Profiler / Get Memory Stats
Reads UnityEngine.Profiling.Profiler scalar memory counters and converts each from bytes to megabytes (/1048576f).
Fields
TotalReservedMemoryMB—GetTotalReservedMemoryLong().TotalAllocatedMemoryMB—GetTotalAllocatedMemoryLong().TotalUnusedReservedMemoryMB—GetTotalUnusedReservedMemoryLong().MonoHeapSizeMB—GetMonoHeapSizeLong().MonoUsedSizeMB—GetMonoUsedSizeLong().TempAllocatorSizeMB—GetTempAllocatorSize().GraphicsMemoryMB—GetAllocatedMemoryForGraphicsDriver().MaxUsedMemoryMB—maxUsedMemory.UsedHeapSizeMB—usedHeapSizeLong.
Behavior
Uses only built-in Unity APIs (UnityEngine.Profiling.Profiler). No external Unity package is required.
How to Call
bashunity-mcp-cli run-tool profiler-get-memory-stats --input '{ "nothing": "string_value" }'
For complex input (multi-line strings, code), save the JSON to a file and use:
bashunity-mcp-cli run-tool profiler-get-memory-stats --input-file args.jsonOr pipe via stdin (recommended):
bashunity-mcp-cli run-tool profiler-get-memory-stats --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
nothing | string | No |
Input JSON Schema
json{ "type": "object", "properties": { "nothing": { "type": "string" } } }
Output
Output JSON Schema
json{ "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-MemoryStatsData", "description": "Memory statistics from the Unity Profiler. All values in megabytes unless otherwise noted." } }, "$defs": { "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-MemoryStatsData": { "type": "object", "properties": { "TotalReservedMemoryMB": { "type": "number", "description": "Total reserved memory (UnityEngine.Profiling.Profiler.GetTotalReservedMemoryLong / 1048576)." }, "TotalAllocatedMemoryMB": { "type": "number", "description": "Total allocated memory (UnityEngine.Profiling.Profiler.GetTotalAllocatedMemoryLong / 1048576)." }, "TotalUnusedReservedMemoryMB": { "type": "number", "description": "Total unused reserved memory (UnityEngine.Profiling.Profiler.GetTotalUnusedReservedMemoryLong / 1048576)." }, "MonoHeapSizeMB": { "type": "number", "description": "Mono heap size (UnityEngine.Profiling.Profiler.GetMonoHeapSizeLong / 1048576)." }, "MonoUsedSizeMB": { "type": "number", "description": "Mono used size (UnityEngine.Profiling.Profiler.GetMonoUsedSizeLong / 1048576)." }, "TempAllocatorSizeMB": { "type": "number", "description": "Temp allocator size (UnityEngine.Profiling.Profiler.GetTempAllocatorSize / 1048576)." }, "GraphicsMemoryMB": { "type": "number", "description": "Graphics memory reserved by the driver (UnityEngine.Profiling.Profiler.GetAllocatedMemoryForGraphicsDriver / 1048576)." }, "MaxUsedMemoryMB": { "type": "number", "description": "Maximum used memory observed (UnityEngine.Profiling.Profiler.maxUsedMemory / 1048576)." }, "UsedHeapSizeMB": { "type": "number", "description": "Used heap size (UnityEngine.Profiling.Profiler.usedHeapSizeLong / 1048576)." } }, "required": [ "TotalReservedMemoryMB", "TotalAllocatedMemoryMB", "TotalUnusedReservedMemoryMB", "MonoHeapSizeMB", "MonoUsedSizeMB", "TempAllocatorSizeMB", "GraphicsMemoryMB", "MaxUsedMemoryMB", "UsedHeapSizeMB" ], "description": "Memory statistics from the Unity Profiler. All values in megabytes unless otherwise noted." } }, "required": [ "result" ] }


