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Eyebite

Community
Hmbown
eyebite

In D&D, Eyebite lets you focus on one creature per turn and inflict sleep, panic, or sickness through sustained eye contact. The real-world version is targeted capability reduction: focused analysis that identifies and disables specific functions of a system, service, or adversary. Feature flagging a dangerous capability off. Selectively throttling a misbehaving API consumer. Disabling specific attack vectors during an incident. Eyebite requires sustained focus on a single target — it is not a broadcast weapon.

Overview

PublisherHmbown
RepositoryWizards-of-the-Ghosts
Skill nameeyebite
Stars
106
Forks
10
Bundled files
Instructions only
LicenseCC0-1.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by Hmbown on GitHub. Read the source before you install it.

Installation

Install the Eyebite AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/Hmbown/Wizards-of-the-Ghosts.git /tmp/Wizards-of-the-Ghosts
mkdir -p .claude/skills
cp -r /tmp/Wizards-of-the-Ghosts/generated/hermes/containment-and-intervention/eyebite .claude/skills/eyebite
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Eyebite in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Eyebite on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Eyebite is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Eyebite

Fix your attention on a target and selectively degrade its capabilities.

What This Skill Does

In D&D, Eyebite lets you focus on one creature per turn and inflict sleep, panic, or sickness through sustained eye contact. The real-world version is targeted capability reduction: focused analysis that identifies and disables specific functions of a system, service, or adversary. Feature flagging a dangerous capability off. Selectively throttling a misbehaving API consumer. Disabling specific attack vectors during an incident. Eyebite requires sustained focus on a single target — it is not a broadcast weapon. In this grimoire, Eyebite is treated as a metaphorical spell with a prototype delivery profile. Canonical reference input: Eyebite (spell).

When To Use

  • A specific system, service, or feature needs to be selectively degraded rather than fully shut down.
  • You are responding to an incident and need to disable specific capabilities while keeping the rest operational.
  • Targeted throttling or feature disabling is more appropriate than a full kill or freeze.

Prerequisites

  • No extra runtime dependencies beyond Hermes Agent and the normal toolset for this session.

Procedure

  1. Restate the target, the success condition, and any no-touch boundaries before taking action.
  2. Identify the specific target and the capability you want to degrade or disable.
  3. Assess dependencies — what else relies on the capability you are about to remove?
  4. Execute the selective degradation: feature flag, targeted throttle, capability restriction.
  5. Monitor the target to confirm the degradation is working as intended without cascading side effects.
  6. Document the intervention and set a review point for restoration.
  7. Package the result as the deliverables below, with confidence, assumptions, and unresolved risk called out explicitly.

Deliverables

  • Confirmation of which capabilities were degraded and how.
  • A dependency impact assessment.
  • A restoration plan for when the degradation should be reversed.

Pitfalls / Guardrails

  • Call out the glue, permissions, or missing infrastructure before you imply this is fully operational.
  • Eyebite is surgical, not punitive. Degrade only what is necessary to address the specific problem.
  • Selective degradation of user-facing features requires clear communication to affected users.
  • Do not use targeted degradation as a substitute for fixing the underlying issue.

Verification

  • Check that the result includes every deliverable promised above.
  • Check that confirmed facts, assumptions, and inferences are visibly separated.
  • Check that the metaphor still maps cleanly to a real operational mechanism.
  • Check that any missing glue code, permissions, or future work is labeled before the skill is treated as ready.

Example Invocation

text
/eyebite selectively degrade a specific capability of a system or service while keeping the rest operational

Frequently asked questions

What does the Eyebite AI skill do?

In D&D, Eyebite lets you focus on one creature per turn and inflict sleep, panic, or sickness through sustained eye contact. The real-world version is targeted capability reduction: focused analysis that identifies and disables specific functions of a system, service, or adversary. Feature flagging a dangerous capability off. Selectively throttling a misbehaving API consumer. Disabling specific attack vectors during an incident. Eyebite requires sustained focus on a single target — it is not a broadcast weapon.

Why use Eyebite on TypingMind?

Because you install it once and use it with any model. Eyebite is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Eyebite in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/Hmbown/Wizards-of-the-Ghosts/tree/main/generated/hermes/containment-and-intervention/eyebite. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Eyebite?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Eyebite?

As many as you like. As long as a model supports skills, you can use Eyebite with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Eyebite AI skill free?

Yes. It is published on GitHub by Hmbown under the CC0-1.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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