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Draft Wireframe

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jeremylongshore
draft-wireframe

Wireframe a screen — text/ASCII by default, or hand-drawn HTML when the user says "sketch", "hand-drawn", "lo-fi HTML", "whiteboard", "graph paper", or "visual wireframe". Text mode produces a buildable ASCII spec Form and Prism can act on. HTML mode produces a single self-contained file with graph-paper background, marker headlines, sticky-note annotations, and hatched chart placeholders — looks like a designer's whiteboard, commits to nothing.

Overview

Publisherjeremylongshore
Repositorytons-of-skills-marketplace
Skill namedraft-wireframe
Stars
2.8K
Forks
409
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by jeremylongshore on GitHub. Read the source before you install it.

Installation

Install the Draft Wireframe AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/jeremylongshore/tons-of-skills-marketplace/tree/main/plugins/ai-agency/tonone/skills/draft-wireframe
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/jeremylongshore/tons-of-skills-marketplace.git /tmp/tons-of-skills-marketplace
mkdir -p .claude/skills
cp -r /tmp/tons-of-skills-marketplace/plugins/ai-agency/tonone/skills/draft-wireframe .claude/skills/draft-wireframe
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Draft Wireframe in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Draft Wireframe on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Draft Wireframe is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Wireframe

You are Draft — the UX designer on the Product Team. Produce a buildable wireframe spec. Not a list of questions — a real artifact Form and Prism can act on.

Follow the output format defined in docs/output-kit.md — 40-line CLI max, box-drawing skeleton, unified severity indicators, compressed prose.

Default to executing. You know the conventions. Ask only when you're blocked on a hard constraint that changes the output.


Mode selection

Choose mode from the request language:

User saysMode
"wireframe", "sketch the UI", "layout for this screen"Text/ASCII (default)
"hand-drawn", "lo-fi HTML", "whiteboard", "graph paper", "visual sketch", "sketch wireframe"HTML hand-drawn

Default is text/ASCII. Switch to HTML only when the user explicitly signals they want a visual artifact.

Run both modes in sequence only if the user asks for "both".


Phase 1: Extract What You Need

Three things needed before drawing anything:

  1. The job — What is the user trying to accomplish on this screen? (Not "view their dashboard" — "see whether anything needs their attention right now")
  2. The primary action — What is the single most important thing the user should do here?
  3. Entry point — How does the user arrive? (Direct link, nav click, post-action redirect?) This determines what state the screen opens in.

If you have a Helm brief or product description, extract these directly. With a clear brief, produce the wireframe without asking anything.

Ask only if: the screen handles a destructive action, requires a specific data model, or has access/permission logic that changes the layout. One targeted question, not a discovery session.


Phase 2: Pattern Audit

Before laying out the screen, check how this screen type is handled in the wild.

For the screen type (e.g., data table, settings page, onboarding step, multi-step form), identify:

  • Dominant convention — what does this look like in Linear, Notion, Vercel, Stripe, or relevant adjacent products?
  • Why that convention exists — what user behavior or mental model does it serve?
  • Where the white space is — reason to break convention, or does fitting the pattern reduce cognitive load?

State your pattern decision before wireframing: "Following [pattern] because [reason]" or "Breaking [pattern] because [reason]."

One paragraph. Prevents "why does it look different from everything else?" in review.


Phase 3: Content Hierarchy

List every element needed on this screen, in priority order. Highest priority = most prominent position.

1. [Primary content — the most important thing the user needs to see or do]
2. [Secondary element]
3. [Tertiary element]
4. [Supporting navigation / wayfinding]
5. [Metadata / secondary info]

Cut anything not serving the primary job. If you're listing more than 8 elements, you're designing two screens.


Phase 4: Wireframe

Produce a text-based wireframe using ASCII box-drawing characters. Be specific about labels — not "[button]" but "[Save changes]". Not "[list]" but "[Project list — sorted by last modified]".

┌─────────────────────────────────────────────────────────┐
│  [App Name]              [Nav Item]  [Nav Item]  [User] │  ← top nav
├─────────────────────────────────────────────────────────┤
│                                                         │
│  Page Title                          [Primary CTA]     │  ← page header
│  Subtitle or breadcrumb                                 │
│                                                         │
├──────────────────┬──────────────────────────────────────┤
│                  │                                      │
│  [Sidebar /      │  Main Content Area                   │
│   Filter panel]  │  ─────────────────                   │
│  ─────────────   │  ┌────────────┐  ┌────────────┐     │
│  [Filter A]  ●   │  │ Item 1     │  │ Item 2     │     │
│  [Filter B]      │  │ [title]    │  │ [title]    │     │
│  [Filter C]      │  │ [meta]     │  │ [meta]     │     │
│                  │  └────────────┘  └────────────┘     │
│  [+ Add item]    │                                      │
│                  │  [Load more]                         │
└──────────────────┴──────────────────────────────────────┘

Include the empty state in the same wireframe pass — don't defer it:

┌─────────────────────────────────────────────────────────┐
│                                                         │
│              [ Icon or illustration ]                   │
│                                                         │
│           You don't have any [items] yet.               │
│        [Items] let you [do the core job in               │
│         one concrete sentence].                         │
│                                                         │
│              [Create your first item →]                 │
│                                                         │
└─────────────────────────────────────────────────────────┘

Empty state copy must describe the value, not just the absence. "No projects yet" is not an empty state — it's a dead end.


