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Hyperframes Studio

OrganizationPopular
heygen-com
hyperframes-studio

Use when working with a person on a HyperFrames project in Studio: first, whether their message asks for a change at all (questions, loose ideas and "don't change anything" get an answer and a plan, not an edit); for a new film, the plan, storyboard and build order that the HyperFrames launch films follow; and how the timeline should be laid out so it reads well (one caption track, one element kind per track, every scene a sub-composition) and where captions and key content may sit (safe zones). Don't use for how to perform an individual edit (split, trim, retime, volume, copy, swap): that is `creator-editing-recipes.md` in `/hyperframes-core`.

Overview

Publisherheygen-com
Repositoryhyperframes
Skill namehyperframes-studio
Stars
54.8K
Forks
5K
Bundled files
Instructions only
LicenseApache-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by heygen-com on GitHub. Read the source before you install it.

Installation

Install the Hyperframes Studio AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/heygen-com/hyperframes/tree/main/skills/hyperframes-studio
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/heygen-com/hyperframes.git /tmp/hyperframes
mkdir -p .claude/skills
cp -r /tmp/hyperframes/skills/hyperframes-studio .claude/skills/hyperframes-studio
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Hyperframes Studio in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Hyperframes Studio on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Hyperframes Studio is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.

HyperFrames Studio conventions

Studio draws one timeline row per top-level element. A project that follows the rules below opens as a short, readable timeline; one that does not opens as a wall of unlabeled rows the user cannot edit. These are conventions for what to build. For how to change a clip, follow /hyperframes-core references/creator-editing-recipes.md and never invent a different form of the same edit.

0. Talk before you build

Read the message before you open a file. Decide what it asks for:

The personYou
names a change, however politely ("make the title bigger", "can you cut the third scene?")Make it.
gives a felt note on the built film ("the intro feels jolty", "it doesn't go long enough")Find the cause, change the measurable thing, say what the note meant and what moved, and record it per /hyperframes-creative references/storyboard-recipe.md § 4.
asks a question and names no change ("why does the title jump?")Answer it. Change nothing.
says don't change anything, hold, "just thinking", "let's talk"Change no file, not even a fix you noticed. Offer it in words.
brings an idea for this film with no concrete change ("I want the ending to feel bigger")Propose the change and add it to the plan (below). Change no composition file.
asks for a new filmPlan it (§ 5).
approves a plan ("build it", "go")Build what was approved.

A message that asks a question and names a change gets the answer and the change. Only when you cannot tell whether it asks for anything is it a conversation: a wrong answer costs one message; a wrong build costs a long run and a round of notes.

A conversation reply:

  • Answer first, in plain words, in a few sentences.
  • Ask only questions whose answer changes the film, each with a recommended answer and its trade-off ("30 seconds fits a feed; 60 leaves room for the demo").
  • When there is an idea to shape: for a new film, directions per /hyperframes references/pitch-round.md; for an idea about this film, two or three options for the part named. Recommend one.
  • End with the next step and the word that starts it ("Say build and I'll start").

Keep the plan in the project, not only in the chat: the next message may start a new session that cannot see this one. Add it to STORYBOARD.md the way /hyperframes-creative references/storyboard-recipe.md § 4 records a round; never overwrite locked frames. If the person asked you to change nothing at all, write nothing: put the plan in the reply and offer to save it.

1. Every scene is a sub-composition

The root composition holds only timed hosts, media and audio. Any scene with nested structure (a div containing children, a title with a subtitle, a chart) is its own file loaded with data-composition-src, wiring in references/sub-compositions.md.

Nested markup left inside the root does not become a row of its own. It hides inside one opaque row that cannot be trimmed or moved part by part.

Author as if a structure lint rejects any violation.

2. One caption track

  • All captions live on one track: a single sub-composition host (one data-track-index) marked data-track-kind="captions" that carries every caption group in order.
  • Never one row per caption group, and never captions mixed onto a track with another kind.
  • Word-timing rules are unchanged: see /embedded-captions and the caption_* lint rules.

