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Multi Game Codes Hub

Community
kennyzir
multi-game-codes-hub

Generate a Next.js Roblox codes page from validated JSON using a reusable TSX template. Use when creating or regenerating a single game's active/expired codes page with metadata, copy controls, optional supplied redemption/FAQ content, and breadcrumb schema.

Overview

Publisherkennyzir
Repository7deer_skills
Skill namemulti-game-codes-hub
Stars
329
Forks
143
Bundled files
9
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 9 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by kennyzir on GitHub. Read the source before you install it.

Installation

Install the Multi Game Codes Hub AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/kennyzir/7deer_skills/tree/main/multi-game-codes-hub
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/kennyzir/7deer_skills.git /tmp/7deer_skills
mkdir -p .claude/skills
cp -r /tmp/7deer_skills/multi-game-codes-hub .claude/skills/multi-game-codes-hub
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Multi Game Codes Hub in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Multi Game Codes Hub on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Multi Game Codes Hub is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Multi-Game Codes Hub

Generate one Next.js codes page from explicit game data. The included generator renders a TSX template; it does not discover, monitor, translate, or validate codes against Roblox.

Implemented resources

The generated template imports @/components/CopyButton; copy the included component into that alias or change the import for the target project.

Input contract

json
{
  "gameName": "Your Bizarre Adventure",
  "gameSlug": "yba",
  "baseUrl": "https://example.com",
  "activeCodes": [
    {
      "code": "CODE123",
      "reward": "50 Spins",
      "expiryDate": "2026-04-30",
      "conditions": "Optional"
    }
  ],
  "expiredCodes": [
    {
      "code": "OLDCODE",
      "reward": "25 Spins"
    }
  ],
  "redemptionSteps": [
    "Open the game's menu.",
    "Enter a supplied code in the code field."
  ],
  "faq": [
    {
      "question": "Where is the code field?",
      "answer": "The supplied source says it is in the game menu."
    }
  ]
}

Required top-level fields:

  • gameName: non-empty string.
  • gameSlug: lowercase letters/digits separated by single hyphens.
  • baseUrl: absolute HTTP(S) site URL without credentials, query, or fragment. A trailing slash is normalized away.

Optional top-level fields:

  • activeCodes and expiredCodes: arrays; each entry supports only code, reward, expiryDate, and conditions. code and reward are required non-empty strings.
  • redemptionSteps: array of non-empty strings. The section is omitted when the array is absent or empty.
  • faq: array of objects containing only non-empty question and answer strings. The FAQ section and FAQ schema are omitted when absent or empty.

Unknown top-level, code-entry, or FAQ-entry fields are errors; the generator never silently ignores input.

baseUrl drives canonical and breadcrumb URLs. Never reuse an example domain for a real site.

Generate a page

From the Skill directory:

bash
python3 resources/generate_code_page.py \
  --input resources/examples/yba_codes.json \
  --output /tmp/yba-codes-page.tsx

The default template is resolved relative to this Skill, so the command also works when the script is invoked from another current working directory. --input, --output, and an explicitly supplied --template retain normal CLI semantics: relative paths resolve from the caller's current directory and absolute paths remain absolute.

To use a custom template:

bash
python3 resources/generate_code_page.py \
  --input ./game.json \
  --output ./page.tsx \
  --template ./custom-codes-page.tsx

Generation uses the current UTC month, year, and date. It fails before writing output if the JSON is invalid, required values are missing, URLs are invalid, or any {{templateVariable}} remains unresolved.

Template variables

  • {{gameNameJson}}
  • {{gameSlugJson}}
  • {{baseUrlJson}}
  • {{rewardsJson}}
  • {{activeCodesData}}
  • {{expiredCodesData}}
  • {{redemptionStepsData}}
  • {{faqItemsData}}
  • {{generatedDateJson}}
  • {{currentMonthJson}}
  • {{currentYearJson}}
  • {{redemptionSection}}
  • {{faqSchemaDefinition}}
  • {{faqSchemaScript}}
  • {{faqSection}}

Verification

After generation:

  1. Confirm the output contains the target baseUrl and no unrelated domain.
  2. Confirm no {{...}} placeholder remains.
  3. Copy or adapt the required component imports.
  4. Run the target Next.js project's typecheck, lint, and build.
  5. Review codes and any supplied redemption/FAQ content against a cited primary source; the generator does not verify factual accuracy.

Roadmap and boundaries

Discord/Twitter monitoring, automatic code validity checks, automatic expiry updates, multilingual generation, community submissions, and deployment automation are not implemented. Treat them as roadmap items only; do not invoke nonexistent scripts such as discord_code_monitor.py, code_validator.py, update_codes.py, or generate_multilingual.py.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Multi Game Codes Hub AI skill do?

Generate a Next.js Roblox codes page from validated JSON using a reusable TSX template. Use when creating or regenerating a single game's active/expired codes page with metadata, copy controls, optional supplied redemption/FAQ content, and breadcrumb schema.

Why use Multi Game Codes Hub on TypingMind?

Because you install it once and use it with any model. Multi Game Codes Hub is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Multi Game Codes Hub in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/kennyzir/7deer_skills/tree/main/multi-game-codes-hub. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Multi Game Codes Hub?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Multi Game Codes Hub?

As many as you like. As long as a model supports skills, you can use Multi Game Codes Hub with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Multi Game Codes Hub AI skill free?

Yes. It is published on GitHub by kennyzir under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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