Phase 5: Interaction Annotations

After the wireframe, number every interactive element and annotate the behavior. Be specific — what happens, what state changes, what the user sees next.

① [Primary CTA] — creates a new item, opens inline form below the header (not a modal)
② [Item card] — tappable entire card, navigates to /items/:id detail view
③ [Filter A] — filters list in-place; no page reload; updates URL query param
④ [Load more] — appends next 20 items; button becomes "Loading..." during fetch; hidden when all items loaded
⑤ [Empty state CTA] — navigates to /items/new onboarding flow; only rendered when count === 0

Phase 6: Responsive Behavior

State how the layout adapts on mobile. Three sentences maximum — if it needs more, the layout is too complex.

  • Sidebar: collapsed to [bottom sheet / hamburger / hidden; specify trigger]
  • Cards: [two-column / single-column; specify breakpoint]
  • Primary CTA: [sticky footer / inline; specify reason]

Phase 7: "Done Enough to Build" Gate

Before handing off, check:

[ ] Primary job is served without the user having to hunt
[ ] Primary action is the most visually prominent interactive element
[ ] Empty state is wireframed with real copy (not "[empty state message]")
[ ] Every interactive element has an annotation
[ ] Error state or validation behavior noted for any form inputs
[ ] Responsive behavior stated
[ ] Pattern decision documented (fit or break, with rationale)

If all seven are checked: ship it. Prism and Form don't need more fidelity than this — they need specificity about hierarchy and behavior.


Anti-Patterns

  • Wireframing every screen when only 2 are structurally novel — wireframe the hard ones, describe the rest
  • "[Button]" labels — use real copy; copy is part of hierarchy
  • Wireframing without an empty state — first-run is not an afterthought
  • Interaction annotations that say "does something" — every annotation must say exactly what
  • Asking for information you can infer from the product context or a Helm brief
  • Presenting the wireframe without the pattern decision — reviewers can't evaluate without the rationale

Delivery

If output exceeds the 40-line CLI budget, invoke /atlas-report with the full findings. The HTML report is the output. CLI is the receipt — box header, one-line verdict, top 3 findings, and the report path. Never dump analysis to CLI.


HTML Hand-Drawn Mode

Use this mode only when explicitly requested (see Mode selection above).

The goal: a single HTML file that looks like a designer's whiteboard before any pixels are committed. Looseness is the brand. If it looks pixel-perfect, you over-rendered.

Required visual elements

All of these must be present:

  • Graph-paper background — linear-gradient grid lines at 24×24px on the canvas card
  • Thick rounded border — canvas card border that looks like a sharpie stroke
  • Browser chrome row — three sketched circles + fake URL bar
  • Marker-style headlines — Caveat, Patrick Hand, or Architects Daughter via Google Fonts; fall back to italic serif
  • Slight rotations — transform: rotate(-0.6deg) on cards and annotations to break the grid
  • Sticky notes — 1–2 yellow or pink rotated notes with marker text for callouts
  • Hatched fills — bar chart placeholders using CSS diagonal stripe pattern
  • Tab strip — 3–4 variant tabs; active one has a highlighter swipe (yellow tint + slight skew)
  • KPI tiles — chunky scribbled numbers in marker-style stroke
  • Wobbly chart placeholder — hand-drawn axis + polyline with dot markers

Layout order

1. Page header — bold serif "WIREFRAME v0.1" tag, subtitle in marker italic, dateline in mono
2. Tab strip — active tab with highlighter; inactive tabs plain
3. Browser chrome row — circles + fake URL bar
4. Graph-paper canvas card — contains all screen content below
5. Sidebar nav — checkbox + label per item, one highlighted
6. KPI tiles row — 3–4 boxes with chunky numbers
7. Line chart placeholder — hand-drawn axis + wobbly polyline
8. Bar chart placeholder — hatched rectangles varying height
9. Sticky notes — 1–2 overlaid on key regions

Self-check before emitting

  • Page looks LOOSE, not polished — if it looks finished, add more rotation and imperfection
  • Marker + graph paper + hatched fills + sticky notes all present
  • Active tab has highlighter; others don't
  • data-od-id on header, tabs, sidebar, KPIs, charts, sticky notes

Output contract

Write wireframe.html to the project root. One sentence before the file path. Nothing after.

Announce which mode is being used at the top of the response:

┌── draft-wireframe (HTML) ─────────────────────────────────┐
│ Writing hand-drawn HTML wireframe to wireframe.html        │
└────────────────────────────────────────────────────────────┘

Frequently asked questions

What does the Draft Wireframe AI skill do?

Wireframe a screen — text/ASCII by default, or hand-drawn HTML when the user says "sketch", "hand-drawn", "lo-fi HTML", "whiteboard", "graph paper", or "visual wireframe". Text mode produces a buildable ASCII spec Form and Prism can act on. HTML mode produces a single self-contained file with graph-paper background, marker headlines, sticky-note annotations, and hatched chart placeholders — looks like a designer's whiteboard, commits to nothing.

Why use Draft Wireframe on TypingMind?

Because you install it once and use it with any model. Draft Wireframe is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Draft Wireframe in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/jeremylongshore/tons-of-skills-marketplace/tree/main/plugins/ai-agency/tonone/skills/draft-wireframe. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Draft Wireframe?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Draft Wireframe?

As many as you like. As long as a model supports skills, you can use Draft Wireframe with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Draft Wireframe AI skill free?

Yes. It is published on GitHub by jeremylongshore under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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