P5 Paint Animation logo

P5 Paint Animation

Organization
heygen-com
p5-paint-animation

Turn a text prompt, a photo, or a live video clip into hand-made-looking p5.js animation — pencil handwriting that writes itself, photos repainted as brushstroke art with paint-on animation and camera moves, and short videos (iPhone Live Photos included) repainted frame-by-frame as a living painting. Trigger on: "handwritten text animation", "paint this photo", "painted video", "sketch effect", "turn my live photo into a painting", "write-on effect". Everything is 100% code: p5.brush strokes rendered headlessly, no image models.

Overview

Publisherheygen-com
Repositoryhyperframes-community-skills
Skill namep5-paint-animation
Stars
226
Forks
22
Bundled files
13
LicenseApache-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 13 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by heygen-com on GitHub. Read the source before you install it.

Installation

Install the P5 Paint Animation AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/heygen-com/hyperframes-community-skills/tree/master/skills/p5-paint-animation
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/heygen-com/hyperframes-community-skills.git /tmp/hyperframes-community-skills
mkdir -p .claude/skills
cp -r /tmp/hyperframes-community-skills/skills/p5-paint-animation .claude/skills/p5-paint-animation
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable P5 Paint Animation in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads P5 Paint Animation on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so P5 Paint Animation is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

p5 Paint Animation

Three flows, one engine. Pick by input:

InputFlowOutput
Text prompt / phraseA: Write-onHandwriting animates onto ruled paper, pen-tracked for camera
PhotoB: Repaint + paint-onBrushstroke painting, still or painting-itself film, camera pull
Video / Live PhotoC: Living paintingEvery frame repainted over a locked stroke lattice

When to use / when not

Use for: hand-made-looking motion — handwriting that writes itself, photos as brushstroke paintings (still or animating), short clips as living paintings. Do NOT use for: crisp typography or brand-accurate text (use real fonts), photoreal output, footage longer than ~10s (render cost scales per frame ≈ 5–20s each), or live/interactive pages (this renders offline MP4/PNG).

Requirements and side effects

  • Requires: Node 22.12+, ffmpeg on PATH, ~500MB disk (Chromium).
  • sh scripts/setup.sh (run manually, once) uses the committed lockfile to download pinned dependencies from the npm registry: puppeteer 25.9.0, p5 2.3.2 (LGPL-2.1), and p5.brush 2.2.1 (MIT). Puppeteer downloads its pinned Chrome for Testing build from Google's download service. Read-only downloads; no credentials, no cost, nothing uploaded.
  • Renders launch sandboxed headless Chromium on a blank page. Network and local file requests from sketches are blocked; sketches receive inputs as data URLs.
  • Writes only inside paths you pass (out.png / out.mp4, plus a sibling .track.json and, with --keep-frames 1, a _frames_* directory).
  • Optional, only for flow C subject matting: npx hyperframes remove-background (downloads the HyperFrames CLI from npm; local CoreML inference, no data leaves the machine).

Verify success

Render any command below, then open the output: the last frame must show the complete artwork (text fully written / painting fully covered), and re-running with the same --seed must produce identical bytes on the canvas. The smoke test used for review: node render-anim.mjs sketches/handwriting.anim.js /tmp/t.mp4 --size 1600x900 --seed 7 --inject 'PHRASE="go make something"'.

Setup (once)

sh scripts/setup.sh

Installs the exact dependency tree recorded in scripts/package-lock.json. All commands below run from scripts/.

Flow A — prompt → write-on animation

node render-anim.mjs sketches/handwriting.anim.js out.mp4 \
  --size 1600x900 --fps 24 --seed 7 --hold 12 \
  --inject 'PHRASE="your text here";SIZE=170'
  • Full alphabet: lowercase, caps, digits, ? . , - / @. Wraps automatically.
  • Dials via --inject: SIZE, INK (hex), BRUSH ("2B" pencil, "crayon", "charcoal"), PAPER=1 for blank paper.
  • The run writes out.track.json — per-frame pen position. For a camera-follows-pen move, crop each frame along the smoothed track (exponential follow, gain ~0.14, camera y LOCKED to the baseline — never follow the pen tip's y or the camera bounces on every ascender).
  • For scraggly/messy writing raise the per-letter jitter in the sketch; for word-sync to a voiceover, transcribe first and start each word's strokes at its spoken time.

