Frost Sequence Camera Orbit logo

Frost Sequence Camera Orbit

OrganizationPopular
heygen-com
frost-sequence-camera-orbit

An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.

Overview

Publisherheygen-com
Repositoryhyperframes
Skill namefrost-sequence-camera-orbit
Stars
73.3K
Forks
6.6K
Bundled files
79
LicenseApache-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 79 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by heygen-com on GitHub. Read the source before you install it.

Installation

Install the Frost Sequence Camera Orbit AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/heygen-com/hyperframes/tree/main/registry/blocks/frost-sequence-camera-orbit
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/heygen-com/hyperframes.git /tmp/hyperframes
mkdir -p .claude/skills
cp -r /tmp/hyperframes/registry/blocks/frost-sequence-camera-orbit .claude/skills/frost-sequence-camera-orbit
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Frost Sequence Camera Orbit in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Frost Sequence Camera Orbit on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Frost Sequence Camera Orbit is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Frost Sequence Camera Orbit

A complete 22.5-second ice sequence: logo, first text, second text, breakup, and fade. The camera orbits the fixed objects with slower front-facing passes for reading. The same particle field carries each transition. Customize the two text moments and SVG logo; the source includes editable camera and assembly timing.

Composition id: frost-sequence-rig. Duration 22.5 s at 30 fps, 1920×1080.

Files

  • frost-sequence-camera-orbit.html (131 KB)
  • assets/example-logo.svg (1 KB)
  • assets/fonts/Geist-Bold.ttf (65 KB)
  • assets/fonts/Geist-OFL.txt (4 KB)
  • assets/fonts/Geist-Regular.ttf (65 KB)
  • assets/fonts/Geist-SemiBold.ttf (65 KB)
  • assets/frost.js (1.5 MB)
  • assets/Three-LICENSE.txt (1 KB)
  • assets/ThreeMeshBVH-LICENSE.txt (1 KB)
  • assets/OpentypeJS-LICENSE.txt (1 KB)
  • assets/Clipper-LICENSE.txt (3 KB)
  • assets/gsap-3.14.2.min.js (128 KB)
  • assets/GSAP-NOTICE.txt (1 KB)
  • assets/logo.svg (1 KB)
  • assets/shards-atlas.png (fetched from the CDN at install)
  • assets/test-mark.svg (1 KB)
  • assets/textures/bluenoise64.png (12 KB)
  • assets/textures/ice-inclusions-generated.png (fetched from the CDN at install)

Install

Install with npx hyperframes add frost-sequence-camera-orbit; by default the files above land under compositions/frost-sequence-camera-orbit/. Then mount the block from the host index.html:

html
<div
  data-composition-id="frost-sequence-rig"
  data-composition-src="compositions/frost-sequence-camera-orbit/frost-sequence-camera-orbit.html"
  data-start="0"
  data-duration="22.5"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

Render with custom values by targeting the composition file directly:

sh
npx --yes hyperframes@0.8.12 render 'compositions/frost-sequence-camera-orbit/frost-sequence-camera-orbit.html' --variables '{"headline1":"Hard to|break.","headline2":"Easy to|remember."}'

Variables

Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).

