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Unslop Ui

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JCarterJohnson
unslop-ui

Strips the cues that make a website read as AI-generated and forces a deliberate, project-specific design choice instead of the model's default. It does not impose a look or hand you taste. It removes tells (default shadcn/Tailwind, AI-purple gradients, gradient heading text, unprompted neon glow, emoji-as-icons, the centered hero plus three feature cards) AND the newer cream-plus-serif-plus-sage "tasteful default" that trading one default for another creates. Grounded in a 47-subreddit, 3.2M-post Reddit analysis of what people flag as AI slop. Use whenever building, styling, reviewing, refactoring, or auditing any website, landing page, web app UI, dashboard, or front-end component, especially when the user wants a site to look custom or human rather than AI-generated, or mentions AI slop, looks AI-made, generic, vibe-coded, Tailwind, or shadcn. Trigger even if they never say vibe-coded.

Overview

PublisherJCarterJohnson
Repositoryvibecoded-design-tells
Skill nameunslop-ui
Stars
515
Forks
28
Bundled files
4
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 4 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by JCarterJohnson on GitHub. Read the source before you install it.

Installation

Install the Unslop Ui AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/JCarterJohnson/vibecoded-design-tells/tree/main/skill
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/JCarterJohnson/vibecoded-design-tells.git /tmp/vibecoded-design-tells
mkdir -p .claude/skills
cp -r /tmp/vibecoded-design-tells/skill .claude/skills/unslop-ui
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Unslop Ui in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Unslop Ui on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Unslop Ui is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

unslop-ui

Read this first, because the most common misunderstanding sinks the whole thing.

This skill does not give you a good design, and it does not have a preferred look. It does two narrow things. It removes the specific cues that make a site read as AI-generated, and it forces a deliberate, project-specific choice where the model would otherwise reach for its default. Taste, brand, and layout judgment are still yours. A guardrail is not a designer.

The trap to avoid (this is the whole point)

The failure mode of every anti-slop effort is replacing one default look with another. The 2024 tell was the purple-to-blue gradient on a dark hero. The 2026 tell is a warm cream background with a serif display font (Instrument Serif, Fraunces) and a sage or forest green accent, which is the current Claude/Anthropic house style. Swapping the first for the second is not unslopping. It just resets the clock, and people clock it just as fast.

So this skill never prescribes a palette, a font, or a layout. Prescribing one is how you become next year's slop. What it does instead: detect the defaults (old AND new), and require that any replacement be a specific choice the user or project actually made, not the model's next-most-likely guess. The only universal rule here is "make a deliberate choice and be able to say why," which is the one thing a default never is.

If the user genuinely wants purple, neon, a serif, or a cream background as a real brand decision, that is not slop and the skill leaves it alone. A tell is an unspecified default, not a banned color. Honor unslop-ignore (see Audit mode) for anything chosen on purpose.

How this differs from the built-in frontend-design skill

Claude already ships a frontend-design skill, and it is good, but it produces the cream

  • serif + green house look that this skill now flags as a tell. unslop-ui is complementary and adds three things that one does not: a deterministic scanner you can run in CI (exit code gates a build), a data-grounded ranking so effort goes where real complaints are, and an explicit check against the new "tasteful default" so you do not launder slop into a different slop. Use both. Let the design skill build; let this one keep it honest.

Mode 1: Build (the important one)

Most "looks AI" outcomes are a specification problem, not a styling problem. An unspecified prompt gets the median of the training data, and everyone's median is identical. So before generating any UI, establish the brief. Either pull it from the user, or if they have not given one, state the choices you are making and why, then proceed. Do not silently fall back to defaults.