Flow B — photo → painting (+ paint-on film + camera)

Still:

node render.mjs sketches/repaint.anim.js out.png \
  --size 720x900 --seed 3 --image photo.jpg --inject "STYLE=0;DETAIL=3"

Paint-on film (the painting paints itself, coarse-to-fine, painter-ordered — calm regions first, the face last):

node render-anim.mjs sketches/repaint.anim.js out.mp4 \
  --size 720x900 --seed 3 --image photo.jpg --fps 14 --hold 40 \
  --inject 'STYLE=0;DETAIL=3;SUBJECT="0.5,0.5,0.44,0.55"'
  • Crop to the subject first. Face size in frame is destiny: selfie-distance faces resolve beautifully; small faces stay figures. Portrait 4:5 or 9:16.
  • Dials: STYLE 0 pastel / 1 gouache / 2 charcoal-sketch. DETAIL 1 painterly, 2 faces resolve, 3 soft features (noses), 5 portrait-grade (adds a second fine lap). LOOSE 0.7–1.5 stroke wildness. SAT color compensation (~1.1).
  • SUBJECT="cx,cy,rx,ry" (image fractions) paints everything inside that ellipse through all passes FIRST and drops a subject-done frame marker. Camera pull-out recipe: hold tight on the subject, then at the marker frame ease wide with ffmpeg zoompan (cosine ease, ~2s): zoompan=z='if(lte(in,M),1.9,1.85-0.85*(0.5-0.5*cos(PI*min((in-M)/28,1))))' (upscale 2x lanczos first so the tight phase stays sharp).

Flow C — video / Live Photo → living painting

node render-video.mjs clip.mov out.mp4 \
  --size 720x900 --fps 12 --seed 7 --inject "STYLE=0;DETAIL=2"
  • The stroke lattice is built ONCE from frame 1 and locked; only colors and orientations resample per frame. Strokes hold still — the painting never "boils" while the subject moves.
  • Live Photos: get the paired .mov (share-sheet Options → Live Photo ON, or Photos.app → Export Unmodified Original). If it arrives as bare JPEG the motion was stripped in transit — ask for a 2–3s normal video instead; that's better input anyway.
  • Motion triage first. Live Photos include the phone swinging. Measure per-frame motion (ffprobe -f lavfi "movie=in.mov,signalstats" → YDIF), paint only the calm window with --start/--dur, and ping-pong the result (forward+reverse concat) for a seamless breathing loop.
  • Big camera motion? WORLD=1 tracks the camera by image correlation and lets strokes live in world coordinates — the camera pans across one growing painting. Translation-only; fast zooms drift.
  • Subject-only painting: matte frames first (npx hyperframes remove-background), pass the matted PNGs with --frames DIR and MASKED=1, and set BG to your paper color.
  • Dark footage: grade with gamma only (eq=gamma=1.2). Never boost saturation before painting — shadow chroma noise becomes literal teal paint.

QC gates (all flows)

  • Read the actual output frames; never ship on intent. Check: faces resolve, no bare-canvas gaps, first/mid/last frames coherent.
  • Same seed = identical render. Iterate one dial at a time against a fixed seed.
  • For anything joining a larger film, verify seams numerically per motion-doctrine — this skill produces material, not final grammar.

references/flows.md has full worked recipes; references/gotchas.md is the list of failure modes already hit so you don't hit them again.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the P5 Paint Animation AI skill do?

Turn a text prompt, a photo, or a live video clip into hand-made-looking p5.js animation — pencil handwriting that writes itself, photos repainted as brushstroke art with paint-on animation and camera moves, and short videos (iPhone Live Photos included) repainted frame-by-frame as a living painting. Trigger on: "handwritten text animation", "paint this photo", "painted video", "sketch effect", "turn my live photo into a painting", "write-on effect". Everything is 100% code: p5.brush strokes rendered headlessly, no image models.

Why use P5 Paint Animation on TypingMind?

Because you install it once and use it with any model. P5 Paint Animation is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install P5 Paint Animation in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/heygen-com/hyperframes-community-skills/tree/master/skills/p5-paint-animation. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use P5 Paint Animation?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with P5 Paint Animation?

As many as you like. As long as a model supports skills, you can use P5 Paint Animation with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the P5 Paint Animation AI skill free?

Yes. It is published on GitHub by heygen-com under the Apache-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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