Script / Update or Create
Updates or creates script file with the provided C# code. Does AssetDatabase.Refresh() at the end. Provides compilation error details if the code has syntax errors. Use 'script-read' tool to read existing script files first.
Inputs
filePath— required.cspath.content— C# source. MUST passScriptUtils.IsValidCSharpSyntax.requestId— required for the processing/delivered-later contract.
Behavior
Creates any missing parent directories, writes the file, then calls AssetDatabase.Refresh and schedules a post-compilation notification so the final response is delivered after Unity finishes the recompile.
How to Call
bashunity-mcp-cli run-tool script-update-or-create --input '{ "filePath": "string_value", "content": "string_value" }'
For complex input (multi-line strings, code), save the JSON to a file and use:
bashunity-mcp-cli run-tool script-update-or-create --input-file args.jsonOr pipe via stdin (recommended):
bashunity-mcp-cli run-tool script-update-or-create --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
filePath | string | Yes | The path to the file. Sample: "Assets/Scripts/MyScript.cs". |
content | string | Yes | C# code - content of the file. |
Input JSON Schema
json{ "type": "object", "properties": { "filePath": { "type": "string" }, "content": { "type": "string" } }, "required": [ "filePath", "content" ] }
Output
This tool does not return structured output.


