Editor / Application / Set State
Control the Unity Editor application state. You can start, stop, or pause the 'playmode'. Use 'editor-application-get-state' tool to get the current state first.
Inputs
isPlaying(defaultfalse) — setsEditorApplication.isPlaying.isPaused(defaultfalse) — setsEditorApplication.isPaused.
Behavior
Refuses any state change while EditorUtility.scriptCompilationFailed is true — instead throws with the compilation error details so the caller can fix them first. On success returns the post-change EditorStatsData snapshot.
How to Call
bashunity-mcp-cli run-tool editor-application-set-state --input '{ "isPlaying": false, "isPaused": false }'
For complex input (multi-line strings, code), save the JSON to a file and use:
bashunity-mcp-cli run-tool editor-application-set-state --input-file args.jsonOr pipe via stdin (recommended):
bashunity-mcp-cli run-tool editor-application-set-state --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
isPlaying | boolean | No | If true, the 'playmode' will be started. If false, the 'playmode' will be stopped. |
isPaused | boolean | No | If true, the 'playmode' will be paused. If false, the 'playmode' will be resumed. |
Input JSON Schema
json{ "type": "object", "properties": { "isPlaying": { "type": "boolean" }, "isPaused": { "type": "boolean" } } }
Output
Output JSON Schema
json{ "type": "object", "properties": { "result": { "$ref": "#/$defs/AIGD.EditorStatsData", "description": "Available information about 'UnityEditor.EditorApplication'." } }, "$defs": { "AIGD.EditorStatsData": { "type": "object", "properties": { "IsPlaying": { "type": "boolean", "description": "Whether the Editor is in Play mode." }, "IsPaused": { "type": "boolean", "description": "Whether the Editor is paused." }, "IsCompiling": { "type": "boolean", "description": "Is editor currently compiling scripts? (Read Only)" }, "IsPlayingOrWillChangePlaymode": { "type": "boolean", "description": "Editor application state which is true only when the Editor is currently in or about to enter Play mode. (Read Only)" }, "IsUpdating": { "type": "boolean", "description": "True if the Editor is currently refreshing the AssetDatabase. (Read Only)" }, "ApplicationContentsPath": { "type": "string", "description": "Path to the Unity editor contents folder. (Read Only)" }, "ApplicationPath": { "type": "string", "description": "Gets the path to the Unity Editor application. (Read Only)" }, "TimeSinceStartup": { "type": "number", "description": "The time since the editor was started. (Read Only)" } }, "required": [ "IsPlaying", "IsPaused", "IsCompiling", "IsPlayingOrWillChangePlaymode", "IsUpdating", "TimeSinceStartup" ], "description": "Available information about 'UnityEditor.EditorApplication'." } }, "required": [ "result" ] }


