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Parallel Geospatial

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isaaccorley
parallel-geospatial

Parallelize large-scale geospatial operations on a single fat node — tile-edge dissolve, polygon elimination, polygonize, spatial joins, reprojection, simplification — at national/continental scale (10–100M polygons). Use when speeding up or designing a geospatial batch process, or as a pre-flight checklist for known failure modes (DuckDB GEOS segfaults, topology exceptions, int64 overflow, NFS thrashing).

Overview

Publisherisaaccorley
Repositorygeospatial-skills
Skill nameparallel-geospatial
Stars
80
Forks
12
Bundled files
Instructions only
LicenseApache-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by isaaccorley on GitHub. Read the source before you install it.

Installation

Install the Parallel Geospatial AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/isaaccorley/geospatial-skills/tree/main/plugins/parallel-geospatial/skills/parallel-geospatial
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/isaaccorley/geospatial-skills.git /tmp/geospatial-skills
mkdir -p .claude/skills
cp -r /tmp/geospatial-skills/plugins/parallel-geospatial/skills/parallel-geospatial .claude/skills/parallel-geospatial
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Parallel Geospatial in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Parallel Geospatial on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Parallel Geospatial is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Parallel Geospatial

Reference for designing and debugging large-scale parallel geospatial processing on a single fat node. You do not write geospatial code at this scale single-threaded. The defaults below come from real continental-scale (15M polygons, 6T-pixel rasters) failures.

The shape of every problem here is the same: partition along an axis where work is naturally independent, then run an embarrassingly parallel pool over the partitions. The skill is identifying that axis cheaply and avoiding the operation-specific footguns that crash GEOS or DuckDB at scale.

The decision tree (start here)

For a new geospatial operation at >1M-feature or >1B-pixel scale, ask in this order:

  1. Is there a natural disjoint partition? state, county, tile, hilbert-curve cell, raster window, time slice. If yes → ProcessPool over partitions. Stop, you're done thinking.
  2. Is the work output-disjoint but input-overlapping? (e.g. spatial join: each output row needs a small bbox query against an input). Build an STRtree once on inputs, partition over outputs. Workers share a read-only tree via fork-inherited memory or rebuild small per worker.
  3. Is it a global aggregation that can't be partitioned? Decompose into a tree-reduce: partition → reduce-per-partition → small final merge. Almost every real "global" op decomposes this way (union, dissolve, count-distinct, hilbert sort).
  4. Is it truly serial? Rare. Consider whether you actually need the operation, or whether a different formulation (e.g. raster mask AND vs. polygon difference) sidesteps it.

If you find yourself running anything covering a continent in a single thread, stop and reconsider — single-threaded for >1M features is almost always a design bug, not a "we'll optimize later" one.

Footguns that cost whole batch jobs (real failures)

These are operations whose textbook one-liner segfaults or silently corrupts at continental scale. Bake the workaround in from the start; do not "try the simple version first."

OperationLooks likeFails howFix
DuckDB self-join with ST_Touches over 15M rowsSELECT a.id, b.id FROM t a JOIN t b ON ST_Touches(a.geom, b.geom)Segfault during execution (exit 139), no error messageMaterialise to Arrow, build shapely.STRtree, call tree.query(geoms, predicate="touches"). Vectorised, ~1000× faster, no GEOS-from-DuckDB crash.
DuckDB ST_Union_Agg GROUP BY over millions of rowsSELECT root_id, ST_Union_Agg(geom) FROM ... GROUP BY root_idSegfault deep inside GEOSGroup rows in Python, ProcessPool dissolves each group with shapely.union_all. Use parallel_map.
DuckDB ST_Buffer on ST_Transform(geom, ...) lines (spatial 1.5.0)ST_Buffer(ST_Transform(geom, 'EPSG:4326', 'EPSG:5070'), 15)Segfault on first row (exit 139)Do reprojection in DuckDB, fetch WKB, buffer in shapely.buffer(geoms, m).
DuckDB ST_Transform 4326 → projected without always_xyST_Transform(geom, 'EPSG:4326', 'EPSG:5070')All output coords are Infinity (no error)Always pass always_xy => true. EPSG:4326's authoritative axis order is lat,lon — DuckDB respects that, PROJ tries to swap, output becomes garbage.
DuckDB GROUP BY a, ALL (mixing named key + ALL)GROUP BY root_oid, ALLParser error: "syntax error at or near ALL"DuckDB's GROUP BY ALL doesn't compose with explicit keys. Restructure as a dissolve-then-join: aggregate geometry by root, then join one representative row's attributes back.
shapely.union_all on degenerate geomsshapely.union_all([g1, g2, ...])GEOSException: TopologyException: side location conflictAlways geoms = shapely.make_valid(geoms) before union_all / intersection_all / etc. Cheap insurance.
Polygon-elimination on int32 label ids when count × tile_count > 2³¹union-find over int32 idsSilent collisions; output polygon count drops by ~50% with no errorUse int64 everywhere for labels and remaps. One real national-scale "polygon count gap" was a one-line int32→int64 fix that recovered ~7M polygons.
Reading a 5GB GeoParquet from a network filesystem with 96 concurrent workerspq.read_table(...) per workerNFS saturates at ~70 MB/s aggregate; whole job stallsStage to local NVMe scratch (1–2 GB/s) before fanning out. Bash one-liner.
pyogrio.write_dataframe(..., driver="FlatGeobuf") with NULL geomsgdf.to_file(...)FeatureError: NULL geometry not supported with spatial indexFilter geom.notna() & ~geom.is_empty & geom.is_valid before write. Mandatory at FGB write.
Tippecanoe single-process at 100M+ featurestippecanoe -o out.pmtiles in.fgbTimes out at 8h+ even on 96-core nodeSharded path: round-robin into N FGBs, N × tippecanoe TIPPECANOE_MAX_THREADS=1, then tile-join. See pmtiles-pipeline skill.

