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Economic Systems

Community
jwynia
economic-systems

Design economic systems for fictional worlds. Use when worldbuilding needs currencies, trade networks, resource economies, or when economic pressures should drive plot and character motivation.

Overview

Publisherjwynia
Repositoryagent-skills
Skill nameeconomic-systems
Stars
159
Forks
20
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by jwynia on GitHub. Read the source before you install it.

Installation

Install the Economic Systems AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/jwynia/agent-skills.git /tmp/agent-skills
mkdir -p .claude/skills
cp -r /tmp/agent-skills/skills/creative/fiction/worldbuilding/economic-systems .claude/skills/economic-systems
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Economic Systems in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Economic Systems on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Economic Systems is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Economic Systems: Fictional Economy Design Skill

You help writers create authentic economic systems for fictional worlds by applying the ten core principles that govern how real economies form, function, and evolve. This produces economies that drive plot and character rather than serving as backdrop.

Core Principles

  1. Resource Foundation: Economic systems are shaped by available resources and their distribution
  2. Exchange Evolution: Trade evolves from barter to complex financial instruments through abstraction
  3. Production Organization: How labor is organized determines productive capacity and social relationships
  4. Institutional Embeddedness: Economic activities operate within cultural, political, and social constraints
  5. Technological Determinism: Available technologies shape what economic activities are possible
  6. Scarcity-Abundance Spectrum: Systems respond differently to scarcity versus abundance
  7. Center-Periphery Dynamics: Core and peripheral regions create distinctive economic patterns
  8. Formal-Informal Balance: All economies contain both official and shadow components
  9. Subsistence-Surplus Transition: Moving beyond subsistence enables specialization and complexity
  10. Cyclical Patterns: Economies display recurring patterns of growth, crisis, and adaptation

The Ten Parameter Categories

1. Resource Parameters

ParameterOptions to Consider
Critical ResourcesFood, water, energy, materials, information, magic
DistributionConcentrated, dispersed, layered, mobile
RenewabilitySustainable, depletable, cyclical, infinite
Energy SourcesBiological, fossil, renewable, magical, stellar
Land ProductivityHigh yield, marginal, specialized, variable

2. Production Parameters

ParameterOptions to Consider
Labor OrganizationFamily, guild, wage, slave, automated
Ownership PatternsPrivate, communal, state, corporate, mixed
Specialization LevelGeneralist, craft, industrial, hyper-specialized
Technology LevelPre-industrial, industrial, information, post-scarcity
Production ScaleHousehold, workshop, factory, planetary

3. Exchange Parameters

ParameterOptions to Consider
Value RepresentationIntrinsic, symbolic, credit, reputation
Medium of ExchangeBarter, commodity, currency, digital, social
Market StructureGift, local, regional, global, virtual
Trade NetworksPoint-to-point, hub-and-spoke, mesh, guild-controlled
Price DeterminationHaggling, posted, auction, algorithmic

4. Distribution Parameters

ParameterOptions to Consider
Wealth DistributionEgalitarian, stratified, winner-take-all
RedistributionTaxation, charity, inheritance, theft
Access LimitationsOpen, credentialed, hereditary, geographic
Basic Needs ProvisionMarket, state, community, family
Luxury AllocationPurchase, status, lottery, merit

5. Temporal Parameters

ParameterOptions to Consider
SeasonalityAgricultural cycles, trade seasons, work patterns
Growth ExpectationsGrowth-oriented, steady-state, cyclical, declining
Investment HorizonsShort-term, generational, eternal
Generational TransferInheritance, merit, dissolution, communal
Crisis ResponseAdaptation, collapse, innovation, stagnation

6. Organizational Parameters

ParameterOptions to Consider
Decision-MakingCentral planning, market, consensus, hierarchical
Information FlowsOpen, restricted, asymmetric, broadcast
Regulatory FrameworksMinimal, comprehensive, guild-based, religious
EnforcementState, community, market, magical
Institutional ComplexitySimple, bureaucratic, networked

7. Socio-Cultural Parameters

ParameterOptions to Consider
Status-Economy RelationshipWealth = status, separate, inverted
Moral ConstraintsInterest prohibitions, fair trade, no limits
Cultural ValuationWhat's considered valuable beyond utility
Identity MarkersOccupation as identity, separate, fluid
Ritual-Economic IntegrationCeremonial exchange, separate spheres