3. One element kind per track

Group by kind so each row is one thing the user can select, mute or drag as a set.

Kinddata-track-kind
Base video / A-rollvideo (from the tag)
Scenes, overlays, graphicsgraphics
Captionscaptions
Audio (voiceover, music, sound effects)audio (from the tag)

Put data-track-kind on sub-composition hosts. Video and audio kinds come from the tag, so <video> and <audio> need no attribute. Give each kind its own data-track-index; the number is display only; it never changes what renders on top. Use CSS for layering.

4. Safe zones

Any ruler or safe-box overlay lives in the preview pane, never inside the composition, so do not add guide elements to the HTML. Both framings (wide and vertical) use the same two safe boxes, Premiere's defaults. The preview toggle draws them with a tick at the midpoint of every edge. Source: ACTION_SAFE_PERCENT and TITLE_SAFE_PERCENT in packages/studio/src/utils/previewSafeMargins.ts.

BoxShare of the frameInset on every edge
Action-safe90%5%
Title-safe80%10%
  • Safe margins: everything visible stays inside the action-safe box (90%), and captions and key content stay inside the title-safe box (80%).
  • Two-up and 50/50 layouts keep each half's content inside the title-safe box.

5. A new film: plan, storyboard, build

The hyperframes-launches films were made in this order. Each step has an owner; follow it and do not restate it here.

StepOwner
1. Brief/hyperframes references/intent-interview.md. Inside an existing project, only a follow-on to the same film stays: a new version or a cutdown, same workflow and aspect. Ask its must-have questions, skip hyperframes init, never overwrite BRIEF.md or STORYBOARD.md, add a new dated section to each, and say so in the reply. A film with a different workflow or aspect starts a new project, and the reply says so.
2. Directions/hyperframes references/pitch-round.md
3. Storyboard/hyperframes-creative references/storyboard-recipe.md
4. BuildThe workflow the brief routes to (/hyperframes § 2) and its own references
5. Notes/hyperframes references/review-loop.md

What the launch films add, for a product launch. Where the workflow's chosen arc says otherwise, the arc wins.

  • Real footage for the launched product. Ask for a screen recording in the brief unless the workflow captures it itself (a site from its URL), and hold its slot with a labelled placeholder until it arrives. Never approximate the launched product's UI. A third-party tool shown as context (a chat app, an editor) is rebuilt faithfully from a capture.
  • One world. The same window or canvas continues across beats. Scrub every cut: whatever persists must not jump.
  • Cursors and scrolled content. A cursor, or content the window itself scrolls out, leaves through the window or frame edge, not by fading mid-frame. Element and text swaps follow the workflow's cut-catalog.md where it has one.
  • Close on the command or the address, with the logo landing in footage that is still moving.
  • State the runtime at every version. Running past the target is the person's call, not yours.

Checking your work

Run hyperframes lint and fix every finding. Then open the project in Studio and check that the timeline shows a base row, one row per scene host, one caption row and the audio rows.

Frequently asked questions

What does the Hyperframes Studio AI skill do?

Use when working with a person on a HyperFrames project in Studio: first, whether their message asks for a change at all (questions, loose ideas and "don't change anything" get an answer and a plan, not an edit); for a new film, the plan, storyboard and build order that the HyperFrames launch films follow; and how the timeline should be laid out so it reads well (one caption track, one element kind per track, every scene a sub-composition) and where captions and key content may sit (safe zones). Don't use for how to perform an individual edit (split, trim, retime, volume, copy, swap): that...

Why use Hyperframes Studio on TypingMind?

Because you install it once and use it with any model. Hyperframes Studio is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Hyperframes Studio in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/heygen-com/hyperframes/tree/main/skills/hyperframes-studio. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Hyperframes Studio?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Hyperframes Studio?

As many as you like. As long as a model supports skills, you can use Hyperframes Studio with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Hyperframes Studio AI skill free?

Yes. It is published on GitHub by heygen-com under the Apache-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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