| id | type | default | label / range | | --------------------------- | ------- | ------------------- | --------------------------------------------------------------------------------------------- | ------------- | -------------------------- | ------- | ------- | | headline1 | string | "Hard to | break." | First text ( | = line break) max 60 chars | | headline2 | string | "Easy to | remember." | Second text ( | = line break) max 60 chars | | logoUrl | string | "assets/logo.svg" | Logo SVG asset path (upload in Assets, then paste path) max 200 chars | | assemblyMode | enum | "hybrid" | Assembly response (physical | directed | hybrid) | | materialBaseColor | color | "#ffffff" | Base color | | baseRoughness | number | 0.31 | Base roughness 0–0.5 step 0.005 | | materialTransmission | boolean | true | Transmission | | materialBacklight | number | 0.27 | Backlight through ice 0–2 step 0.01 | | ior | number | 1.675 | Index of refraction 1–2 step 0.005 | | thicknessScale | number | 2.04 | Thickness scale 0.1–3 step 0.01 | | materialAbsorption | boolean | true | Absorption / tint | | attenuationColor | color | "#d5f4ff" | Attenuation colour (white = no absorption, clear glass) | | attenuationDistance | number | 6.54 | Attenuation distance 0.05–12 step 0.01 | | materialDispersion | boolean | false | Dispersion | | dispersion | number | 0.12 | Dispersion (0 = off; on/off reloads) 0–0.3 step 0.005 | | materialReflections | boolean | true | Reflections | | envIntensity | number | 2.04 | Environment intensity 0–3 step 0.01 | | specularIntensity | number | 1.44 | Specular intensity 0–2 step 0.01 | | materialFrost | boolean | true | Frost | | materialInteriorFrost | number | 0 | Uniform frost 0–1 step 0.01 | | frostScale | number | 0.7 | Scale 0.2–6 step 0.05 | | frostThreshold | number | 0.62 | Threshold (1 = no frost, clear glass) 0–1 step 0.01 | | frostSoftness | number | 0.24 | Softness 0.01–1 step 0.01 | | frostRoughness | number | 0.73 | Roughness 0–1 step 0.01 | | frostDiffuse | number | 0.11 | Diffuse (how much light frosted areas catch) 0–1 step 0.01 | | materialSurfaceBumps | boolean | false | Object surface bumps / crack notches | | materialCrystals | boolean | true | Crystal bumps | | crystalBump | number | 0.01 | Crystal bump 0–1 step 0.01 | | crystalScale | number | 4 | Crystal scale 4–80 step 1 | | materialGrain | boolean | true | Grain bumps | | materialGrainAmount | number | 0.47 | Grain strength 0–2 step 0.01 | | materialGrainScale | number | 150 | Grain scale 1–150 step 1 | | materialCutNormals | boolean | true | Fracture normals | | materialMicro | boolean | true | Micro bumps | | microBump | number | 0.445 | Micro bump 0–1 step 0.005 | | microScale | number | 10 | Micro scale 10–200 step 1 | | microCoverage | number | 0.25 | Micro coverage 0–1 step 0.01 | | bumpMaskScale | number | 1.45 | Mask scale 0.1–6 step 0.05 | | materialRipples | boolean | true | Ripples | | rippleBump | number | 0.22 | Ripple bump 0–1 step 0.01 | | rippleScale | number | 23 | Ripple scale 2–30 step 0.5 | | materialSmudges | boolean | true | Smudges | | smudgeAmount | number | 0.78 | Amount 0–1 step 0.01 | | smudgeCoverage | number | 0.58 | Coverage 0–1 step 0.01 | | smudgeMaskScale | number | 1.85 | Mask scale 0.1–6 step 0.05 | | smudgeAnisotropy | number | 16.5 | Anisotropy 1–20 step 0.5 | | smudgeRoughness | number | 0.75 | Roughness 0–1 step 0.01 | | smudgeWhiteness | number | 0.035 | Whiteness 0–0.5 step 0.005 | | smudgeScale | number | 1.3 | Scale 0.5–10 step 0.1 | | materialCracks | boolean | true | Cracks | | crackLargeScale | number | 2.45 | Large scale 0.3–8 step 0.05 | | crackWarp | number | 0.22 | Warp 0–1.5 step 0.01 | | crackCoverage | number | 0.19 | Coverage 0–1 step 0.01 | | crackRegionScale | number | 1.8 | Region scale 0.1–4 step 0.05 | | crackRegionCoverage | number | 0.6 | Region coverage 0–1 step 0.01 | | veinScale | number | 8 | Vein scale 1–20 step 0.25 | | veinContrast | number | 0.55 | Vein contrast 0–1 step 0.01 | | crackWidth | number | 0.0025 | Width 0.0005–0.02 step 0.0005 | | crackBrightness | number | 0.65 | Brightness 0–3 step 0.01 | | crackDarkness | number | 0.69 | Darkness 0–1 step 0.01 | | crackRefraction | number | 0.076 | Refraction 0–0.1 step 0.001 | | crackSurfaceStrength | number | 0.16 | Surface strength 0–1 step 0.01 | | fineScale | number | 18.4 | Fine scale 2–20 step 0.1 | | fineAmount | number | 0.52 | Fine amount 0–1 step 0.01 | | fineCoverage | number | 1 | Fine coverage 0–1 step 0.01 | | materialScatter | boolean | true | Internal scattering | | materialInclusionScale | number | 0.05 | Inclusion scale 0.05–3 step 0.01 | | materialInclusionAmount | number | 2 | Photographic inclusions 0–2 step 0.01 | | interiorScatter | number | 0.09 | Interior scatter 0–1 step 0.01 | | materialClearcoat | boolean | true | Clearcoat | | clearcoat | number | 0 | Clearcoat 0–1 step 0.01 | | clearcoatRoughness | number | 0 | Clearcoat roughness 0–1 step 0.005 | | materialShardNormals | boolean | true | Shard normals | | spriteNormal | number | 0.15 | Sprite normal strength 0–2.5 step 0.05 | | materialShardFrost | boolean | true | Shard frost | | materialShardTransmission | boolean | true | Shard transparency | | spriteSeeThrough | number | 1 | See-through (0 = off; on/off reloads) 0–1 step 0.01 | | materialShardReflections | boolean | true | Shard reflections | | minPixelSize | number | 0.25 | Minimum pixel size 0–4 step 0.05 | | grainSizeMultiplier | number | 1.05 | Grain size multiplier 0.2–4 step 0.05 | | spriteSize | number | 1.9 | Sprite size 0.3–4 step 0.05 | | spriteTilt | number | 12 | Sprite tilt 0–70 step 1 | | spriteAlphaCut | number | 0.6 | Alpha cut 0.05–0.6 step 0.01 | | fontWeight | enum | "600" | Type · Weight (Geist) (400 | 600 | 700) | | letterSpacing | number | 0.01 | Type · Letter spacing -0.1–0.4 step 0.005 | | shardAmount | number | 0.44 | Shards · Visible fraction of the broken volume (Powder amount) 0.02–1 step 0.01 | | strayDust | number | 24 | Shards · Ambient dust motes around the object (the experiment had 40) 0–200 step 1 | | sliceRadius | number | 0.6 | Break · First (diagonal) slice radius 0.05–1.5 step 0.01 | | sliceStrength | number | 21.5 | Break · First slice strength 1–40 step 0.5 | | finalEjectBoost | number | 2.5 | Break · Last break: eject speed and speed cap multiplier 1–6 step 0.1 | | shatterRadius | number | 0.45 | Break · Follow-up slice radius (sets their spacing too) 0.1–1.5 step 0.01 | | shatterStrength | number | 32.5 | Break · Follow-up slice strength 1–40 step 0.5 | | cutThreshold | number | 0.3 | Tune break · Cut threshold (surface gone above this erosion) 0.3–0.98 step 0.01 | | cutSoftness | number | 0.19 | Tune break · Cut softness 0.005–0.3 step 0.005 | | edgeWidth | number | 0.19 | Tune break · Crumbly edge band width 0.05–0.8 step 0.01 | | edgeInset | number | 0 | Tune break · Edge inset 0–0.3 step 0.005 | | brushSoftness | number | 0.15 | Tune break · Brush softness (edge falloff of a slice) 0.02–1 step 0.01 | | brushNoise | number | 0.4 | Tune break · Brush noise (ragged boundary) 0–1 step 0.01 | | crumbleRate | number | 4.3 | Tune break · Crumble rate along cracks (high = the whole shape goes at once) 0–6 step 0.05 | | crumbleCrackBias | number | 5.1 | Tune break · Crumble crack bias 0–6 step 0.05 | | crumbleDuration | number | 0.35 | Tune break · Crumble duration after a stroke 0–2 step 0.01 | | ejectSpeed | number | 0.91 | Flight · Eject speed 0–4 step 0.01 | | ejectSpread | number | 0.48 | Flight · Eject spread along the normal 0–3 step 0.01 | | ejectTurbulence | number | 4 | Flight · Eject turbulence 0–4 step 0.01 | | drag | number | 0 | Flight · Drag (speed decays by this per second) 0–8 step 0.01 | | gravity | number | 0 | Flight · Gravity (0 = shards never fall) 0–2 step 0.005 | | turbulence | number | 4 | Flight · Turbulence strength (curl noise) 0–4 step 0.01 | | turbulenceScale | number | 2.65 | Flight · Turbulence scale 0.2–8 step 0.05 | | turbulenceDecay | number | 3.65 | Flight · Turbulence decay with age (low = keeps swirling) 0.05–4 step 0.01 | | clumpCohesion | number | 0.9 | Flight · Clump cohesion (shards orbit a leader; 0 = none) 0–10 step 0.05 | | followObject | number | 30 | Flight · Shards follow the object motion for (s; 30 = whole flight) 0–30 step 0.5 | | settleTime | number | 2.2 | Flight · Settle time (velocity is killed after this; 12 = never) 0.3–12 step 0.05 | | settledDrift | number | 1 | Flight · Organic drift once settled (curl noise) 0–1 step 0.005 | | maxSpeed | number | 26.3 | Flight · Speed cap 1–40 step 0.1 | | repelStrength | number | 30 | Flight · Push out of the solid shape while it breaks 0–30 step 0.1 | | repelRange | number | 0.97 | Flight · Push range outside the surface 0.02–2 step 0.01 | | repelRadial | number | 17.5 | Flight · Push away from the shape centre (clears pockets and the hole) 0–60 step 0.5 | | repelRadialRange | number | 3.3 | Flight · Radial push range (object radii) 1–4 step 0.05 | | tumble | number | 1.05 | Flight · Tumble rate 0–12 step 0.05 | | returnGroupStagger | number | 1.35 | Assembly · Regional delay (seconds) 0–1.5 step 0.05 | | returnGroupScale | number | 2.55 | Assembly · Region / noise size 0.1–3 step 0.05 | | returnGroupSeed | number | 60765 | Return · Group timing seed 0–65535 step 1 | | formSpread | number | 0 | Return · Wave spread (nearest shards leave first, seconds) 0–4 step 0.05 | | waveReach | number | 10 | Return · Distance over which the wave spreads 0.2–10 step 0.1 | | formJitter | number | 2.8 | Return · Per-shard stagger (random delay up to this) 0–3 step 0.05 | | formFill | number | 3 | Return · Fill-in rate for voxels no shard returns to 0.05–3 step 0.05 | | returnSpring | number | 29.9 | Return · Spring stiffness 0.5–40 step 0.1 | | returnDamping | number | 1.34 | Return · Spring damping 0.2–2 step 0.01 | | returnRamp | number | 0.45 | Return · Spring ramp-in (seconds until it pulls at full strength) 0–3 step 0.05 | | returnMaxSpeed | number | 60 | Return · Speed cap on the way home 1–60 step 0.5 | | alignToSurface | number | 1 | Return · Shards turn to lie on the surface (0 = keep tumbling) 0–1 step 0.01 | | alignCurve | number | 3.75 | Return · Alignment curve over the flight home (1 linear, higher = later) 0.2–4 step 0.05 | | healRate | number | 3 | Return · Neighbour heal rate 0.02–3 step 0.01 | | cellRestore | number | 60 | Return · Cell restore rate 0–60 step 0.5 | | landedFade | number | 1.65 | Return · Landed shard fade 0–2 step 0.01 | | refrostTime | number | 10.6 | Return · Refrost time 0.2–12 step 0.1 | | keyColor | color | "#f0f7ff" | Light · Key colour | | keyIntensity | number | 5.05 | Light · Key intensity 0–12 step 0.05 | | keyElevation | number | 42 | Light · Key elevation 10–89 step 0.5 | | keyAzimuth | number | -38 | Light · Key azimuth -90–90 step 0.5 | | keySize | number | 1.25 | Light · Key size (softbox) 0.2–3 step 0.01 | | fill | number | 0.18 | Light · Fill intensity (hemisphere, diffuse only: barely shows on clear ice) 0–1.5 step 0.005 | | fillColor | color | "#cadde9" | Light · Fill sky colour | | fillGroundColor | color | "#172635" | Light · Fill ground colour | | rim | number | 2.5 | Light · Rim spot intensity 0–5 step 0.01 | | rimColor | color | "#d9f1ff" | Light · Rim colour | | rimElevation | number | 20 | Light · Rim elevation (0 = straight behind) 0–89 step 0.5 | | swayAmplitude | number | 0 | Light · Key sway amplitude 0–0.15 step 0.001 | | swayPeriod | number | 35 | Light · Key sway period 2–40 step 0.5 | | envSoftbox | number | 1.1 | Light · Environment softbox (the main light on glass) 0–3 step 0.01 | | envRim | number | 1.4 | Light · Environment rim strip 0–3 step 0.01 | | envFill | number | 0.22 | Light · Environment front fill 0–1 step 0.005 | | backdropTop | color | "#050505" | Backdrop · Top colour | | backdropMid | color | "#050505" | Backdrop · Mid colour | | backdropBottom | color | "#050505" | Backdrop · Bottom colour | | backdropCenterX | number | 0.73 | Backdrop · Bloom centre X 0–1 step 0.005 | | backdropCenterY | number | 0.22 | Backdrop · Bloom centre Y 0–2 step 0.005 | | backdropRadius | number | 0.8 | Backdrop · Bloom radius 0.1–2 step 0.005 | | backdropFalloff | number | 0.85 | Backdrop · Bloom falloff 0.5–6 step 0.01 | | backdropNoise | number | 0 | Backdrop · Dither noise 0–3 step 0.05 | | bloomThreshold | number | 3 | Post · Bloom threshold 0–3 step 0.01 | | bloomIntensity | number | 0.04 | Post · Bloom intensity 0–1.5 step 0.005 | | bloomRadius | number | 1 | Post · Bloom radius 0–1 step 0.005 | | monochrome | number | 0.04 | Post · Monochrome 0–1 step 0.01 | | tonemap | enum | "aces" | Post · Tonemap (agx | aces | neutral | linear) | | exposure | number | 1 | Post · Exposure 0.1–4 step 0.01 | | contrast | number | 1.03 | Post · Contrast 0.6–1.6 step 0.005 | | blackLift | number | 0 | Post · Black lift 0–0.1 step 0.001 | | vignetteStrength | number | 0.14 | Post · Vignette strength 0–1 step 0.005 | | vignetteSoftness | number | 1.2 | Post · Vignette softness 0.1–1.5 step 0.005 | | vignetteRadius | number | 1.2 | Post · Vignette radius 0.2–1.6 step 0.005 | | grainStrength | number | 0 | Post · Film grain 0–0.15 step 0.001 | | quality | enum | "full" | Performance · Quality profile (full | lite) | | upscaler | enum | "fsr1" | Performance · Upscaler (fsr1 | taau | bilinear | native) | | renderScale | number | 1 | Performance · Scene resolution scale (upscaled to 1080p) 0.35–1 step 0.05 | | shapeResolution | enum | "256" | Shape voxel resolution (128 | 256 | 384) | | erosionResolution | enum | "96" | Performance · Erosion field resolution (voxels per axis) (64 | 96 | 128 | 192) | | particleCount | enum | "100k" | Performance · Powder particles (100k | 250k | 500k | 1M) | | logoMeshDetail | number | 2 | Shape · Logo mesh detail (1-4; higher = finer surface) 1–4 step 1 | | deformStrength | number | 0 | Geometry · Ice deformation strength (0 = original) 0–0.08 step 0.001 | | deformScale | number | 0.41 | Geometry · Noise feature size (larger = broader) 0.001–0.5 step 0.001 | | deformSeed | number | 7 | Geometry · Deformation seed 0–65535 step 1 | | rimAzimuth | number | -146 | Light · Rim azimuth -180–180 step 1 | | rimAngle | number | 26 | Light · Rim beam angle 10–89 step 1 | | rimSize | number | 0.45 | Light · Rim reflection size 0.1–3 step 0.05 | | fillReflectionStrength | number | 0.3 | Light · Fill reflection strength 0–2 step 0.01 | | accentCoolIntensity | number | 3.71 | Studio Cool accent · intensity 0–4 step 0.01 | | accentCoolReflection | number | 2.31 | Studio Cool accent · reflection 0–3 step 0.01 | | accentCoolElevation | number | 63 | Studio Cool accent · elevation -85–85 step 1 | | accentCoolAzimuth | number | 22 | Studio Cool accent · azimuth -180–180 step 1 | | accentCoolSize | number | 2.65 | Studio Cool accent · size 0.1–3 step 0.05 | | accentCoolColor | color | "#ff5900" | Studio Cool accent · color | | accentWarmIntensity | number | 2.99 | Studio Warm accent · intensity 0–4 step 0.01 | | accentWarmReflection | number | 0.34 | Studio Warm accent · reflection 0–3 step 0.01 | | accentWarmElevation | number | 30 | Studio Warm accent · elevation -85–85 step 1 | | accentWarmAzimuth | number | -30 | Studio Warm accent · azimuth -180–180 step 1 | | accentWarmSize | number | 1.2 | Studio Warm accent · size 0.1–3 step 0.05 | | accentWarmColor | color | "#75aaff" | Studio Warm accent · color | | returnNoiseAmount | enum | "2" | Assembly · Regional pattern (2 | 1 | 0) | | assemblyFrontDuration | number | 3.2 | Assembly · Growth duration (seconds) 0–6 step 0.05 | | assemblyOriginX | number | -0.65 | Assembly · Growth start X -1–1 step 0.01 | | assemblyOriginY | number | 0.55 | Assembly · Growth start Y -1–1 step 0.01 | | assemblyAngle | number | -35 | Assembly · Seam direction (degrees) -180–180 step 1 | | assemblySpread | number | 0.65 | Assembly · Outward spread vs seam travel 0–1 step 0.01 | | assemblyFrontNoise | number | 0.35 | Assembly · Growth edge irregularity 0–1 step 0.01 | | assemblySpeedVariation | number | 0.65 | Assembly · Return speed variation 0–1 step 0.01 | | assemblyBend | number | 1.2 | Assembly · Approach path bend 0–3 step 0.05 | | assemblySwirl | number | 1.1 | Assembly · Approach twist 0–3 step 0.05 | | assemblyLandingVariation | number | 0.8 | Assembly · Landing transition variation 0–1 step 0.01 | | rendererProfile | enum | "studio" | Renderer experiment (reload required) (original | lookup | mesh | studio | matcap) | | textWidth | number | 6.5 | Type · Headline block width (the mark is 2.6 wide) 1.2–9 step 0.05 | | textLineHeight | number | 0.95 | Type · Line height 0.7–1.4 step 0.01 | | textDepth | number | 0.16 | Type · Extrusion depth (fraction of the font size) 0.05–0.8 step 0.01 | | textBevel | number | 0.04 | Type · Bevel (fraction of the font size) 0–0.12 step 0.005 | | textCorner | number | 0.008 | Type · Corner rounding (fraction of the font size) 0–0.06 step 0.002 | | textMeshDetail | number | 4 | Type · Text mesh detail (1-4; higher = smoother deformation) 1–4 step 1 |

