Direct Seedance 3d Animation logo

Direct Seedance 3d Animation

Community
JGRFW
direct-seedance-3d-animation

Plan and prompt a stylized 3D animated short for Seedance 2.0 with stable character identities, environment continuity, causal story beats, shot-specific performance, camera, sound, and clip handoffs. Use when a story needs one 4–15 second generation or a longer multi-clip plan; not for photoreal live action, a single still, or generic prompt polishing.

Overview

PublisherJGRFW
Repositorycomfyui-AICG3D-SKILLS
Skill namedirect-seedance-3d-animation
Stars
119
Forks
22
Bundled files
3
LicenseGPL-3.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 3 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by JGRFW on GitHub. Read the source before you install it.

Installation

Install the Direct Seedance 3d Animation AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/JGRFW/comfyui-AICG3D-SKILLS/tree/main/skills/direct-seedance-3d-animation
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/JGRFW/comfyui-AICG3D-SKILLS.git /tmp/comfyui-AICG3D-SKILLS
mkdir -p .claude/skills
cp -r /tmp/comfyui-AICG3D-SKILLS/skills/direct-seedance-3d-animation .claude/skills/direct-seedance-3d-animation
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Direct Seedance 3d Animation in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Direct Seedance 3d Animation on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Direct Seedance 3d Animation is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Direct Seedance 3D Animation

Turn a story idea into Seedance-native clip prompts. This is a T8-authored companion to the MiniMax repository-bundled 3d-animation-short-generator; use the upstream Skill for its H3 workflow.

Workflow

  1. Lock aspect ratio, total duration, dialogue language, and whether the deliverable is one clip or a multi-clip short.
  2. Write a one-sentence premise and a causal beat spine. The protagonist must cause or respond to each important change.
  3. Define each recurring character with a stable label, two or three identity anchors, wardrobe, silhouette, and emotional baseline.
  4. Define environment anchors and screen geography before camera moves.
  5. Split a long film into clips of at most 15 seconds. Give every clip a visible opening state, change, payoff, and handoff frame/action.
  6. Choose generation assets deliberately: character images for identity, scene images for environment, and videos only for a named action/camera/style role.
  7. Compile each clip with references/template.md, then audit continuity across clips.

Seedance rules

  • Use one compact paragraph for one continuous event; use consecutive 镜头N blocks for multi-event clips.
  • Never put exact per-shot seconds inside a Seedance prompt. Keep assembly timing in the external shot plan.
  • Bind every ambiguous subject to @图片N or a declared video role; never leave an unused reference.
  • Specify performance through gaze, posture, breath, face tension, anticipation, follow-through, and recovery.
  • Use one primary camera behavior per shot and preserve direction across handoffs.
  • Put dialogue in {...}, sound in <...>, and music in (...) only when required.
  • Do not emit H3 fields, H3 labels, [Shot N], or timestamp alignment.

Boundaries

Do not call a paid model or upload assets without a separate request. Do not import this official-companion entry into ComfyUI; the user's node already includes the upstream presets.

Deliver

Return the locked story/identity/environment sheet, clip list, one Seedance prompt per clip, cross-clip handoff notes, and the final continuity audit.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Direct Seedance 3d Animation AI skill do?

Plan and prompt a stylized 3D animated short for Seedance 2.0 with stable character identities, environment continuity, causal story beats, shot-specific performance, camera, sound, and clip handoffs. Use when a story needs one 4–15 second generation or a longer multi-clip plan; not for photoreal live action, a single still, or generic prompt polishing.

Why use Direct Seedance 3d Animation on TypingMind?

Because you install it once and use it with any model. Direct Seedance 3d Animation is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Direct Seedance 3d Animation in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/JGRFW/comfyui-AICG3D-SKILLS/tree/main/skills/direct-seedance-3d-animation. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Direct Seedance 3d Animation?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Direct Seedance 3d Animation?

As many as you like. As long as a model supports skills, you can use Direct Seedance 3d Animation with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Direct Seedance 3d Animation AI skill free?

Yes. It is published on GitHub by JGRFW under the GPL-3.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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