Establish, concretely:

  • A reference. One real site, screenshot, brand, or product whose design language to follow. This single input does more than every other rule combined. If the user has one, anchor to it. If not, ask for or pick a specific named direction (editorial, brutalist, utilitarian-dense, warm-consumer, technical-mono, and so on), not "modern and clean," which means nothing.
  • A color decision. A real brand color or a deliberately chosen one, stated. Not the framework default, and not the cream/sage default either.
  • A type decision. A specific typeface or pairing chosen for this project, with a reason. Avoid the top-50 defaults reached for on autopilot (Inter, Geist on the sans side; Instrument Serif, Fraunces, Playfair on the "tasteful" side) unless they are a real choice.
  • A layout intent. What the page is actually for and what the user should do first, which determines structure. This is how you avoid the hero + three-card skeleton: the structure follows the goal, not a template.

When the user gives no brief and wants you to just build, do not produce one median result. Produce a deliberate one and say what you chose, or offer two or three genuinely distinct directions. The value is breaking the monoculture, so vary away from the center on purpose.

Then, while building, avoid the specific tells in references/tells.md. references/choosing-a-look.md is a process for making the color/type/layout choices deliberately, written as a method rather than a prescription, precisely so it does not become the next default.

Mode 2: Audit (the guardrail)

When reviewing or cleaning existing code, or when the user says "does this look AI," "de-slop this," "make it not look vibe-coded," run the scanner first, then fix in priority order.

bash
python3 scripts/devibe_scan.py <path>                 # full report + vibe score
python3 scripts/devibe_scan.py <path> --severity high # only the strongest signals
python3 scripts/devibe_scan.py <path> --json          # machine-readable, for CI

It scans .html .css .scss .js .jsx .ts .tsx .vue .svelte .astro, reports each finding with file, line, and fix, and gives a vibe score. Exit code is the high-severity count, so CI can gate on it. The scanner catches the mechanical tells (colors, fonts, gradients, the cream+serif combo). It cannot see layout coherence, spacing consistency, or whether text overflows its container, and those are also what make a site read as AI, so after the scan, check those by eye against the catalog.

Respecting intentional choices. A line with the comment unslop-ignore is skipped. Use it when a flagged value is a real decision, so the audit stays trustworthy and does not nag about a chosen brand color.

Fixing well. Do not fix bg-purple-600 by swapping in bg-emerald-700, which is just a different default. Fix it by applying the project's actual color, or by asking what the color should be. A fix that introduces a new unspecified default is not a fix.

What this deliberately does not flag

Grounded in the data, not vibes. Mesh, aurora, and blob backgrounds barely register as real complaints (mostly a keyword artifact). Bento grids and glassmorphism are low and contested. Dark mode itself is fine; only unprompted glow is a tell. shadcn and Tailwind themselves are fine; their untouched defaults are the tell. Over-flagging trains people to ignore the tool, so the scanner stays narrow.

Reporting an audit

Lead with the verdict and the single highest-impact change. Then findings by priority with file:line and the fix. Close with the vibe score and the top three changes. Plain and specific. The goal is a site that looks like a person made a decision, which is the one thing the scanner cannot do for them.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Unslop Ui AI skill do?

Strips the cues that make a website read as AI-generated and forces a deliberate, project-specific design choice instead of the model's default. It does not impose a look or hand you taste. It removes tells (default shadcn/Tailwind, AI-purple gradients, gradient heading text, unprompted neon glow, emoji-as-icons, the centered hero plus three feature cards) AND the newer cream-plus-serif-plus-sage "tasteful default" that trading one default for another creates. Grounded in a 47-subreddit, 3.2M-post Reddit analysis of what people flag as AI slop. Use whenever building, styling, reviewing, ref...

Why use Unslop Ui on TypingMind?

Because you install it once and use it with any model. Unslop Ui is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Unslop Ui in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/JCarterJohnson/vibecoded-design-tells/tree/main/skill. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Unslop Ui?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Unslop Ui?

As many as you like. As long as a model supports skills, you can use Unslop Ui with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Unslop Ui AI skill free?

It is published on GitHub by JCarterJohnson. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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