Logo Animation logo

Logo Animation

Organization
iart-ai
logo-animation

This skill should be used when the user asks to "animate our logo", "make a logo intro/stinger", "build a brand reveal", "create an app splash animation", "loop a loader logo", "draw on our SVG mark", "morph an icon into the wordmark", or "sync the logo to a sound-logo". Covers web (SVG/Lottie), video, and app-splash delivery.

Overview

Publisheriart-ai
Repositorymotion-design-skills
Skill namelogo-animation
Stars
164
Forks
31
Bundled files
1
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by iart-ai on GitHub. Read the source before you install it.

Installation

Install the Logo Animation AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/iart-ai/motion-design-skills/tree/main/skills/logo-animation
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/iart-ai/motion-design-skills.git /tmp/motion-design-skills
mkdir -p .claude/skills
cp -r /tmp/motion-design-skills/skills/logo-animation .claude/skills/logo-animation
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Logo Animation in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Logo Animation on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Logo Animation is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Logo Animation

Bring a brand mark to life with one clear idea, on-brand geometry, and a crisp settle. Animate for web (SVG/Lottie), video intros/outros, or app splash screens, and always ship a static end-frame fallback.

When to use

  • Build an intro stinger, sign-off, app splash, or loader idle loop.
  • Reveal a brand mark on a landing hero or sizzle reel.
  • Draw on an SVG mark, wipe/build it in piece by piece, or morph an icon into a wordmark.
  • Sync the final settle of the mark to a sound-logo beat.

Core principle

Pick ONE technique per logo — draw OR build OR morph — not all at once. Reveals run 0.8–2.5s. Never distort brand geometry; scale and fade are safe, skew and squash usually are not. Respect clearspace (keep the mark's minimum margin clear of motion debris). Always provide a prefers-reduced-motion path that shows the final mark with no motion.

Technique map

TechniqueBest forMechanism
Stroke draw-onLine marks, monograms, signaturesstroke-dashoffset 1→0
Mask wipe / revealFilled shapes, gradientsanimate a <clipPath> / <mask> rect
Build-on (stagger)Multi-piece marks, gridsper-group opacity+transform, staggered
MorphIcon ↔ wordmark, shape→logoGSAP MorphSVG or matched path interpolation
Idle loopLoaders, ambient splashseamless cyclic transform (rotate/pulse)
WordmarkLogotypesper-letter mask/translate stagger

Quick start: SVG stroke draw-on

The fastest on-brand web reveal. Each path draws itself, then fills settle in.

html
<svg viewBox="0 0 200 80" id="logo">
  <path class="ink" d="M10 60 L40 20 L70 60" fill="none"
        stroke="#111" stroke-width="6" stroke-linecap="round"
        pathLength="1" stroke-dasharray="1" stroke-dashoffset="1"/>
</svg>
<style>
  @keyframes draw { to { stroke-dashoffset: 0; } }
  #logo .ink { animation: draw 1.1s cubic-bezier(.65,0,.35,1) forwards; }
  @media (prefers-reduced-motion: reduce) {
    #logo .ink { animation: none; stroke-dashoffset: 0; }
  }
</style>

pathLength="1" normalizes every path to length 1, so one stroke-dasharray/offset value works regardless of geometry. Stagger multiple strokes with animation-delay.

Quick start: build-on with stagger (GSAP)

js
import gsap from "gsap";
// each <g class="piece"> is one mark component
gsap.from(".piece", {
  opacity: 0, scale: 0.85, transformOrigin: "50% 50%",
  duration: 0.5, ease: "back.out(1.6)", stagger: 0.08,
  onComplete: () => gsap.to("#mark", { scale: 1, duration: 0.2, ease: "power2.out" })
});

Group order matters: reveal the base/container first, then accents, then the wordmark last so the eye lands on the name.

Sound-logo sync

When audio exists, the brand's final settle frame must land exactly on the sonic accent (the "ding"/whoosh peak). Decide the audio first, find the peak timecode, then time the reveal so the mark snaps to full opacity/scale on that frame. A 1.0s reveal landing a 1.2s mnemonic feels premium; a settle that floats free of the sound feels cheap. Add a tiny overshoot-and-settle (scale 1.04→1.00 over ~0.15s) on the beat for impact.