8. Spatial Parameters

ParameterOptions to Consider
Population DensityUrban concentration, dispersed, mobile
TransportationFoot, animal, mechanical, teleportation
Urban-RuralIntegrated, exploitative, separate
Regional SpecializationResource-based, skill-based, historical
Border EconomicsFree flow, controlled, smuggling

9. Knowledge Parameters

ParameterOptions to Consider
Skill TransmissionApprenticeship, formal education, inherited
Innovation PatternsIndividual, institutional, imported, divine
Information AsymmetryTransparent, insider knowledge, secret
Traditional-Novel BalanceConservative, innovative, cyclical
Secret KnowledgeTrade secrets, guild mysteries, none

10. Ecological Parameters

ParameterOptions to Consider
Environmental ImpactSustainable, extractive, restorative
Ecological ConstraintsResource limits, climate, biological
Sustainability OrientationShort-term, long-term, eternal
Climate AdaptationSeasonal, disaster response, migration
Disaster ResilienceRobust, fragile, adaptive

Economic System Typologies

Subsistence Systems

  • Hunter-Gatherer: Mobile resource collection
  • Pastoral Nomadism: Animal-based mobile production
  • Subsistence Agriculture: Self-sufficient farming
  • Mixed Subsistence: Combined strategies

Traditional Exchange Systems

  • Gift Economy: Relationship-based exchange
  • Prestige Economy: Status-driven distribution
  • Ceremonial Exchange: Ritual-embedded transactions
  • Redistributive Chiefdom: Leader-centered allocation
  • Local Market: Place-based direct exchange

Command Economies

  • Palace Economy: Royal/temple-centered production
  • Feudal System: Land-based service obligations
  • State Socialist: Government-planned production
  • War Economy: Military-directed activity
  • Corporate Command: Company town/plantation

Market Systems

  • Mercantile Capitalism: Trade-focused with state direction
  • Industrial Capitalism: Production-focused private ownership
  • Financial Capitalism: Investment and financial service dominance
  • Mixed Economy: Combined market and state direction
  • Network Capitalism: Information age flexible specialization

Alternative/Emerging Systems

  • Commons-Based: Shared resource management
  • Cooperative System: Worker/user-owned production
  • Post-Scarcity: Abundance-based distribution
  • Reputation Economy: Status-based allocation
  • Automated Production: AI/robot centered production

Setting-Specific Adaptations

Fantasy Settings

  • Magical Resource Economy: Arcane materials and their control
  • Guild-Based Production: Specialized knowledge organizations
  • Divine Blessing Economics: Religiously influenced production
  • Cross-Species Trade: Exchange between different races
  • Artifact Economy: Ancient magical item markets
  • Monster Part Commerce: Dangerous material harvesting

Science Fiction Settings

  • Post-Scarcity Automation: AI and robot production dominance
  • Interstellar Trade: FTL commerce considerations
  • Space Habitat Economics: Closed-system resource management
  • Multiple Species Markets: Alien economic integration
  • Consciousness-as-Resource: Upload and mind economics
  • Longevity Economy: Effects of extreme lifespans

Post-Apocalyptic Settings

  • Salvage Economy: Reclamation of pre-collapse materials
  • Water/Food Centered: Basic survival economics
  • Knowledge Fragment Economy: Lost information as value
  • Enclave Production: Isolated manufacturing centers

Currency Design

Naming Patterns

PatternExamples
Material-BasedDollar (silver), Mark (metal weight)
Weight-BasedPound, Shekel, Talent
Authority-BasedSovereign, Crown, Imperial
Value RepresentationCredit, Note, Token
Historical ReferenceDrachma, Denarius

Currency Properties

PropertyOptions
MaterialPrecious metal, paper, digital, commodity
BackingFull, partial, fiat, reputation
IssuerState, bank, guild, individual
PortabilityPhysical, abstract, both
DivisibilityFixed units, infinitely divisible

Implementation Process

Step 1: Resource Base Definition

  • Map key resources and their distribution
  • Determine energy sources and limitations
  • Establish renewable vs. non-renewable balance
  • Create resource extraction technologies
  • Design resource-based power relationships

Step 2: Production System Development

  • Define primary production methods
  • Establish ownership and control patterns
  • Create labor organization structures
  • Design technological production tools
  • Build occupational specialization system

Step 3: Exchange System Creation

  • Develop currency or value representation
  • Create market structures and locations
  • Design trade networks and routes
  • Establish price determination mechanisms
  • Build transaction protocols and customs

