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Authoring Godot Prompter Skills

Community
jame581
authoring-godot-prompter-skills

Use when writing or editing a SKILL.md, a skill's references/*.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C# example convention, and C# parity exemptions.

Overview

Publisherjame581
RepositoryGodotPrompter
Skill nameauthoring-godot-prompter-skills
Stars
808
Forks
47
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by jame581 on GitHub. Read the source before you install it.

Installation

Install the Authoring Godot Prompter Skills AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/jame581/GodotPrompter/tree/master/.claude/skills/authoring-godot-prompter-skills
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/jame581/GodotPrompter.git /tmp/GodotPrompter
mkdir -p .claude/skills
cp -r /tmp/GodotPrompter/.claude/skills/authoring-godot-prompter-skills .claude/skills/authoring-godot-prompter-skills
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Authoring Godot Prompter Skills in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Authoring Godot Prompter Skills on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Authoring Godot Prompter Skills is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Authoring GodotPrompter skills and agents

File format templates for this repo. See the root CLAUDE.md for the conventions and size budget that govern the content itself.

SKILL.md format

Every skill must start with YAML frontmatter:

yaml
---
name: skill-name
description: Use when [trigger] — [brief scope]
---

Followed by:

  1. Title and intro
  2. Related skills line: > **Related skills:** **skill-a** for X, **skill-b** for Y.
  3. Numbered sections with patterns and examples
  4. GDScript first, then C# equivalent (use gdscript and csharp language tags)
  5. Implementation checklist at the end

C# parity

The validator also checks C# parity inside references/*.md (csharp-parity-*-reference), so Pattern X moves stay enforced. Files that section by language (## C#, ## Dash (C#), ### … — C#) are checked file-level instead of per-section; a heading that merely mentions C# in prose is not a partition.

When a section genuinely cannot have a C# counterpart, mark that section — never the whole skill:

markdown
<!-- csharp-parity: n/a — C# is statically typed; there is no untyped alternative to contrast -->

It works in both SKILL.md and references/*.md. The reason is mandatory; omitting it is an error (checked on every marker, not only on sections missing C#), because an exemption that cannot say why is indistinguishable from an example nobody wrote. A reason may contain < and >, and a marker inside a fenced block is ignored, so a file can document the marker without exempting itself.

Do not reach for the two blunter tools instead: adding the skill to GDSCRIPT_ONLY_BY_DESIGN exempts every section in it, and renaming a heading to "… (GDScript)" trips the language-partition check and silently downgrades the entire file to a file-level check. Both hide real gaps in neighbouring sections.

A fenced ```gdscript block containing only comments is not a code example — it is prose in a fence, and it will be flagged as an unpaired GDScript block. Write it as prose or a bullet list.

Agent format

Agent definitions in agents/<name>.md use YAML frontmatter:

yaml
---
name: agent-name
description: |
  When to use, with <example> blocks.
model: inherit
---

Before you finish

Run node scripts/validate-skills.mjs — it enforces frontmatter, cross-references, and the 16 KB size budget.

Frequently asked questions

What does the Authoring Godot Prompter Skills AI skill do?

Use when writing or editing a SKILL.md, a skill's references/*.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C# example convention, and C# parity exemptions.

Why use Authoring Godot Prompter Skills on TypingMind?

Because you install it once and use it with any model. Authoring Godot Prompter Skills is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Authoring Godot Prompter Skills in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/jame581/GodotPrompter/tree/master/.claude/skills/authoring-godot-prompter-skills. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Authoring Godot Prompter Skills?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Authoring Godot Prompter Skills?

As many as you like. As long as a model supports skills, you can use Authoring Godot Prompter Skills with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Authoring Godot Prompter Skills AI skill free?

Yes. It is published on GitHub by jame581 under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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