Runtime contract

  • One paused GSAP timeline registered as window.__timelines["frost-sequence-rig"].
  • Re-syncs on the hf-seek CustomEvent; every frame is a closed-form function of time (seeded PRNG only, no rAF loops, no Date.now).
  • Renderer: WebGPU, GSAP, Matcap.
  • External runtime dependencies: none (served locally).

Editing rules (from the source project)

  1. Keep data-composition-variables a single-quoted attribute with plain " JSON. Never save it through Studio's Design panel.
  2. Do not put <canvas> in static markup; create it at runtime.
  3. Keep every visual state a function of t; seek-safety is what makes the block renderable.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

and 19 more files.

Frequently asked questions

What does the Frost Sequence Camera Orbit AI skill do?

An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.

Why use Frost Sequence Camera Orbit on TypingMind?

Because you install it once and use it with any model. Frost Sequence Camera Orbit is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Frost Sequence Camera Orbit in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/heygen-com/hyperframes/tree/main/registry/blocks/frost-sequence-camera-orbit. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Frost Sequence Camera Orbit?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Frost Sequence Camera Orbit?

As many as you like. As long as a model supports skills, you can use Frost Sequence Camera Orbit with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Frost Sequence Camera Orbit AI skill free?

Yes. It is published on GitHub by heygen-com under the Apache-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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