Delivery targets

  • Web, interactive / hero: inline SVG + CSS or GSAP. Smallest payload, crisp at any size, scriptable.
  • Product / app, designer-made: Lottie (.json exported from After Effects via Bodymovin). Use lottie-web or @lottiefiles/dotlottie-web; set loop, autoplay, and a poster fallback frame.
  • Video intro/outro: Remotion (React) or After Effects render to ProRes/H.264. Pre-render at 2x for crispness.
js
// Lottie delivery with reduced-motion guard
import { DotLottie } from "@lottiefiles/dotlottie-web";
const reduce = matchMedia("(prefers-reduced-motion: reduce)").matches;
const dl = new DotLottie({
  canvas: document.querySelector("#logo-canvas"),
  src: "/logo.lottie", autoplay: !reduce, loop: false,
});
if (reduce) dl.addEventListener("load", () => dl.setFrame(dl.totalFrames - 1));

Output checklist

  • Animated mark in the target format (SVG/Lottie/video).
  • Static final-frame fallback (SVG or PNG) for reduced-motion and posters.
  • One clear technique, reveal ≤2.5s, brand geometry intact, clearspace respected.
  • Sound-logo settle aligned to the audio peak (if audio present).

Deliver & verify (standalone HTML)

Packaged helper (scripts/): scripts/seek-shot.sh anim.html 0 1.5 3 freezes the ?t=N harness and screenshots each moment; scripts/contact-sheet.sh sheet.png frame-*.png tiles them for one-glance review. See scripts/README.md.

Logo animation spans web/SVG/Lottie, video, and app splash. For web/SVG/Lottie delivery use this standalone-HTML loop; for a video logo sting, render via the remotion-video verify loop instead.

For web/SVG/Lottie, ship one .html file that opens directly in a browser — inline SVG markup plus the reveal (CSS or one CDN GSAP <script>), self-contained. One file is the right tier.

Output contract:

  • One .html file: the inline SVG (or Lottie canvas) + the reveal in inline <style>/<script>.
  • One animation driver — the CSS @keyframes draw/build, or a single GSAP timeline; not both.
  • Include the freeze harness below, matched to the technique, so any moment can be screenshotted deterministically.

Freeze harness — pin a frame for screenshots. Match the mechanism to the technique:

html
<script>
  const t = new URLSearchParams(location.search).get("t");
  if (t !== null) {
    const T = parseFloat(t);
    // CSS stroke-draw / build-on:
    document.querySelectorAll("#logo *").forEach(el => {
      el.style.animationDelay = (-T) + "s";
      el.style.animationPlayState = "paused";
    });
    // GSAP timeline instead? → tl.pause(); tl.seek(T);
    // SMIL <animate>?       → const s = document.querySelector("svg"); s.pauseAnimations(); s.setCurrentTime(T);
    // Lottie?               → dl.setFrame(Math.round(T * fps));
  }
  window.__ready = true;                                          // ready signal for headless wait
</script>

Verify loop — render → freeze → screenshot → check:

  1. Open the file frozen at start / mid / end of the reveal (≤2.5s): …/logo.html?t=0, ?t=<dur/2>, ?t=<dur>.
  2. Screenshot each frozen frame.
  3. Check fidelity (matches the mark, one clear technique) and artifacts — brand geometry undistorted, clearspace clear of motion debris, no half-drawn strokes left at the end frame, the static final frame is the true logo.
  4. Iterate: if any check fails (e.g. a half-drawn stroke at ?t=<dur> or distorted geometry mid-reveal), fix the stroke-dashoffset/duration/easing, re-render the same ?t=N, and re-screenshot to confirm the fix — loop until every frame is clean.
bash
npx playwright screenshot --wait-for-timeout=500 "file://$PWD/logo.html?t=1.1" frame-mid.png

Before you finish:

  1. Opens standalone in a browser — no console errors, no missing CDN.
  2. One technique/driver; ?t=N freezes the exact frame correctly.
  3. Screenshotted at start / mid / end — geometry intact, clearspace respected, final frame is the clean mark.
  4. prefers-reduced-motion honored (final static mark shown, no motion) + static end-frame fallback shipped.
  5. Reveal ≤2.5s; if audio present, the settle lands on the sound-logo peak.

Reference files

  • references/logo-patterns.md — runnable code for every technique: stroke draw-on, mask wipe build-on, GSAP MorphSVG morph, seamless idle loop, Lottie delivery, plus timing tables (0.8–2.5s), brand clearspace rules, and reduced-motion fallbacks.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Logo Animation AI skill do?

This skill should be used when the user asks to "animate our logo", "make a logo intro/stinger", "build a brand reveal", "create an app splash animation", "loop a loader logo", "draw on our SVG mark", "morph an icon into the wordmark", or "sync the logo to a sound-logo". Covers web (SVG/Lottie), video, and app-splash delivery.

Why use Logo Animation on TypingMind?

Because you install it once and use it with any model. Logo Animation is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Logo Animation in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/iart-ai/motion-design-skills/tree/main/skills/logo-animation. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Logo Animation?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Logo Animation?

As many as you like. As long as a model supports skills, you can use Logo Animation with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Logo Animation AI skill free?

Yes. It is published on GitHub by iart-ai under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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