When in doubt about whether a given DuckDB-spatial or GEOS operation will scale, assume it will segfault. Cost of bake-in workaround: 30 min. Cost of discovering the segfault on a real run: a 4h job, wasted allocation, plus the time to find the bug after the empty stderr.

Embarrassingly-parallel patterns

Pattern A — Per-tile / per-state ProcessPool (the default)

The 80% case. Used for: raster polygonize, postprocess spatial joins, tile-edge pair finding, multi-year raster combines.

python
import os
from concurrent.futures import ProcessPoolExecutor

def worker_count(frac=0.95):
    return max(1, int((os.cpu_count() or 1) * frac))

def parallel_map(fn, items, max_workers):
    with ProcessPoolExecutor(max_workers=max_workers) as pool:
        return list(pool.map(fn, items))

partitions = partition_by_state(national)  # or by tile, region, etc.
results = parallel_map(
    _worker_fn,
    partitions,
    max_workers=worker_count(0.95),  # leave headroom for the OS / monitoring
)
merged = combine(results)

The _worker_fn should:

  • Take ONLY picklable args (Arrow buffers, numpy arrays, paths, primitives — not DuckDB connections, not open file handles).
  • Open its own DuckDB connection / Rasterio handle / etc. inside the worker. Workers share forked memory but you cannot share an open driver state.
  • Return small results. If the result is large (e.g. 1GB of polygons), write to disk in the worker and return only the path.

Pattern B — Tree-reduce (when "global" aggregation is needed)

Example — a national tile-edge dissolve:

15M polygons globally
   │
   ├── partition by tile_id      # (a) cheap: just a column already on the row
   │
   ├── per-tile envelope         # (b) trivial groupby in DuckDB
   │
   ├── on_edge filter            # (c) keep only polygons whose bbox touches its tile envelope
   │       ↓
   │   ~500k polygons remain     # ~3% of original — STRtree now actually fits
   │
   ├── partition by state        # (d) tile-edge dissolves never cross state lines
   │
   ├── ProcessPool: STRtree+touches per state    # (e) pair finding
   │
   ├── union-find on combined pairs              # (f) connected components, fast in pure Python
   │
   └── ProcessPool: shapely.union_all per group  # (g) most groups have 2-3 members

Lesson: filter aggressively before the expensive step. The on_edge filter (c) drops 97% of work. Without it, even the parallel STRtree is too slow.

Pattern C — Output-disjoint, input-overlapping spatial join

Example — assigning each polygon its largest-overlap administrative boundary. STRtree of boundaries (small, ~3000 counties), partition over polygons:

python
boundary_tree = STRtree(boundary_geoms)
# In each worker:
def assign_county(polygon_chunk):
    out = []
    for poly in polygon_chunk:
        candidates = boundary_tree.query(poly, predicate="intersects")
        # Pick largest-overlap candidate by ST_Intersection area.
        ...
    return out

Workers share boundary_tree via fork (Linux). On Windows / macOS spawn, rebuild per worker (cheap if input is small).

Always-applicable defaults

These are the "no thinking required" choices for a new geospatial pipeline. Deviate only with a reason.

