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Seam Craft

OrganizationPopular
heygen-com
seam-craft

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

Overview

Publisherheygen-com
Repositoryhyperframes
Skill nameseam-craft
Stars
73.3K
Forks
6.6K
Bundled files
Instructions only
LicenseApache-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by heygen-com on GitHub. Read the source before you install it.

Installation

Install the Seam Craft AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/heygen-com/hyperframes/tree/main/.agents/skills/seam-craft
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/heygen-com/hyperframes.git /tmp/hyperframes
mkdir -p .claude/skills
cp -r /tmp/hyperframes/.agents/skills/seam-craft .claude/skills/seam-craft
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Seam Craft in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Seam Craft on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Seam Craft is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Seam Craft — render prerequisites for scene-to-scene transitions

This is the render-correctness doctrine for PLV scene-to-scene seams: the prerequisites and master-timeline mechanics that make any transition composite correctly, independent of which specific transition is chosen. The per-transition catalog (crossfade, push-slide, zoom-through, cut-the-curve, …) lives in the transition registry — this page is the doctrine that sits underneath all of them.

The transitions this doctrine governs are Tier-B-ready: pure transform / opacity / filter on the two scene clip wrappers (#el-<sid>), no injected overlay DOM, no per-scene cooperation. Overlay families (staggered blocks, blinds, light leak, grid dissolve, page burn) and shader transitions are deferred to later phases.

Stage ground prerequisite (white-flash guard)

Several templates open a window where the two wrappers' summed opacity < 1 (the cut-the-curve mid-window cut, zoom-through's 0.15 floor, plain crossfade's power-curve dip). Whatever is BEHIND the wrappers shows through during that window. If the assembled index.html #root has no opaque background, the renderer composites the dip over its default white page → a white flash at every seam, glaring on dark films (observed on two Spotify runs before the fix). The assembler must paint the stage: #root { background: var(--canvas-deep, var(--canvas, #000)) } — assemble-index.mjs now emits this; any other consumer of these templates owns the same guarantee.

How the injector applies a transition

At a break boundary between scene i (from) and scene i+1 (to), the injector:

  1. Extends #el-<from> wrapper data-duration by duration_s (holds its final frame — verified: core/src/runtime/init.ts:1393-1410 external-slot branch).
  2. Pulls #el-<to> wrapper data-start earlier by duration_s (creates the overlap window).
  3. Reassigns all clip data-track-index as a 0/1 ping-pong so the two overlapping wrappers never share a track (same-track overlap is illegal — core/src/lint/rules/composition.ts). Higher track composites on top.
  4. Stamps the gsap_template into window.__timelines["main"] at T = overlap-start.

Verified by prototype render (2026-05-31): the master-timeline wrapper tween is seeked and rendered (no double-seek with the sub-comp's own paused timeline — the runtime drives them independently), the extended wrapper holds scene i's final frame, and the higher-track incoming wrapper composites over + blends with the outgoing one.

Template placeholders

The injector substitutes these tokens in each gsap_template line:

TokenMeaning
__OLD__"#el-<from>" — outgoing clip wrapper selector (quoted)
__NEW__"#el-<to>" — incoming clip wrapper selector (quoted)
__T__overlap-start time in seconds (master clock)
__DUR__duration_s for this boundary
__DX__horizontal travel for directional types: -1920 (LEFT) / 1920 (RIGHT)
__DY__vertical travel: -1080 (UP) / 1080 (DOWN)
__ORIGIN_OUT__ / __ORIGIN_IN__transformOrigin pair for squeeze

filter / scaleX / transformOrigin are lint-clean on the master timeline (verified: core/src/lint/rules/gsap.ts has no per-property whitelist and scopes its checks to data-composition-id ranges; the x/y/scale/rotation/opacity whitelist is a scene-worker prompt rule only — it does not bind index.html).

Frequently asked questions

What does the Seam Craft AI skill do?

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tra...

Why use Seam Craft on TypingMind?

Because you install it once and use it with any model. Seam Craft is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Seam Craft in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/heygen-com/hyperframes/tree/main/.agents/skills/seam-craft. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Seam Craft?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Seam Craft?

As many as you like. As long as a model supports skills, you can use Seam Craft with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Seam Craft AI skill free?

Yes. It is published on GitHub by heygen-com under the Apache-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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