Assets / Delete
Delete the assets at paths from the project. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before deleting.
Inputs
paths— project-relative asset paths to delete. Must be non-empty.
Behavior
Routes through AssetDatabase.DeleteAssets, which deletes the batch atomically. Paths Unity reports as failed are surfaced in response.Errors; successfully deleted paths are surfaced in response.DeletedPaths. The tool is destructive (removes files from disk).
How to Call
bashunity-mcp-cli run-tool assets-delete --input '{ "paths": "string_value" }'
For complex input (multi-line strings, code), save the JSON to a file and use:
bashunity-mcp-cli run-tool assets-delete --input-file args.jsonOr pipe via stdin (recommended):
bashunity-mcp-cli run-tool assets-delete --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
paths | any | Yes | The paths of the assets |
Input JSON Schema
json{ "type": "object", "properties": { "paths": { "$ref": "#/$defs/System.String-1" } }, "$defs": { "System.String-1": { "type": "array", "items": { "type": "string" } } }, "required": [ "paths" ] }
Output
Output JSON Schema
json{ "type": "object", "properties": { "result": { "$ref": "#/$defs/AIGD.DeleteAssetsResponse" } }, "$defs": { "System.Collections.Generic.List(System.String)": { "type": "array", "items": { "type": "string" } }, "AIGD.DeleteAssetsResponse": { "type": "object", "properties": { "DeletedPaths": { "$ref": "#/$defs/System.Collections.Generic.List(System.String)", "description": "List of paths of deleted assets." }, "Errors": { "$ref": "#/$defs/System.Collections.Generic.List(System.String)", "description": "List of errors encountered during delete operations." } } } }, "required": [ "result" ] }


