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Shadcn Svelte

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huntabyte
shadcn-svelte

Manages shadcn-svelte components and projects — adding, updating, fixing, debugging, styling, and composing UI. Provides project context, component docs, and usage examples. Applies when working with shadcn-svelte, the CLI, design-system presets, or any project with a components.json file. Also triggers for "shadcn-svelte init", "add component", or registry URLs.

Overview

Publisherhuntabyte
Repositoryshadcn-svelte
Skill nameshadcn-svelte
Stars
9.2K
Forks
574
Bundled files
10
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 10 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by huntabyte on GitHub. Read the source before you install it.

Installation

Install the Shadcn Svelte AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/huntabyte/shadcn-svelte/tree/main/skills/shadcn-svelte
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/huntabyte/shadcn-svelte.git /tmp/shadcn-svelte
mkdir -p .claude/skills
cp -r /tmp/shadcn-svelte/skills/shadcn-svelte .claude/skills/shadcn-svelte
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Shadcn Svelte in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Shadcn Svelte on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Shadcn Svelte is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

shadcn-svelte

A framework for building UI, components, and design systems for Svelte. Components are added as source to the user's project via the CLI.

IMPORTANT: Run all CLI commands using the project's package runner: npx shadcn-svelte@latest, pnpm dlx shadcn-svelte@latest, or bunx --bun shadcn-svelte@latest — based on the project's package manager. Examples below use npx shadcn-svelte@latest but substitute the correct runner for the project.

Current Project Context

Read components.json at the project root and, when you need the live file layout, list the directory given by the aliases.ui path (resolved with the same rules as the CLI).

Imports (Svelte)

Each component lives in its own folder with an index.ts barrel. Match the installation docs:

  • Multi-part components (dialog, select, card, field, tabs, …): import * as Dialog from "$lib/components/ui/dialog" then Dialog.Content, Dialog.Title, Card.Root, Card.Header, etc. — whatever the barrel exports (short names and/or Root as … aliases).
  • Single-component barrels (only one meaningful component in the folder): named imports — import { Button } from "$lib/components/ui/button" and <Button>, not import * as Button + Button.Root. Same pattern for { Input }, { Badge }, { Spinner }, { Checkbox }, { Separator }, { Skeleton }, etc.
ts
import * as Dialog from "$lib/components/ui/dialog";
import { Button } from "$lib/components/ui/button";
import { Separator } from "$lib/components/ui/separator";

Use the real aliases from components.json (often $lib/components/ui/...), not hardcoded paths.

Principles

  1. Use existing components first. Run npx shadcn-svelte@latest add with no arguments to browse available components, or check Components before writing custom UI.
  2. Compose, don't reinvent. Settings page = Tabs + Card + form controls. Dashboard = Sidebar + Card + Chart + Table.
  3. Use built-in variants before custom styles. variant="outline", size="sm", etc.
  4. Use semantic colors. bg-primary, text-muted-foreground — never raw values like bg-blue-500.

Critical Rules

These rules are always enforced. Each links to a file with Incorrect/Correct code pairs.

Styling & Tailwind → styling.md

  • class for layout, not styling. Never override component colors or typography.
  • No space-x-* or space-y-*. Use flex with gap-*. For vertical stacks, flex flex-col gap-*.
  • Use size-* when width and height are equal. size-10 not w-10 h-10.
  • Use truncate shorthand. Not overflow-hidden text-ellipsis whitespace-nowrap.
  • No manual dark: color overrides. Use semantic tokens (bg-background, text-muted-foreground).
  • Use cn() for conditional classes. Don't write manual template literal ternaries.
  • No manual z-index on overlay components. Dialog, Sheet, Popover, etc. handle their own stacking.

Forms & Inputs → forms.md

  • Forms use Field.FieldGroup + Field.Field. Never use raw div with space-y-* or grid gap-* for form layout.
  • InputGroup uses InputGroup.Input/InputGroup.Textarea. Never raw Input/Textarea inside InputGroup.Root.
  • Buttons inside inputs use InputGroup.Root + InputGroup.Addon.
  • Option sets (2–7 choices) use ToggleGroup. Don't loop Button with manual active state.
  • Field.FieldSet + Field.FieldLegend for grouping related checkboxes/radios. Don't use a div with a heading.
  • Field validation uses data-invalid + aria-invalid. data-invalid on Field, aria-invalid on the control. For disabled: data-disabled on Field, disabled on the control.

