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Polyhaven Scene Builder

Community
kevinbadi
polyhaven-scene-builder

Build complete product scenes using PolyHaven assets — HDRI environment, textured ground/pedestal, and optional props from the 3D model library. Trigger when asked to build a product scene, create a showcase setup, add a pedestal, or compose a product shot.

Overview

Publisherkevinbadi
Repositoryblender-skills
Skill namepolyhaven-scene-builder
Stars
215
Forks
24
Bundled files
1
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by kevinbadi on GitHub. Read the source before you install it.

Installation

Install the Polyhaven Scene Builder AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/kevinbadi/blender-skills/tree/main/polyhaven-scene-builder
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/kevinbadi/blender-skills.git /tmp/blender-skills
mkdir -p .claude/skills
cp -r /tmp/blender-skills/polyhaven-scene-builder .claude/skills/polyhaven-scene-builder
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Polyhaven Scene Builder in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Polyhaven Scene Builder on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Polyhaven Scene Builder is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

PolyHaven Scene Builder

Builds a full product photography scene around your 3D model: HDRI environment, textured ground plane or pedestal, and optional prop models from PolyHaven's free library.

How to Run

bash
node polyhaven-scene-builder/scripts/polyhaven-scene-builder.js --hdri studio_small_09 --ground marble_01 --pedestal
node polyhaven-scene-builder/scripts/polyhaven-scene-builder.js --hdri royal_esplanade --ground wood_cabinet_worn_long --props "potted_plant_04"
node polyhaven-scene-builder/scripts/polyhaven-scene-builder.js --preset showroom

Options

OptionDescriptionDefault
--hdriPolyHaven HDRI asset IDstudio_small_09
--groundPolyHaven texture for groundnone
--pedestalAdd a cylindrical pedestal under the productfalse
--pedestal-textureTexture for the pedestalsame as ground
--propsComma-separated PolyHaven model IDs to addnone
--resolutionAsset resolution: 1k, 2k, 4k2k
--presetQuick preset: showroom, outdoor, minimal, dramaticnone
--portBlender MCP port9876

Presets

  • showroom — studio_small_09 HDRI + marble ground + pedestal
  • outdoor — kloppenheim_06_puresky HDRI + concrete ground
  • minimal — studio_small_03 HDRI + no ground (floating product)
  • dramatic — industrial_sunset_02_puresky HDRI + dark concrete + pedestal

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Polyhaven Scene Builder AI skill do?

Build complete product scenes using PolyHaven assets — HDRI environment, textured ground/pedestal, and optional props from the 3D model library. Trigger when asked to build a product scene, create a showcase setup, add a pedestal, or compose a product shot.

Why use Polyhaven Scene Builder on TypingMind?

Because you install it once and use it with any model. Polyhaven Scene Builder is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Polyhaven Scene Builder in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/kevinbadi/blender-skills/tree/main/polyhaven-scene-builder. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Polyhaven Scene Builder?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Polyhaven Scene Builder?

As many as you like. As long as a model supports skills, you can use Polyhaven Scene Builder with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Polyhaven Scene Builder AI skill free?

It is published on GitHub by kevinbadi. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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