System Design Methodology
Priority: P0 (CRITICAL)
Requirements before solutions. Never draw a full architecture before numbers justify it.
Phase 0 - Classify Depth (always first)
- Quick sketch: exploratory ask, no scale numbers available, answer needed now. Assume defaults, label each one
ASSUMED, skip gates. - Full session: real build, migration, or budget commitment. Run every phase gate.
- State depth and mode (new design | review existing | interview practice) in one line, then continue. Interview practice runs through
system-design-interview-coaching: the round on a clock, the rubric after. - Escalate quick to full when a hard constraint or irreversible choice appears.
Phase 1 - Intake (gate)
- Parse request: verbs to use cases, nouns to entities, adjectives to constraints.
- Ask max 3 blocking questions per turn, each with a recommended default. See intake checklist.
- Required before design: DAU/actors, top 3 use cases, read:write ratio, latency SLO, consistency need, retention, peak shape, budget, team size.
- Freeze scope: list what is explicitly out of scope.
Phase 2 - Estimation (gate)
- Compute QPS, storage, bandwidth, and working-set memory via
system-design-estimation. - Present the numbers, name the one quantity that shapes the design, confirm before drawing anything.
Phase 3 - High-Level Design (incremental)
- Price the null option first: do nothing, buy it, or let an existing service absorb it. Rejecting it needs a stated reason, not silence.
- Start with the smallest system satisfying functional requirements: client, API, service, store.
- Add one component at a time. For each, state
constraint -> component -> costin one line. No component without a named constraint. - Define API surface (one endpoint per functional requirement) and data ownership before optimizing.
- Select views only when they answer a named question, per
common-architecture-diagramming: a context/container, sequence, dataflow, deployment, or state view may be used when useful; prose or a table is sufficient otherwise. Carrymetricandconstraintonly when the design states them; never invent a number to populate a node. See phase deliverables.
HLD, LLD, and Low-Level Design Routing
- HLD answers audience-level boundaries, shaping constraints, ownership, failure domains, and the decision to make. Use context/container or prose only when that is enough; no diagram is mandatory.
- LLD (the same lane as “low-level design”) answers one component or critical flow: data/state ownership, API or event contracts, ordering, idempotency, failure behavior, and verification. Use sequence, dataflow, or state only when that view resolves a named question.
- Trace every handoff as
requirement -> HLD decision -> component -> LLD contract -> verification. Give each link a stable ID and carry unresolved assumptions forward; an LLD must not silently change the HLD invariant. - Each selected view declares
audience,question,decision,scenario,invariant,scope,status,evidence, andomissions. Lifecycle isproposed|implemented|retired;evidenceis a citation, not confidence. Keepevidence_kindandevidence_confidenceseparate per the renderer-owned diagram spec and view manifest; never infer deployment from a code/document citation. - Views are evidence for a question, not a completeness checklist. Prefer a precise paragraph or table over a diagram that adds no decision value.
Specialist Deep-Dive Contract
Select zero, one or multiple dives only for unresolved consequential risks; no quota or invented risks. Each brief names its decision, specialist profile, audience/question, workload/SLO/team/budget, invariant, scope, evidence status and HLD decision. Omit dives without decision impact.
- Require options with rejection reasons, the recommended LLD contract, failure timeline/recovery, verification hooks, and any ADR reversal trigger. Merge the result back into the HLD-to-LLD trace before scoring.
Brownfield Path (review-existing mode)
- Map current state before proposing anything: components, owners, traffic, incidents.
- Measure, do not assume: pull real QPS, data volume, and p99 from the running system.
- Find the binding constraint - the one that fails first at the next growth step.
- Design the smallest change that moves it, then re-measure. A rewrite needs a structural constraint the current shape cannot satisfy.
Phase 4 - Deep Dives and Trade-offs
- Stage what to build now, the enabling seam and metric threshold; record one ADR per irreversible decision with its reversal trigger, then score with
system-design-review.
Design-to-Delivery Gate
- Once HLD/LLD is fixed, list bounded docs/diagram slices: exact files, evidence, acceptance, verification, integrator. Route production to the cheapest qualified configured executor if available; lead owns decisions and final review.
- If still defective after one focused correction, use the configured fallback or report BLOCKED. Log executor/model, corrections, exceptions and fallback reason; report actual usage/cost or
unavailable, never assumed savings.
Anti-Patterns
- No architecture before requirements: no diagram until Phase 1 answers exist or defaults are flagged.
- No unjustified components: every box names the constraint it solves.
- No design without the null option: state why doing nothing or buying loses before building.
- No silent assumptions: an unknown input becomes a labeled
ASSUMEDdefault, never a hidden guess. - No full-stack reveal: never dump a finished diagram before incremental agreement.
Red Flags
- Stop if "just give me the architecture": deliver a quick sketch with
ASSUMEDlabels, not fake precision. - Stop if scale is unknown at Phase 3: return to Phase 2 and estimate from a stated assumption.
References
- Four-Phase Process - per-phase gates, outputs, escalation rules
- Intake Checklist - question bank with defaults
- Phase Deliverables - interview phase to artifact and diagram map
- Interview Coaching - timed mock rounds, rubric, mistakes