  • CRS: pick one and lock it (EPSG:5070 for CONUS, EPSG:6933 for global equal-area). Never reproject silently mid-pipeline.
  • GeoParquet: 1.1 with full-PROJJSON CRS. The short {id: {authority, code}} form breaks pyproj 3.x, geopandas, pyogrio, and GDAL readers.
  • Bbox columns: explicit xmin/ymin/xmax/ymax in addition to geometry. Lets DuckDB row-group statistics prune queries before any GEOS work runs.
  • Hilbert sort before write for any parquet that will be range-queried by bbox: ORDER BY ST_Hilbert(geom, BOX_2D). Co-locates spatially-near features in the same row group.
  • Row group size: 50k–100k features. Smaller groups = better pruning, larger groups = better compression. 50k is a good default for ~30M-feature national datasets.
  • Compression: zstd always. Never default snappy for vector — zstd is 30-50% smaller for similar speed.
  • Workers: worker_count(0.95) of physical cores. The 5% headroom matters on shared nodes.
  • dtype: int64 for IDs and labels. Cost of int64 vs int32: nothing. Cost of int32 overflow: silent data loss.
  • Validation gate at every boundary: geom.notna() & ~geom.is_empty & geom.is_valid before any write that builds a spatial index (FGB, STRtree, DuckDB spatial parquet).

DuckDB-spatial-specific guidance

DuckDB-spatial is the right tool for a lot of this work but it has sharp edges. Treat these as load-bearing.

  • Heavy GEOS ops segfault on big tables. ST_Union_Agg, ST_Touches self-joins, ST_Buffer over transformed lines. Materialise to Arrow + use shapely / numpy when you have >1M rows.
  • Bbox stats are how you get pruning. Read parquet with explicit xmin/xmax/ymin/ymax; queries with WHERE xmax >= ? AND xmin <= ? ... will skip whole row groups before decoding any geometry.
  • always_xy => true on every ST_Transform from EPSG:4326. Otherwise lat/lon swap → Infinity coords.
  • Don't trust DuckDB's binder on wide self-joins with spatial predicates. Even when it doesn't crash, it produces "Failed to bind column reference" errors. Workaround: split into geometry-only spatial join CTE then attribute-join.
  • GROUP BY ALL is great alone, broken with explicit keys. Use GROUP BY ALL by itself, or list every key explicitly. Do not mix.
  • Use BIND over the parquet file, not over a TABLE you SELECTed into. read_parquet('path') lets DuckDB use file statistics; an in-memory CREATE TABLE ... AS SELECT ... discards them.

Shapely-specific guidance

  • Vectorise everything. shapely.from_wkb(list) and shapely.buffer(geoms, m) are 50–100× faster than per-geometry loops. Never write [g.buffer(m) for g in geoms] over more than 1000 geoms.
  • Always make_valid before union/intersect. Cheap, prevents 100% of TopologyException crashes.
  • shapely.coverage_union_all for non-overlapping polygons; union_all for arbitrary. Coverage is ~10× faster but only correct on coverages (no overlaps, no gaps).
  • STRtree is the only correct way to do bbox prefiltering at scale. Don't write your own grid index — shapely.strtree.STRtree is GEOS-backed and bulk-vectorized.
  • STRtree.query returns a (2, N) array of (input_idx, tree_idx) pairs. When self-querying, filter a < b to dedupe. Predicate values: 'intersects', 'touches', 'contains', 'within'.

Shared clusters and batch schedulers

  • Stage network-filesystem data to local NVMe scratch before parallel reads. NFS commonly ceilings around ~70 MB/s aggregate; local NVMe scratch gives 1–2 GB/s. 96 workers reading NFS concurrently = job stall. One bash cp to scratch first = problem solved.
  • Use your scheduler's job-dependency support for multi-stage pipelines (afterok-style chains). Don't run stages interactively back-to-back; you waste time waiting for the previous step to finish before queuing the next.
  • One batch job per natural pipeline stage, but collapse small stages. Don't fragment a 4-stage pipeline into 4 jobs if 3 of the stages are <5 min each — that's just dependency-chain latency.
  • Request most-but-not-all of a shared node. For example, half the cores and most of the RAM of a fat node — enough for parallel_map to scale while leaving room for other users.
  • Always have a resume pattern. Per-tile parquet output that the next run skips if present. Wasting compute because phase 5 of 6 crashed is unforgivable on shared infrastructure.
  • Never pass --force from a wrapper script. A re-run that auto-passed --force once wiped a near-complete zarr store. Add a preflight that refuses to start if expected outputs are missing in unexpected ways, rather than auto-overwriting.

Diagnostic checklist when "the parallel version is slow"

Symptom: you wrote the parallel version, it's still slow / OOMing / hanging.

