Defold Project Setup logo

Defold Project Setup

Organization
indiesoftby
defold-project-setup

Downloads Defold project dependencies into .deps/ folder. Also provides recommended game.project settings. Use FIRST before any other task when .deps/ folder is missing or empty, or after editing dependency URLs in game.project. Also use when creating a new project, configuring game.project, or asking about recommended project settings.

Overview

Publisherindiesoftby
Repositorydefold-agent-config
Skill namedefold-project-setup
Stars
104
Forks
10
Bundled files
1
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by indiesoftby on GitHub. Read the source before you install it.

Installation

Install the Defold Project Setup AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/indiesoftby/defold-agent-config/tree/main/.agents/skills/defold-project-setup
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/indiesoftby/defold-agent-config.git /tmp/defold-agent-config
mkdir -p .claude/skills
cp -r /tmp/defold-agent-config/.agents/skills/defold-project-setup .claude/skills/defold-project-setup
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Defold Project Setup in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Defold Project Setup on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Defold Project Setup is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Setup Defold Project

Downloads and extracts Defold library dependencies and engine builtins into the .deps/ directory, which is used as read-only context for resolving module references. Also provides recommended game.project settings for new projects.

When to Run

  • Before any task if the .deps/ folder does not exist or is empty.
  • After editing dependencies in game.project (any [project] dependencies#N entry was added, removed, or changed).

How to Run

Execute the setup script from the project root:

Windows (PowerShell):

powershell
python .agents/skills/defold-project-setup/scripts/fetch_deps.py

Linux/macOS:

bash
python3 .agents/skills/defold-project-setup/scripts/fetch_deps.py

Use --dry-run to print what would be done without downloading or extracting anything.

What It Does

  1. Reads game.project and parses all [project] dependencies#N URLs.
  2. Downloads each dependency zip to a temporary directory.
  3. Inspects each zip's game.project for [library] include_dirs.
  4. Extracts only the declared include directories into .deps/.
  5. Downloads Defold engine builtins into .deps/builtins/ (from the latest stable release).

After Running

  • The .deps/ folder is ready for use as a read-only include directory.

Recommended game.project settings

When creating a new project or reviewing game.project, apply these recommended baseline settings. They provide sensible defaults for most Defold games.

[html5]

ini
[html5]
scale_mode = Stretch
heap_size = 64
cssfile = /builtins/manifests/web/dark_theme.css
retry_count = 1000
  • scale_mode = Stretch — the HTML5 canvas fills the entire browser window.
  • heap_size = 64 — 64 MB is enough for most games; the engine will allocate more if needed.
  • cssfile = /builtins/manifests/web/dark_theme.css — dark theme is a better default than white.
  • retry_count = 1000 — the engine retries loading game files up to 1000 times on network issues, preventing failures on slow connections.

[engine]

ini
[engine]
fixed_update_frequency = 60
max_time_step = 0.05
  • fixed_update_frequency = 60 — fixed update runs at 60 FPS (this is the Defold default).
  • max_time_step = 0.05 — the game runs without slowdowns down to 20 FPS. Below that, the game slows down instead of skipping large time chunks.

[physics]

ini
[physics]
gravity_y = -1000.0
scale = 0.01
velocity_threshold = 100.0
use_fixed_timestep = 1
max_fixed_timesteps = 0
  • gravity_y = -1000.0 — this value is multiplied by physics.scale, so internally the physics engine sees -10 m/s² (Earth gravity).
  • scale = 0.01 — for 2D games this is typically 0.01 (1 pixel = 0.01 m). For 3D games use 1.0 (1 unit = 1 m).
  • velocity_threshold = 100.0 — (2D physics only) for stable physics this should be 1.0 / physics.scale, so 100.0 when scale is 0.01.
  • use_fixed_timestep = 1 — physics runs in fixed timestep mode. Move object interpolation between physics steps via the object_interpolation extension.
  • max_fixed_timesteps = 0 — (3D physics only) passes fixed dt directly from the Defold engine to Bullet3D and disables Bullet3D's internal accumulator.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Defold Project Setup AI skill do?

Downloads Defold project dependencies into .deps/ folder. Also provides recommended game.project settings. Use FIRST before any other task when .deps/ folder is missing or empty, or after editing dependency URLs in game.project. Also use when creating a new project, configuring game.project, or asking about recommended project settings.

Why use Defold Project Setup on TypingMind?

Because you install it once and use it with any model. Defold Project Setup is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Defold Project Setup in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/indiesoftby/defold-agent-config/tree/main/.agents/skills/defold-project-setup. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Defold Project Setup?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Defold Project Setup?

As many as you like. As long as a model supports skills, you can use Defold Project Setup with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Defold Project Setup AI skill free?

It is published on GitHub by indiesoftby. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

View all

Set up your own AI workspace now

Get notified about new features and future giveaways by subscribing to our newsletter 👇