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Worldbuilding

Community
jwynia
worldbuilding

Diagnose world-level story problems. This skill should be used when settings feel thin, institutions feel designed rather than evolved, economies don't make sense, or non-human species feel like humans in costume. Keywords: worldbuilding, setting, world, institutions, economy, culture, species, consequences.

Overview

Publisherjwynia
Repositoryagent-skills
Skill nameworldbuilding
Stars
159
Forks
20
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by jwynia on GitHub. Read the source before you install it.

Installation

Install the Worldbuilding AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/jwynia/agent-skills.git /tmp/agent-skills
mkdir -p .claude/skills
cp -r /tmp/agent-skills/skills/creative/fiction/worldbuilding/worldbuilding .claude/skills/worldbuilding
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Worldbuilding in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Worldbuilding on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Worldbuilding is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Worldbuilding: Diagnostic Skill

Diagnose world-level problems in fictional settings. Identify what's missing or unconvincing and recommend specific interventions.

When to Use This Skill

Use this skill when:

  • Setting feels like a painted backdrop
  • Technology/magic hasn't transformed society
  • Institutions feel designed rather than evolved
  • Economy doesn't make sense
  • Cultures lack depth

Do NOT use this skill when:

  • Story problems are character-focused (use character-arc)
  • Plot structure issues (use scene-sequencing)
  • Need to generate worlds from scratch (use systemic-worldbuilding)

Core Principle

Worlds fail when they feel designed rather than evolved.

Good worldbuilding creates the perception that the setting has history, internal logic, and processes that operate independently of the plot.

The World States

W1: Backdrop World

Symptoms: Setting exists but has no independent logic Interventions: systemic-worldbuilding (trace consequences)

W2: World Without Consequences

Symptoms: Technology/magic exists but hasn't transformed society Interventions: Consequence Cascade Analysis

W3: Institutions Without History

Symptoms: Organizations feel designed last week Interventions: Organic Institutional Design

W4: Economy Doesn't Make Sense

Symptoms: Trade exists without supply chains; prices arbitrary Interventions: economic-systems

W5: Belief Systems Are Shallow

Symptoms: Religion is flavor without theological depth Interventions: belief-systems

W6: Culture Without Depth

Symptoms: Traditions feel random; surface-level aesthetic Interventions: memetic-depth

W7: Flat Non-Humans

Symptoms: Aliens/species are humans in costume Interventions: conlang, alien-sensory frameworks

W7.5: Language Feels Generic

Symptoms: Names sound like English; no linguistic texture Interventions: conlang, language-evolution

Consequence Cascade

Apply to any major speculative element:

Initial Element
├── 1st Order: Direct practical effects
│   ├── Who gains immediate advantage?
│   ├── What becomes obsolete?
│   └── Technical limitations?
├── 2nd Order: Systemic adaptations
│   ├── How do economic structures adapt?
│   ├── How do power structures respond?
│   └── What resistance movements arise?
└── 3rd Order: Cultural evolution
    ├── What new language emerges?
    ├── What ethical questions arise?
    └── What becomes normalized?

Key Diagnostic Questions

For Technology/Magic

  • What's your initial divergence from our world?
  • Who gains power? What becomes obsolete?
  • How would the powerful try to control this?

For Institutions

  • When was this organization founded?
  • What crises has it survived?
  • What are its internal contradictions?

For Economics

  • What's the fundamental scarcity?
  • How is value determined?
  • What's the underground economy?

For Belief Systems

  • What explains existence?
  • How do beliefs affect daily decisions?
  • What are the schisms and debates?

Common Anti-Patterns

The Monoculture

One unified culture for entire planets/species. Fix: Add regional variation, class differences, schisms.

The Convenient Technology

Technology exists when plot needs it. Fix: Trace consequence cascade.

The Static History

World unchanged for centuries. Fix: Add recent disruptions, reforms in progress.

The Evil Empire

Antagonist nation uniformly evil. Fix: Add internal debates, ordinary people.

The Rubber Forehead Alien

Non-humans with minor cosmetic differences. Fix: Start with biology, trace to cognition, trace to culture.

Depth vs Breadth

Go Deep When:

  • Element is central to plot
  • Element will be examined closely
  • Element creates ongoing conflict

Stay Shallow When:

  • Element is background detail
  • POV character wouldn't know depth
  • Mystery is more interesting

Related Skills

  • systemic-worldbuilding - Build worlds from initial divergence
  • belief-systems - Deep theological design
  • economic-systems - Economic logic
  • governance-systems - Political structures
  • conlang - Language design
  • settlement-design - Cities and geography

Frequently asked questions

What does the Worldbuilding AI skill do?

Diagnose world-level story problems. This skill should be used when settings feel thin, institutions feel designed rather than evolved, economies don't make sense, or non-human species feel like humans in costume. Keywords: worldbuilding, setting, world, institutions, economy, culture, species, consequences.

Why use Worldbuilding on TypingMind?

Because you install it once and use it with any model. Worldbuilding is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Worldbuilding in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/worldbuilding/worldbuilding. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Worldbuilding?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Worldbuilding?

As many as you like. As long as a model supports skills, you can use Worldbuilding with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Worldbuilding AI skill free?

Yes. It is published on GitHub by jwynia under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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