/Kokkos/OpenMP), and scheduler stdout/stderr.
  • Mapped each observed symptom to a diagnoses entry and verified no symptom landed in the custom category unaddressed (every custom item had stderr/stdout/module list/command line collected for human review).
  • Followed the retry_plan: reran the smallest reproducing case, changed exactly one resource variable, enabled restart/checkpoint, and saved the scheduler script plus environment snapshot alongside the results.

Common pitfalls & rationalizations

Tempting shortcutWhy it's wrong / what to do
"It ran without crashing, so the layout is fine."Run completion is not correctness. Review the warnings list and resource_layout -- oversubscription, uneven placement, or an idle GPU can silently slow or corrupt results without a crash.
"Per-node ranks fit the GPUs, so there's no oversubscription."Oversubscription is total ranks over total GPUs, not per-node. The script computes tasks / gpus; a multi-node job can hide a high ranks/GPU value that only the unit-consistent check exposes.
"I passed --gpus, so per-node GPU count doesn't matter."--gpus is the whole-job total. If the cluster allocates per node, use --gpus-per-node (SLURM --gres=gpu:N); it overrides --gpus and total becomes gpus_per_node * nodes. Mixing them up misreports ranks/GPU.
"The job was killed, so it's a physics/solver bug."killed/oom/timeout are scheduler and resource categories, not physics. Check walltime, memory limits, and preemption from stdout/stderr before touching simulation parameters.
"An unknown symptom isn't in the rules, so I can skip it."Unknown symptoms become custom diagnoses, not no-ops. Collect scheduler stderr/stdout, the module list, and the command line for human review -- silence is not a clean bill of health.
"Just change ranks, threads, and the build together to fix it faster."Changing multiple variables at once makes the failure undiagnosable. The retry_plan mandates one variable at a time on the smallest reproducing case.

Security

Input Validation

  • Inputs are scalar CLI values and booleans only; there is no free-form code path.
  • Resource counts (--nodes, --tasks, --cpus-per-task, --gpus, --gpus-per-node) are validated as integers (booleans rejected), required to be non-negative and finite, and capped at 1,000,000. --nodes, --tasks, and --cpus-per-task must additionally be at least 1. Out-of-range, non-integer, or zero values exit with code 2.
  • The --symptoms string is capped at 64 comma-separated entries of at most 64 characters each; --walltime is capped at 32 characters. Oversized input exits with code 2.
  • Symptoms are split, trimmed, and lower-cased. Unknown symptoms are not rejected: they are preserved as custom diagnoses for human review.
  • --scheduler is accepted as a free-form string and is not checked against an allowlist; it is only echoed back in the resource layout.

File Access

  • The script reads and writes no files. All I/O is CLI args in and stdout out (indented JSON with --json, otherwise a human-readable summary); errors go to stderr.
  • Because no paths are accepted or opened, there is no filesystem traversal surface and no path-sandboxing concern.

Tool Restrictions

  • allowed-tools is Read, Bash, Write, Grep, Glob.
  • Bash is used only to run the bundled scripts/hpc_runtime_doctor.py.
  • Read, Grep, and Glob are used to inspect the skill's own files and any logs or submission scripts the user points at; Write is used to record diagnosis notes or a retry plan when asked.

Safety Measures

  • No eval, exec, os.system, or subprocess; the script does not launch a scheduler or any external process and does not inspect environment variables.
  • Argument parsing is handled by argparse, and machine-readable output is emitted as JSON.
  • DoS exposure is bounded by the resource-count cap (1,000,000), the symptom caps (64 entries x 64 characters), and the walltime cap (32 characters).

References

  • See references/hpc_runtime_patterns.md for scheduler and runtime diagnosis patterns.

Version History

  • 1.1.3: Added a Verification checklist (evidence-based items tied to resource_layout, warnings, ranks/GPU, environment_checks, diagnoses, and the retry_plan) and a Common pitfalls & rationalizations table.
  • 1.1.1: Discriminating evals -- each case now pins the script's specific output (exact ranks-per-GPU warning, diagnosis categories, resource-layout fields) via deterministic script_checks.
  • 1.1.0: Unit-consistent ranks-per-GPU warning (total ranks / total GPUs), new --gpus-per-node argument, integer tasks_per_node with an uneven-placement warning, full human-readable (non-JSON) output, and input caps for resource counts, symptoms, and walltime.
  • 1.0.0: Initial HPC runtime diagnosis skill.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Hpc Runtime Doctor AI skill do?

Diagnose HPC runtime and scheduler problems for materials simulations, including MPI/OpenMP/GPU layout, modules, CUDA/Kokkos hints, scratch paths, walltime, job arrays, restart strategy, scheduler portability, and resource mismatch. Use when an ALREADY-SUBMITTED job failed, ran slowly, got killed, or behaved differently on a cluster than on a workstation. To author or vet a NEW submission script before running, use slurm-job-script-generator instead.

Why use Hpc Runtime Doctor on TypingMind?

Because you install it once and use it with any model. Hpc Runtime Doctor is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Hpc Runtime Doctor in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/HeshamFS/materials-simulation-skills/tree/main/skills/hpc-deployment/hpc-runtime-doctor. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Hpc Runtime Doctor?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Hpc Runtime Doctor?

As many as you like. As long as a model supports skills, you can use Hpc Runtime Doctor with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Hpc Runtime Doctor AI skill free?

Yes. It is published on GitHub by HeshamFS under the Apache-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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