Component Structure → composition.md

  • Items always inside their Group. Select.Item → Select.Group. DropdownMenu.Item → DropdownMenu.Group. Command.Item → Command.Group.
  • Custom triggers. Wrap controls in Dialog.Trigger / AlertDialog.Trigger, or control open state with bind:open on the root — see component docs.
  • Dialog, Sheet, and Drawer always need a Title. Dialog.Title, Sheet.Title, Drawer.Title required for accessibility. Use class="sr-only" if visually hidden.
  • Use full Card composition. Card.Header/Card.Title/Card.Description/Card.Content/Card.Footer. Don't dump everything in Card.Content.
  • Button has no isPending/isLoading. Compose with Spinner inside Button + disabled; use data-icon="inline-start" / inline-end on Spinner for correct spacing (import { Button }, import { Spinner }).
  • Tabs.Trigger must be inside Tabs.List. Never render triggers directly in Tabs.
  • Avatar always needs Avatar.Fallback. For when the image fails to load.

Use Components, Not Custom Markup → composition.md

  • Use existing components before custom markup. Check if a component exists before writing a styled div.
  • Callouts use Alert. Don't build custom styled divs.
  • Empty states use Empty. Don't build custom empty state markup.
  • Toast via svelte-sonner. Use toast() from svelte-sonner with the Sonner component from your UI folder.
  • Use Separator instead of <hr> or a div with border-only classes.
  • Use Skeleton for loading placeholders. No custom animate-pulse divs.
  • Use Badge instead of custom styled spans.

Icons → icons.md

  • Icons in <Button> use data-icon. data-icon="inline-start" or data-icon="inline-end" on the icon.
  • No sizing classes on icons inside components. Components handle icon sizing via CSS. No size-4 or w-4 h-4.
  • Pass icons as components. Import from the configured iconLibrary (e.g. @lucide/svelte), not string keys.

CLI

  • Presets — copy the encoded string from the design-system builder on shadcn-svelte.com and pass it to npx shadcn-svelte@latest init --preset <code>.

Key Patterns

These are the most common patterns that differentiate correct shadcn-svelte code. For edge cases, see the linked rule files above.

svelte
<script lang="ts">
  import * as Field from "$lib/components/ui/field";
  import { Input } from "$lib/components/ui/input";
  import { Button } from "$lib/components/ui/button";
  import SearchIcon from "@lucide/svelte/icons/search";
  import { Badge } from "$lib/components/ui/badge";
  import * as Avatar from "$lib/components/ui/avatar";
</script>

<!-- Form layout: Field.FieldGroup + Field.Field, not div + Label. -->
<Field.FieldGroup>
  <Field.Field>
    <Field.FieldLabel for="email">Email</Field.FieldLabel>
    <Input id="email" />
  </Field.Field>
</Field.FieldGroup>

<!-- Validation: data-invalid on Field, aria-invalid on the control. -->
<Field.Field data-invalid>
  <Field.FieldLabel for="email">Email</Field.FieldLabel>
  <Input id="email" aria-invalid />
  <Field.FieldDescription>Invalid email.</Field.FieldDescription>
</Field.Field>

<!-- Icons in buttons: data-icon, no sizing classes. -->
<Button>
  <SearchIcon data-icon="inline-start" />
  Search
</Button>

<!-- Spacing: gap-*, not space-y-*. -->
<div class="flex flex-col gap-4"></div>

<!-- Equal dimensions: size-*, not w-* h-*. -->
<Avatar.Root class="size-10">
  <Avatar.Image src="/u.png" alt="User" />
  <Avatar.Fallback>U</Avatar.Fallback>
</Avatar.Root>

<!-- Status colors: Badge variants or semantic tokens, not raw colors. -->
<Badge variant="secondary">+20.1%</Badge>

Component Selection

NeedUse
Button/actionButton with appropriate variant (import { Button })
Form inputsInput, Select, Combobox, Switch, Checkbox, RadioGroup, Textarea, InputOTP, Slider
Toggle between 2–5 optionsToggleGroup.Root + ToggleGroup.Item
Data displayTable, Card, Badge, Avatar
NavigationSidebar, NavigationMenu, Breadcrumb, Tabs, Pagination
OverlaysDialog (modal), Sheet (side panel), Drawer (bottom sheet), AlertDialog (confirmation)
Feedbacksvelte-sonner (toast), Alert, Progress, Skeleton, Spinner
Command paletteCommand inside Dialog
ChartsChart (LayerChart)
LayoutCard, Separator, Resizable, ScrollArea, Accordion, Collapsible
Empty statesEmpty
MenusDropdownMenu, ContextMenu, Menubar
Tooltips/infoTooltip, HoverCard, Popover

