Assets / Find (Built-in)
Search the built-in assets of the Unity Editor located in the built-in resources: Resources/unity_builtin_extra. Doesn't support GUIDs since built-in assets do not have them.
Inputs
name(optional) — case-insensitive name fragment. Underscores, hyphens, spaces, and periods delimit search words so partial-word matching works.type(optional) — restrict results to assets assignable to this type (e.g.UnityEngine.Texture2D).maxResults— cap on returned list size (default 10).
Ranking
Results are sorted by descending match quality: exact match → substring match → all-words match → partial-words match. Within a rank, results are sorted alphabetically by filename for stable ordering.
How to Call
bashunity-mcp-cli run-tool assets-find-built-in --input '{ "name": "string_value", "type": "string_value", "maxResults": 0 }'
For complex input (multi-line strings, code), save the JSON to a file and use:
bashunity-mcp-cli run-tool assets-find-built-in --input-file args.jsonOr pipe via stdin (recommended):
bashunity-mcp-cli run-tool assets-find-built-in --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
name | string | No | The name of the asset to filter by. |
type | any | No | The type of the asset to filter by. |
maxResults | integer | No | Maximum number of assets to return. If the number of found assets exceeds this limit, the result will be truncated. |
Input JSON Schema
json{ "type": "object", "properties": { "name": { "type": "string" }, "type": { "$ref": "#/$defs/System.Type" }, "maxResults": { "type": "integer" } }, "$defs": { "System.Type": { "type": "string" } } }
Output
Output JSON Schema
json{ "type": "object", "properties": { "result": { "$ref": "#/$defs/System.Collections.Generic.List(AIGD.AssetObjectRef)" } }, "$defs": { "AIGD.AssetObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders." }, "System.Type": { "type": "string" }, "System.Collections.Generic.List(AIGD.AssetObjectRef)": { "type": "array", "items": { "$ref": "#/$defs/AIGD.AssetObjectRef", "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders." } } }, "required": [ "result" ] }