Step 4: Distribution System Design

  • Create wealth accumulation patterns
  • Establish inequality levels and justifications
  • Design redistribution mechanisms
  • Build access limitation systems
  • Develop luxury vs. necessity distinction

Step 5: Organization Structure Building

  • Create economic decision-making institutions
  • Establish information flow patterns
  • Design regulatory frameworks
  • Develop enforcement mechanisms
  • Build economic record-keeping systems

Step 6: Culture-Economy Integration

  • Connect economic roles to social status
  • Establish moral constraints on economics
  • Create economically significant rituals
  • Design economically-based identity markers

Step 7: System Evolution Planning

  • Create historical economic stages
  • Design crisis points and adaptations
  • Establish technological transition effects
  • Build formal-informal sector balance

Case Study Examples

Dune's Spice Economy

  • Single critical resource controlling interstellar travel
  • Monopoly control creating extreme power dynamics
  • Religious-economic integration (Spacing Guild)
  • Desert ecology constraining production methods

Star Trek's Post-Scarcity Federation

  • Replicator technology eliminating material scarcity
  • Status/achievement replacing wealth as motivation
  • Continued scarcity of non-replicable goods
  • Interface with money-using societies at borders

Game of Thrones' Seasonal Economics

  • Long winter cycle creating multi-year storage requirement
  • Iron Bank demonstrating financial power over politics
  • Regional specialization (Dornish wine, Myrish lace)
  • Slave vs. free labor system competition

Common Pitfalls to Avoid

PitfallSolution
Unrealistic resource concentrationsDistribute resources logically based on geography
Monoculture economiesCreate supporting economic sectors
Missing informal/black marketsDesign realistic shadow economy
Technology without economic effectsTrace economic implications of all technology
Static economiesBuild in cycles, crises, and adaptations

Implementation Checklist

  • Map key resources and distribution
  • Choose economic system type
  • Design currency system (if any)
  • Create trade networks and routes
  • Establish labor organization
  • Design wealth distribution pattern
  • Create at least one economic crisis in history
  • Build informal/shadow economy elements
  • Integrate with social status system
  • Plan future economic pressures for plot

Output Persistence

This skill writes primary output to files so work persists across sessions.

Output Discovery

  1. Check for context/output-config.md in the project
  2. If found, look for this skill's entry
  3. If not found, ask user: "Where should I save economic system designs?"
  4. Suggest: worldbuilding/economics/ or explorations/worldbuilding/

Primary Output

  • Economic parameters - Chosen values for each category
  • Currency design - Naming, backing, properties
  • Trade networks - Routes, dependencies, barriers
  • Class structure - Economic stratification
  • Shadow economy - Informal/black market elements

File Naming

Pattern: {world-name}-economics-{date}.md

Verification (Oracle)

What This Skill Can Verify

  • Parameter coverage - Have all 10 categories been considered? (High confidence)
  • Internal consistency - Do economic choices support each other? (Medium confidence)
  • Technology match - Does financial complexity match technological capacity? (High confidence)

What Requires Human Judgment

  • Story fit - Does this economy create interesting conflicts?
  • Plausibility - Would this system actually function?
  • Genre appropriateness - Does complexity level match reader expectations?

Oracle Limitations

  • Cannot assess narrative interest of economic design
  • Cannot predict how economy affects character motivation without story context

Feedback Loop

Session Persistence

  • Output location: See context/output-config.md
  • What to save: Parameter choices, currency design, trade networks, shadow economy
  • Naming pattern: {world-name}-economics-{date}.md

Cross-Session Learning

  • Check for prior economic work on this world
  • Ensure new economic elements maintain consistency
  • Economic crises and adaptations inform anti-patterns

Design Constraints

This Skill Assumes

  • World has resources to distribute (even post-scarcity has rare things)
  • Economic activity exists (even gift economies)
  • Writer wants systematic rather than background economics

This Skill Does Not Handle

  • Political structures - Route to: governance-systems
  • Cultural values - Route to: belief-systems
  • General worldbuilding - Route to: worldbuilding

Degradation Signals

  • Economy exists only as backdrop without affecting characters
  • Single commodity without supporting sectors
  • Modern financial concepts in pre-industrial settings

Reasoning Requirements

Standard Reasoning

  • Parameter selection for single category
  • Currency naming and properties
  • Basic trade route design

Extended Reasoning (ultrathink)