Key Fields

Use components.json and the filesystem — not a separate info command:

  • aliases → use the actual alias prefix from config (e.g. $lib/), never hardcode unrelated projects.
  • tailwind.css → the global CSS file where theme variables live. Edit this file for theme tweaks; don't add a second globals file unless the user already uses one.
  • style → visual treatment (e.g. nova, vega, …) and registry style path.
  • iconLibrary → determines icon packages (@lucide/svelte, @tabler/icons-svelte, etc.). Never assume @lucide/svelte.
  • registry → where the CLI fetches components; default official registry at shadcn-svelte.com.
  • resolvedPaths (conceptual) → the CLI resolves aliases to absolute paths; list aliases.ui on disk to see installed components.

See cli.md for commands and flags.

Component Docs, Examples, and Usage

Open https://shadcn-svelte.com/docs/components/<name>.md for docs and examples. When creating, fixing, debugging, or using a component, read the official page first so you follow the documented APIs.

Workflow

  1. Get project context — read components.json and list the UI components directory when needed.
  2. Check installed components first — before running add, list files under the resolved ui path. Don't import components that haven't been added, and don't re-add ones already present unless updating.
  3. Discover components — npx shadcn-svelte@latest add with no arguments (interactive list), or the docs site.
  4. Install or update — npx shadcn-svelte@latest add <name> or a registry URL. To refresh existing files from the registry, use npx shadcn-svelte@latest update (see cli.md).
  5. Fix imports in third-party / URL-added items — After adding from a custom registry URL, check for hardcoded paths that don't match the project's aliases. Rewrite imports to use the project's ui / lib aliases from components.json.
  6. Review added components — After adding, read the added files and verify composition (groups, titles, validation attrs). Align icon imports with iconLibrary.
  7. Remote registry items — Adding by URL is explicit; if the user wants a component from an unknown source, confirm the registry URL or item before running add.

Updating Components

Use the update command to pull the latest registry versions of components already in the project. Review changes with git diff after update.

  1. Commit or stash local work.
  2. Run npx shadcn-svelte@latest update [component] or --all.
  3. Resolve merge conflicts if you had customized files.
  4. Never use --overwrite on add without the user's explicit approval when it would destroy intentional edits.

Quick Reference

bash
# Initialize shadcn-svelte in your project.
npx shadcn-svelte@latest init

# Initialize with a preset string from the docs site builder.
npx shadcn-svelte@latest init --preset <code>

# Add components (interactive when run with no names).
npx shadcn-svelte@latest add
npx shadcn-svelte@latest add button card dialog
npx shadcn-svelte@latest add --all

# Update components already installed.
npx shadcn-svelte@latest update button
npx shadcn-svelte@latest update --all --yes

# Build a custom registry (registry authors).
npx shadcn-svelte@latest registry build

Registry: default https://shadcn-svelte.com/registry — override in components.json if needed.
Docs: shadcn-svelte.com

Detailed References

  • rules/forms.md — Field.FieldGroup, Field.Field, InputGroup, ToggleGroup, Field.FieldSet, validation states
  • rules/composition.md — Groups, overlays, Card, Tabs, Avatar, Alert, Empty, Toast, Separator, Skeleton, Badge, Button loading
  • rules/icons.md — data-icon, icon sizing, passing icon components
  • rules/styling.md — Semantic colors, variants, class, spacing, size, truncate, dark mode, cn(), z-index
  • cli.md — Commands, flags, registry
  • customization.md — Theming, CSS variables, extending components

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Shadcn Svelte AI skill do?

Manages shadcn-svelte components and projects — adding, updating, fixing, debugging, styling, and composing UI. Provides project context, component docs, and usage examples. Applies when working with shadcn-svelte, the CLI, design-system presets, or any project with a components.json file. Also triggers for "shadcn-svelte init", "add component", or registry URLs.

Why use Shadcn Svelte on TypingMind?

Because you install it once and use it with any model. Shadcn Svelte is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Shadcn Svelte in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/huntabyte/shadcn-svelte/tree/main/skills/shadcn-svelte. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Shadcn Svelte?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Shadcn Svelte?

As many as you like. As long as a model supports skills, you can use Shadcn Svelte with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Shadcn Svelte AI skill free?

Yes. It is published on GitHub by huntabyte under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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