Ue Uds Simulation logo

Ue Uds Simulation

Community
kevinpbuckley
ue-uds-simulation

Use Ultra Dynamic Sky's real-world astronomical simulation — Simulate Real Sun, Simulate Real Moon, Simulate Real Stars; latitude/longitude/time zone setup; North Yaw; daylight savings; city presets; the simulation date; Simulation Speed; and Use System Time (sync with the OS clock). Use any time the user mentions real-world sun position, latitude/longitude, city presets, accurate sunrise/sunset times for a real location, real star map, real moon phases matching a date, North direction in the level, daylight savings handling, or syncing in-game time to the player's actual system clock.

Overview

Publisherkevinpbuckley
Repositoryunreal-engine-skills
Skill nameue-uds-simulation
Stars
89
Forks
9
Bundled files
Instructions only
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by kevinpbuckley on GitHub. Read the source before you install it.

Installation

Install the Ue Uds Simulation AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/kevinpbuckley/unreal-engine-skills/tree/master/skills/ultra-dynamic-sky/ue-uds-simulation
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/kevinpbuckley/unreal-engine-skills.git /tmp/unreal-engine-skills
mkdir -p .claude/skills
cp -r /tmp/unreal-engine-skills/skills/ultra-dynamic-sky/ue-uds-simulation .claude/skills/ue-uds-simulation
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Ue Uds Simulation in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Ue Uds Simulation on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Ue Uds Simulation is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

UDS astronomical simulation

UDS can position the sun, moon, and stars using real-world coordinates and dates instead of the simple yaw/pitch/offset settings. Three independent toggles + a location/date block + an OS-clock sync. All settings live in the Simulation category.

ToggleOverridesNotes
Simulate Real SunSun Yaw / Pitch / Vertical OffsetManually Position Sun Target still takes priority
Simulate Real MoonMoon Yaw / Pitch / Vertical Offset / Moon PhasePhase is driven by simulated date
Simulate Real StarsDefault tiling stars texture → 360° star mapBoth textures exposed in Stars category

When to use this skill

  • Need sunrise/sunset times accurate for a real location and date.
  • Setting the sky for a specific city — Tokyo at noon on Aug 3rd, etc.
  • Star positions matching real constellations.
  • Moon phases matching a real date.
  • Time of Day should reflect the player's actual wall-clock time.
  • Defining what "north" means in the level (level rotation vs world rotation).

Location setup

SettingNotes
LatitudeDegrees N/S
LongitudeDegrees E/W
Time ZoneUTC offset. Critical — wrong time zone offsets sun position by hours, because Time of Day is interpreted as local time at this location.
North YawWhat world-space direction = north. Default: north is +X. Degrees, clockwise.

City presets

A city preset applies latitude, longitude, time zone, and daylight savings in one step. The fastest path for "set the sky correctly for City X."

Date

SettingEffect
Year, Month, DaySimulation date
Date auto-incrementAt runtime, increments forward every night at midnight

For setting date from code, Set Date and Time and Get Date Time handle Date Time structs — see ue-uds-time.

Time speed with simulation on

When Simulate Real Sun is on, Day Length and Night Length are ignored. Instead:

VariableMeaning
Simulation SpeedScales runtime time progression. 1 = roughly real time (one real day per one real day)

Daylight savings time

DST options in the Simulation category. When enabled, Time of Day is interpreted with DST applied within the DST start/end times set in the advanced dropdown of the Simulation category.

Use System Time

Use System Time (Simulation category) sets Time of Day and date values from the system clock's UTC time, offset by Time Zone.

This works without enabling the rest of the simulation features — you can use it solely to keep in-game time matching the player's wall clock, without simulating real sun positions.

Simulation accuracy

The complete astronomical algorithms are too expensive in blueprint math, so UDS uses approximations.

BodyTypical accuracyCaveat
SunWithin fractions of a degree; worst case ~1° offLeaves out Earth orbit eccentricity, Earth shape irregularity. Sufficient for almost all practical applications.
MoonCalibrated using moon's position in 2017Generally accurate for dates within several decades. Moon appears in correct constellation with correct phase.

If you find edge cases where deviation is worse, that's expected — it's an approximation.

Interaction with other features

Other systemInteraction
Manually Position Sun/Moon TargetTakes priority over simulation
Dusk Time / Dawn Time (Basic Controls)Ignored when Simulate Real Sun is on — simulation determines horizon-crossing times
Animate Time of DayStill works — uses Simulation Speed instead of Day Length / Night Length

Runtime / Blueprint control

The simulation toggles, location, date, and DST are mostly static properties. After runtime changes, call Static Properties - Simulation (or Hard Reset Cache for full refresh) so they apply immediately instead of waiting for the next cache cycle.

Time of Day and the date variables remain settable directly per the standard runtime time-control functions in ue-uds-time; the simulation interprets them according to the configured location/DST.

Gotchas

  • Sun in wrong position for the location — check Time Zone. Most common error is leaving Time Zone default while changing latitude/longitude.
  • Sun position settings ignored — that's by design when Simulate Real Sun is on. Disable it to use Yaw/Pitch/Vertical Offset again.
  • Dusk Time / Dawn Time having no effect — the simulation overrides them.
  • Cycle speed feels wrong despite Day Length / Night Length — Simulate Real Sun uses Simulation Speed instead.
  • Moon phase wrong — Simulate Real Moon controls phase from the simulated date. To set phase manually, disable Simulate Real Moon.
  • Stars look like a low-res repeating texture — Simulate Real Stars is off (default uses Tiling Stars). Enable it for the 360 star map.
  • Wrong moon position for a 2050+ date — moon accuracy is calibrated for 2017; expect drift across many decades. Sun is fine.
  • North isn't where you expect — North Yaw rotates the simulation. Default has north = +X.

References & source material

Docs (Ultra Dynamic Sky 9.5):

Related skills: ue-uds-time, ue-uds-sun-moon-stars, ue-uds-setup-and-modes.

Frequently asked questions

What does the Ue Uds Simulation AI skill do?

Use Ultra Dynamic Sky's real-world astronomical simulation — Simulate Real Sun, Simulate Real Moon, Simulate Real Stars; latitude/longitude/time zone setup; North Yaw; daylight savings; city presets; the simulation date; Simulation Speed; and Use System Time (sync with the OS clock). Use any time the user mentions real-world sun position, latitude/longitude, city presets, accurate sunrise/sunset times for a real location, real star map, real moon phases matching a date, North direction in the level, daylight savings handling, or syncing in-game time to the player's actual system clock.

Why use Ue Uds Simulation on TypingMind?

Because you install it once and use it with any model. Ue Uds Simulation is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Ue Uds Simulation in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/kevinpbuckley/unreal-engine-skills/tree/master/skills/ultra-dynamic-sky/ue-uds-simulation. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Ue Uds Simulation?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Ue Uds Simulation?

As many as you like. As long as a model supports skills, you can use Ue Uds Simulation with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Ue Uds Simulation AI skill free?

It is published on GitHub by kevinpbuckley. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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