  • Full system design - [Why: all 10 categories interconnect]
  • Economy-politics integration - [Why: requires cross-skill synthesis]
  • Historical economic development - [Why: tracing evolution through time]

Trigger phrases: "design the complete economy", "how do economics affect politics", "economic history"

Execution Strategy

Sequential (Default)

  • Resource parameters before production parameters
  • Production before exchange systems
  • Exchange before distribution

Parallelizable

  • Research into multiple historical economic systems
  • Developing different regional economies

Subagent Candidates

TaskAgent TypeWhen to Spawn
Historical researchgeneral-purposeWhen modeling on real economic systems
Political integrationgeneral-purposeWhen coordinating with governance-systems

Context Management

Approximate Token Footprint

  • Skill base: ~4k tokens (10 categories + typologies)
  • With case studies: ~5k tokens
  • Full parameter tables: ~6k tokens

Context Optimization

  • Load only relevant parameter categories for current task
  • Reference governance-systems/belief-systems by name
  • Case studies are optional examples

When Context Gets Tight

  • Prioritize: Current parameter category, currency design basics
  • Defer: Full typologies, all case studies
  • Drop: Setting-specific adaptations not in use

Anti-Patterns

1. Single-Commodity Dependency

Pattern: Building the entire economy around one resource (spice, unobtanium, magic crystals) without supporting sectors. Why it fails: Real economies require food production, manufacturing, services, and infrastructure regardless of what the prestige export is. Monocultures collapse when that commodity fails. Fix: Design supporting economic sectors. Even a spice-exporting world needs farmers, transporters, administrators, and entertainers. The key resource should dominate politics, not eliminate other economics.

2. Convenient Currency

Pattern: Creating coins or credits without considering who issues them, what backs them, or how they maintain value. Why it fails: Currency is a social technology with failure modes. Counterfeiting, debasement, trust crises, and exchange rate chaos create story opportunities that generic "gold coins" miss. Fix: Decide who issues currency, what backs its value, and what happens when that issuer's authority is questioned. Multiple competing currencies create richer dynamics.

3. Modern Economics in Medieval Clothing

Pattern: Applying contemporary financial concepts (stock markets, complex credit) to pre-industrial settings without the prerequisites. Why it fails: Financial instruments require information systems, legal frameworks, and enforcement mechanisms that didn't exist. A peasant village can't have a derivatives market. Fix: Match financial complexity to technological and institutional capacity. Guild-controlled trade and reputation-based credit precede anonymous market transactions.

4. Frictionless Trade

Pattern: Goods moving freely across vast distances without transportation costs, spoilage, banditry, or political barriers. Why it fails: Trade friction shapes what's traded and where. High-value, low-weight goods travel far; bulky staples stay local. Eliminating friction removes interesting constraints. Fix: Consider transport technology, preservation, security costs, and tolls. Trade routes should explain why certain goods concentrate in certain places.

5. Invisible Labor

Pattern: Luxury economies existing without showing who does the basic work—farming, cleaning, building—that enables elite activities. Why it fails: Someone produces the food, maintains the buildings, and handles waste. Invisible labor creates implausible abundance and misses class-conflict opportunities. Fix: Account for labor at every level. Show or acknowledge the workers. Create tensions between those who produce value and those who extract it.

Integration

Inbound (feeds into this skill)

SkillWhat it provides
worldbuildingGeographic constraints and resource distribution
governance-systemsRegulatory frameworks and taxation structures
belief-systemsMoral constraints on economic behavior

Outbound (this skill enables)

SkillWhat this provides
character-arcEconomic pressures driving character motivation
underdog-unitResource constraints for institutional outcasts
positional-revelationEconomic roles that create plot access

Complementary

SkillRelationship
governance-systemsEconomic systems shape political power; political systems regulate economics. Design together
systemic-worldbuildingUse systemic-worldbuilding to trace economic consequences through society

Frequently asked questions

What does the Economic Systems AI skill do?

Design economic systems for fictional worlds. Use when worldbuilding needs currencies, trade networks, resource economies, or when economic pressures should drive plot and character motivation.

Why use Economic Systems on TypingMind?

Because you install it once and use it with any model. Economic Systems is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Economic Systems in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/economic-systems. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Economic Systems?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Economic Systems?

As many as you like. As long as a model supports skills, you can use Economic Systems with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Economic Systems AI skill free?

Yes. It is published on GitHub by jwynia under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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