Crane Shot Camera Animation
Camera begins at a low angle looking up at the product, then smoothly rises to reveal the full product from above. Creates a dramatic unveiling effect.
When to Use
- User wants a "reveal" or "unveil" shot
- User says "crane", "rise up", "low to high", "dramatic reveal"
- Product on a pedestal or platform
Parameters
| Parameter | Default | Description |
|---|---|---|
duration | 5 | Video length in seconds |
fps | 24 | Frames per second |
start_height | -0.2 | Starting height (below product level) |
end_height | 3.5 | Ending height (above product) |
start_distance | 3.0 | Starting distance |
end_distance | 4.0 | Ending distance (pulls back as it rises) |
Flow
Step 1: Set Up Camera
pythonimport bpy, math bpy.ops.object.empty_add(type='PLAIN_AXES', location=(0, 0, 0.05)) tgt = bpy.context.active_object tgt.name = 'CraneTarget' bpy.ops.object.camera_add(location=(1.0, -START_DISTANCE, START_HEIGHT)) cam = bpy.context.active_object cam.name = 'CraneCam' cam.data.lens = 45 trk = cam.constraints.new(type='TRACK_TO') trk.target = tgt trk.track_axis = 'TRACK_NEGATIVE_Z' trk.up_axis = 'UP_Y' bpy.context.scene.camera = cam
Step 2: Animate Crane Movement
pythonTOTAL_FRAMES = DURATION * FPS scene = bpy.context.scene scene.frame_start = 1 scene.frame_end = TOTAL_FRAMES scene.render.fps = FPS # Start low cam.location = (1.0, -START_DISTANCE, START_HEIGHT) cam.keyframe_insert(data_path='location', frame=1) cam.data.lens = 45 cam.data.keyframe_insert(data_path='lens', frame=1) # Rise up and pull back cam.location = (1.5, -END_DISTANCE, END_HEIGHT) cam.keyframe_insert(data_path='location', frame=TOTAL_FRAMES) cam.data.lens = 35 cam.data.keyframe_insert(data_path='lens', frame=TOTAL_FRAMES) # BEZIER for smooth crane motion
Step 3: Render + Encode
Same pipeline — Cycles, PNG sequence, ffmpeg ProRes 4444.
bashffmpeg -y -framerate 24 \ -i "~/Desktop/Blender Videos/crane_frames/%04d.png" \ -c:v prores_ks -profile:v 4444 -pix_fmt yuva444p10le \ "~/Desktop/Blender Videos/crane_shot.mov"


