Console Game Cinematic logo

Console Game Cinematic

Community
huangbai-AI
console-game-cinematic

将创意或参考视频转化为主机动作冒险游戏实机风格的视频提示词与首帧方案,强调第三人称跟随、复杂HUD、交互按键、QTE慢动作、伙伴救援及剧情反转。适用于复刻随附猫咪游戏样片或替换角色与场景,不用于真实游戏代码开发。

Overview

Publisherhuangbai-AI
RepositoryRPG-game-cinematic
Skill nameconsole-game-cinematic
Stars
73
Forks
5
Bundled files
4
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 4 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by huangbai-AI on GitHub. Read the source before you install it.

Installation

Install the Console Game Cinematic AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/huangbai-AI/RPG-game-cinematic/tree/main
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/huangbai-AI/RPG-game-cinematic.git \
  .claude/skills/console-game-cinematic
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Console Game Cinematic in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Console Game Cinematic on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Console Game Cinematic is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

主机游戏剧情运镜

使用目标

复刻“玩家正在操控角色”的可信感,而非把电影镜头加上游戏界面。参考PS类主机动作冒险游戏的摄影与反馈逻辑,使用原创HUD,不默认加品牌标志。

先读 成片拆解。生成可直接复制提示词时,参考 30秒模板。需要视觉核对时查看同目录 contact-sheet.jpg 或 reference.mp4。相对路径均从本Skill目录解析。

处理请求

  • 用户指定时长、画幅、平台、主题时优先采用,不沿用旧任务参数。无规格时参考本片:30秒、近16:9、480P;本片实际24fps,不宣称60fps。
  • 保留主题替换能力:分别定义玩家、伙伴、追赶者、目标物、触发物、障碍、出口与结尾奖励。猫与鱼干只是示例。
  • 仅反推时描述看得见的动作,不把旧提示词的设定当作已发生事实;改编时标明新增对白、音乐与剧情。
  • 默认交付提示词;生成首帧、操作平台或提交视频须属于当前用户请求范围。

五段式交付

完整提示词放在一个text代码块,使用“主体、风格、时间线、BGM、限制”五个标题。 主体定义角色稳定特征、道具归属、场景路径与参考图职责。风格包含规格、摄影规则和HUD。时间线连续覆盖全片,每段写起始状态、动作、镜头触发与结束落点。BGM包括对白与音效;未核听的原声明确标为建议。限制仅写当前最重要的错误风险。

摄像机规则

  1. 常态为玩家后方略高于肩部的第三人称机位,留出前进方向空间。跟随有微小惯性,停步收稳。
  2. 进入交互范围后推近过肩,展示前爪/手、目标物与接触点;动作完成恢复背后跟随。
  3. 危险发生才转向危险源,构图同时交代玩家与追赶者。转角跟随角色转动,不让墙面遮住关键动作。
  4. 冲刺压低机位、拉远一点、适当扩大视野;前景掠过建立速度,避免无意义抖动。
  5. 伙伴受困时短暂回看,交代挂点、伙伴、追赶者的距离;救援QTE用紧凑侧面双人近景。
  6. 慢动作只占关键危险瞬间约1—2秒,身体仍持续运动;QTE完成后恢复常速和跟随机位。不要把普通停顿冒充慢动作。
  7. 结尾解除威胁后允许双人正面中景与奖励UI。不是全片一镜到底:交互特写和结尾可以明确硬切。

HUD是剧情状态

  • 左上:玩家头像、生命、体力、伙伴状态。
  • 顶部:罗盘与目标距离;右上:物品数量、背包及警戒。
  • 左下:小地图、玩家箭头、伙伴点、危险方向与出口。
  • 右下:四向道具栏、按键说明;左侧:任务与子目标。
  • 中央只短暂出现事件提示、QTE及结算,避免遮住接触动作。
  • 触发警报后红色边缘与地图危险标记一致出现;伙伴受困显示橙色标签;脱离危险后红色反馈消退。
  • 按键提示先出现,输入反馈后执行动作,完成即消退。一次只有一个主要QTE。
  • 冲刺耗体力,休息恢复;无伤害不掉生命。数值和小地图需要精确同步时建议后期叠加,但不强制改变用户选择的生成方式。

剧情与空间

30秒可使用“得手—警报—逃跑—伙伴被困—折返救援—出口脱险—小奖励”曲线。复杂度应能在时间内完成;每个反转都由可见原因触发。 写清走廊与出口方向,障碍固定位置、挂住部位、解除动作。关键道具每次转移都可见;主角放下目标物救援后不能突然又抱着它。滑门应在全身及尾巴通过后关闭。

首帧

默认选择警报前状态:玩家背影位于中下方、伙伴前侧望风、追赶者位于背景、目标物与可行路线清楚;HUD已有基础信息,未发生警报或结算。首帧是可继续运动的场景,不是角色宣传海报。

完成检查

核对角色/道具连续性、动作路径、镜头动机、HUD状态、时间覆盖和音画对应。随附样片只证明其可见效果,不保证生成平台能精确复现文字或物理细节。输出与样片有差别时如实标注,不把改进版称作逐帧复刻。

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Console Game Cinematic AI skill do?

将创意或参考视频转化为主机动作冒险游戏实机风格的视频提示词与首帧方案,强调第三人称跟随、复杂HUD、交互按键、QTE慢动作、伙伴救援及剧情反转。适用于复刻随附猫咪游戏样片或替换角色与场景,不用于真实游戏代码开发。

Why use Console Game Cinematic on TypingMind?

Because you install it once and use it with any model. Console Game Cinematic is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Console Game Cinematic in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/huangbai-AI/RPG-game-cinematic/tree/main. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Console Game Cinematic?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Console Game Cinematic?

As many as you like. As long as a model supports skills, you can use Console Game Cinematic with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Console Game Cinematic AI skill free?

It is published on GitHub by huangbai-AI. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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