GameObject / Destroy
Destroy GameObject and all nested GameObjects recursively in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first.
Behavior
Validates the gameObjectRef, resolves it on the main thread, then calls Object.DestroyImmediate (the immediate variant is required for Editor-mode operations). Returns a DestroyGameObjectResult containing DestroyedName, DestroyedPath, and DestroyedInstanceId so the caller has a record of what was removed.
How to Call
bashunity-mcp-cli run-tool gameobject-destroy --input '{ "gameObjectRef": "string_value" }'
For complex input (multi-line strings, code), save the JSON to a file and use:
bashunity-mcp-cli run-tool gameobject-destroy --input-file args.jsonOr pipe via stdin (recommended):
bashunity-mcp-cli run-tool gameobject-destroy --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
gameObjectRef | any | Yes | Find GameObject in opened Prefab or in the active Scene. |
Input JSON Schema
json{ "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef" } }, "$defs": { "System.Type": { "type": "string" }, "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." } }, "required": [ "gameObjectRef" ] }
Output
Output JSON Schema
json{ "type": "object", "properties": { "result": { "$ref": "#/$defs/AIGD.DestroyGameObjectResult" } }, "$defs": { "AIGD.DestroyGameObjectResult": { "type": "object", "properties": { "DestroyedName": { "type": "string", "description": "Name of the destroyed GameObject." }, "DestroyedPath": { "type": "string", "description": "Hierarchy path of the destroyed GameObject." }, "DestroyedInstanceId": { "type": "integer", "description": "Instance ID of the destroyed GameObject." } }, "required": [ "DestroyedInstanceId" ] } }, "required": [ "result" ] }


