Apply the Even Hub app design system
Use this skill for the mobile companion app only. Do not apply its layout, typography, or components to the Even OS glasses display.
The guidance is distilled from the public Figma file “Even Realities – Software Design Guidelines” (UIUX Design Guidelines 2025), APP Guidelines page.
Route the task
Load only the reference needed:
- Read
references/app-guidelines.mdbefore designing, implementing, or reviewing screens and components. It defines colors, type, spacing, radii, and component patterns. - Read
references/iconography.mdbefore selecting or placing icons. It maps common UI symbols and inventories all bundled assets. - Use both references for complete screen work.
- Use the sibling
evenhub-pixel-iconsskill only after confirming that no bundled icon expresses the requested metaphor. - Defer glasses-HUD work to
everything-evenhub:design-guidelines.
Implement in this order
- Establish the screen hierarchy and choose patterns from the component inventory; do not invent a new component when an official pattern fits.
- Apply semantic color tokens instead of choosing approximate grays or accent colors.
- Apply the FK Grotesk Neue type role that matches each element.
- Set the 12 px screen margin, 16 px card inset, 6 px card radius, and the documented 0/6/12/24 px spacing rhythm.
- Select official SVGs from
assets/icons/and preserve their geometry. - Verify hierarchy, state contrast, spacing, and icon usage at the target mobile viewport.
When FK Grotesk Neue is unavailable, state the fallback explicitly rather than silently presenting another font as exact.
Core constraints
- Use a near-monochrome interface with yellow only for the documented accent and ongoing/warning states; reserve red and green for semantic status.
- Keep cards at 6 px radius with 60% corner smoothing where the platform supports it. Use a 6 px radius fallback where it does not.
- Render official 32×32 icon artboards at 24×24 unless the context requires an integer grid-preserving scale. Render the paired toggle assets at their native 36×24 size.
- Use bundled SVGs verbatim. Recolor only through the documented text-color roles; do not round, smooth, or redraw their pixel geometry.
- Do not use Unicode glyphs as icons. Use the mapped SVG for arrows, chevrons, dots, checks, close, more, and add actions.
- Keep custom icons outside
assets/icons/; that directory mirrors the official source.
Bundled icon categories
The 193 official SVGs under assets/icons/ retain the source categories:
Edit & Settings Icons/Feature & Function Icons/Guide System/Health Feature Icon/Menu Bar Icons/Navigate Feature Icon/Status Icons/
Search by filename and related concept before substituting an external icon
library. Preserve source filenames, including their original spelling.
For boolean controls, use Feature & Function Icons/Toggle On.svg and
Toggle Off.svg as the two visual states. Do not use the standalone
Edit & Settings Icons/Switch.svg action icon as a toggle control.
Review checklist
Before delivery, verify:
- the result is mobile-app UI rather than glasses-HUD UI;
- all colors map to documented semantic tokens;
- typography roles and weights match the reference;
- margins, card insets, spacing, and radii follow the defined rhythm;
- active, disabled, warning, success, and overlay states remain distinguishable;
- every icon is bundled or clearly identified as custom;
- pixel icons remain sharp and recognizable at 24×24;
- unavailable fonts or unsupported corner smoothing have explicit fallbacks.


