Editor / Application / Get State
Returns available information about 'UnityEditor.EditorApplication'. Use it to get information about the current state of the Unity Editor application. Such as: playmode, paused state, compilation state, etc.
Behavior
Snapshots Editor state via EditorStatsData.FromEditor() on the main thread and returns the result.
How to Call
bashunity-mcp-cli run-tool editor-application-get-state --input '{ "nothing": "string_value" }'
For complex input (multi-line strings, code), save the JSON to a file and use:
bashunity-mcp-cli run-tool editor-application-get-state --input-file args.jsonOr pipe via stdin (recommended):
bashunity-mcp-cli run-tool editor-application-get-state --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
nothing | string | No |
Input JSON Schema
json{ "type": "object", "properties": { "nothing": { "type": "string" } } }
Output
Output JSON Schema
json{ "type": "object", "properties": { "result": { "$ref": "#/$defs/AIGD.EditorStatsData", "description": "Available information about 'UnityEditor.EditorApplication'." } }, "$defs": { "AIGD.EditorStatsData": { "type": "object", "properties": { "IsPlaying": { "type": "boolean", "description": "Whether the Editor is in Play mode." }, "IsPaused": { "type": "boolean", "description": "Whether the Editor is paused." }, "IsCompiling": { "type": "boolean", "description": "Is editor currently compiling scripts? (Read Only)" }, "IsPlayingOrWillChangePlaymode": { "type": "boolean", "description": "Editor application state which is true only when the Editor is currently in or about to enter Play mode. (Read Only)" }, "IsUpdating": { "type": "boolean", "description": "True if the Editor is currently refreshing the AssetDatabase. (Read Only)" }, "ApplicationContentsPath": { "type": "string", "description": "Path to the Unity editor contents folder. (Read Only)" }, "ApplicationPath": { "type": "string", "description": "Gets the path to the Unity Editor application. (Read Only)" }, "TimeSinceStartup": { "type": "number", "description": "The time since the editor was started. (Read Only)" } }, "required": [ "IsPlaying", "IsPaused", "IsCompiling", "IsPlayingOrWillChangePlaymode", "IsUpdating", "TimeSinceStartup" ], "description": "Available information about 'UnityEditor.EditorApplication'." } }, "required": [ "result" ] }