  1. CPU% on workers. ssh node "ps -u user -o pid,pcpu,etime,rss,cmd". If workers are at 100% each, you're CPU-bound — count the cores you're getting. If they're at 5–20%, you're I/O- or GIL-bound.
  2. Memory per worker. ProcessPool fork-inherits the parent's memory. If the parent has 50GB resident, every worker starts at 50GB. Materialise the inputs you need, drop the parent's references, then fork. Or use spawn with explicit data passing.
  3. Pickle size. Each task argument gets pickled. A 5MB Arrow chunk × 5000 tasks = 25GB of pickling overhead. Group small tasks; pass paths/offsets, not data.
  4. GEOS errors silently swallowed. Workers crashing on TopologyException don't always propagate. Wrap workers in try/except that logs + re-raises.
  5. NFS / filesystem. iostat -x 5 on the node. Saturation = stage to local scratch first.
  6. Single-thread inner loop. Profile a single worker (py-spy record). If 80% of time is in one Python loop, vectorise it (numpy/shapely bulk ops).

When to leave the single-node paradigm

Single fat node + ProcessPool + DuckDB scales to surprisingly large workloads (one real national-scale build: 6T pixels, 15M polygons, 25 minutes wall on one 96-core node). You only need to graduate to:

  • Dask when working set won't fit one node's RAM (~512GB), or when the operation must distribute across heterogeneous storage backends. The complexity tax is real — start single-node.
  • Sedona / Spark for very-wide spatial joins where one side is 100M+ and the other 100M+ and you can't STRtree-prefilter. Rare.
  • Multi-node array jobs when an embarrassingly parallel job has >node-RAM total memory and per-task is small enough to send. Use array indexing, not MPI.

If you reach for distributed compute on a continental-scale problem, check first whether you're falling into one of the footguns above. Most "I need Dask" instincts on this size of data turn out to be "I'm using DuckDB's GEOS aggregations on millions of rows."

Common errors + fixes

  • exit code 139 with no traceback — segfault, almost always GEOS-from-DuckDB on large input. See footguns table. Drop to shapely.
  • exit code 137 — OOM kill. Workers fork-inherited too much, or too many workers per node. Cut worker_count or materialise less in parent.
  • TopologyException: side location conflict at <coord> — invalid geometry through union/intersection. make_valid before the op.
  • Failed to bind column reference in DuckDB — wide self-join with spatial predicate. Split into CTE: spatial predicate alone, then attribute join.
  • Silent zero-row output from DuckDB query — almost certainly bbox prefilter excluded everything. Check axis order on ST_Transform, check always_xy.
  • Parquet read 1000× slower than expected — bbox columns missing, no row-group stats, full-table scan. Hilbert-sort + add bbox columns.

Quick reference: when each tool is right

tooluse whenavoid when
DuckDB-spatialbbox-pruned reads of GeoParquet, simple per-row spatial ops, joins to small auxiliary tablesaggregations across >1M rows, self-joins, ST_Buffer over millions of geoms — segfaults
shapely + numpybulk vector ops (buffer, simplify, bounds, valid checks); STRtree spatial prefilter; per-group dissolverow-by-row Python loops; one-off scripts where DuckDB SQL is more readable
rasterio + scipy.ndimageraster combine, label, binary_opening, polygonize via rasterio.features.rasterizehuge rasters needing chunking — switch to xarray/dask or windowed reads
pyogriofast FGB / GPKG read+write; Arrow-path GeoDataFrame I/Oparquet — use pyarrow and a full-PROJJSON GeoParquet writer
ProcessPool (parallel_map)the default for any partitioned workloadwhen results are huge (write to disk, return paths); when args are huge (pass paths, not data)
Dask / Sparkworking set > one node's RAM; multi-node requiredsingle fat node still has headroom — start there

Memory aids

  • "Single-threaded over a continent" = 30 min refactor.
  • "DuckDB ST_X on millions of rows" = will segfault.
  • "I'll add make_valid later" = TopologyException at 80% of the run.
  • "I'll figure out the partition axis later" = re-architect later.

Frequently asked questions

What does the Parallel Geospatial AI skill do?

Parallelize large-scale geospatial operations on a single fat node — tile-edge dissolve, polygon elimination, polygonize, spatial joins, reprojection, simplification — at national/continental scale (10–100M polygons). Use when speeding up or designing a geospatial batch process, or as a pre-flight checklist for known failure modes (DuckDB GEOS segfaults, topology exceptions, int64 overflow, NFS thrashing).

Why use Parallel Geospatial on TypingMind?

Because you install it once and use it with any model. Parallel Geospatial is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Parallel Geospatial in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/isaaccorley/geospatial-skills/tree/main/plugins/parallel-geospatial/skills/parallel-geospatial. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Parallel Geospatial?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Parallel Geospatial?

As many as you like. As long as a model supports skills, you can use Parallel Geospatial with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Parallel Geospatial AI skill free?

Yes. It is published on GitHub by isaaccorley under the Apache-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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