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Industrial Brutalist Ui

CommunityPopular
Leonxlnx
industrial-brutalist-ui

Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.

Overview

PublisherLeonxlnx
Repositorytaste-skill
Skill nameindustrial-brutalist-ui
Stars
88K
Forks
6K
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by Leonxlnx on GitHub. Read the source before you install it.

Installation

Install the Industrial Brutalist Ui AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/Leonxlnx/taste-skill.git /tmp/taste-skill
mkdir -p .claude/skills
cp -r /tmp/taste-skill/skills/brutalist-skill .claude/skills/industrial-brutalist-ui
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Industrial Brutalist Ui in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Industrial Brutalist Ui on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Industrial Brutalist Ui is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

SKILL: Industrial Brutalism & Tactical Telemetry UI

1. Skill Meta

Name: Industrial Brutalism & Tactical Telemetry Interface Engineering Description: Advanced proficiency in architecting web interfaces that synthesize mid-century Swiss Typographic design, industrial manufacturing manuals, and retro-futuristic aerospace/military terminal interfaces. This discipline requires absolute mastery over rigid modular grids, extreme typographic scale contrast, purely utilitarian color palettes, and the programmatic simulation of analog degradation (halftones, CRT scanlines, bitmap dithering). The objective is to construct digital environments that project raw functionality, mechanical precision, and high data density, deliberately discarding conventional consumer UI patterns.

2. Visual Archetypes

The design system operates by merging two distinct but highly compatible visual paradigms. Pick ONE per project and commit to it. Do not alternate or mix both modes within the same interface.

2.1 Swiss Industrial Print

Derived from 1960s corporate identity systems and heavy machinery blueprints.

  • Characteristics: High-contrast light modes (newsprint/off-white substrates). Reliance on monolithic, heavy sans-serif typography. Unforgiving structural grids outlined by visible dividing lines. Aggressive, asymmetric use of negative space punctuated by oversized, viewport-bleeding numerals or letterforms. Heavy use of primary red as an alert/accent color.

2.2 Tactical Telemetry & CRT Terminal

Derived from classified military databases, legacy mainframes, and aerospace Heads-Up Displays (HUDs).

  • Characteristics: Dark mode exclusivity. High-density tabular data presentation. Absolute dominance of monospaced typography. Integration of technical framing devices (ASCII brackets, crosshairs). Application of simulated hardware limitations (phosphor glow, scanlines, low bit-depth rendering).

3. Typographic Architecture

Typography is the primary structural and decorative infrastructure. Imagery is secondary. The system demands extreme variance in scale, weight, and spacing.

3.1 Macro-Typography (Structural Headers)

  • Classification: Neo-Grotesque / Heavy Sans-Serif.
  • Optimal Web Fonts: Neue Haas Grotesk (Black), Inter (Extra Bold/Black), Archivo Black, Roboto Flex (Heavy), Monument Extended.
  • Implementation Parameters:
    • Scale: Deployed at massive scales using fluid typography (e.g., clamp(4rem, 10vw, 15rem)).
    • Tracking (Letter-spacing): Extremely tight, often negative (-0.03em to -0.06em), forcing glyphs to form solid architectural blocks.
    • Leading (Line-height): Highly compressed (0.85 to 0.95).
    • Casing: Exclusively uppercase for structural impact.

3.2 Micro-Typography (Data & Telemetry)

  • Classification: Monospace / Technical Sans.
  • Optimal Web Fonts: JetBrains Mono, IBM Plex Mono, Space Mono, VT323, Courier Prime.
  • Implementation Parameters:
    • Scale: Fixed and small (10px to 14px / 0.7rem to 0.875rem).
    • Tracking: Generous (0.05em to 0.1em) to simulate mechanical typewriter spacing or terminal matrices.
    • Leading: Standard to tight (1.2 to 1.4).
    • Casing: Exclusively uppercase. Used for all metadata, navigation, unit IDs, and coordinates.

3.3 Textural Contrast (Artistic Disruption)

  • Classification: High-Contrast Serif.
  • Optimal Web Fonts: Playfair Display, EB Garamond, Times New Roman.
  • Implementation Parameters: Used exceedingly sparingly. Must be subjected to heavy post-processing (halftone filters, 1-bit dithering) to degrade vector perfection and create textural juxtaposition against the clean sans-serifs.

4. Color System

The color architecture is uncompromising. Gradients, soft drop shadows, and modern translucency are strictly prohibited. Colors simulate physical media or primitive emissive displays.

CRITICAL: Choose ONE substrate palette per project and use it consistently. Never mix light and dark substrates within the same interface.

If Swiss Industrial Print (Light):

  • Background: #F4F4F0 or #EAE8E3 (Matte, unbleached documentation paper).
  • Foreground: #050505 to #111111 (Carbon Ink).
  • Accent: #E61919 or #FF2A2A (Aviation/Hazard Red). This is the ONLY accent color. Used for strike-throughs, thick structural dividing lines, or vital data highlights.

If Tactical Telemetry (Dark):

  • Background: #0A0A0A or #121212 (Deactivated CRT. Avoid pure #000000).
  • Foreground: #EAEAEA (White phosphor). This is the primary text color.
  • Accent: #E61919 or #FF2A2A (Aviation/Hazard Red). Same red, same rules.
  • Terminal Green (#4AF626): Optional. Use ONLY for a single specific UI element (e.g., one status indicator or one data readout) — never as a general text color. If it doesn't serve a clear purpose, omit it entirely.

5. Layout and Spatial Engineering

The layout must appear mathematically engineered. It rejects conventional web padding in favor of visible compartmentalization.

  • The Blueprint Grid: Strict adherence to CSS Grid architectures. Elements do not float; they are anchored precisely to grid tracks and intersections.
  • Visible Compartmentalization: Extensive utilization of solid borders (1px or 2px solid) to delineate distinct zones of information. Horizontal rules (<hr>) frequently span the entire container width to segregate operational units.
  • Bimodal Density: Layouts oscillate between extreme data density (tightly packed monospace metadata clustered together) and vast expanses of calculated negative space framing macro-typography.
  • Geometry: Absolute rejection of border-radius. All corners must be exactly 90 degrees to enforce mechanical rigidity.

6. UI Components and Symbology

Standard web UI conventions are replaced with utilitarian, industrial graphic elements.

  • Syntax Decoration: Utilization of ASCII characters to frame data points.
    • Framing: [ DELIVERY SYSTEMS ], < RE-IND >
    • Directional: >>>, ///, \\\\
  • Industrial Markers: Prominent integration of registration (®), copyright (©), and trademark () symbols functioning as structural geometric elements rather than legal text.
  • Technical Assets: Integration of crosshairs (+) at grid intersections, repeating vertical lines (barcodes), thick horizontal warning stripes, and randomized string data (e.g., REV 2.6, UNIT / D-01) to simulate active mechanical processes.

7. Textural and Post-Processing Effects

To prevent the design from appearing purely digital, simulated analog degradation is engineered into the frontend via CSS and SVG filters.

  • Halftone and 1-Bit Dithering: Transforming continuous-tone images or large serif typography into dot-matrix patterns. Achieved via pre-processing or CSS mix-blend-mode: multiply overlays combined with SVG radial dot patterns.
  • CRT Scanlines: For terminal interfaces, applying a repeating-linear-gradient to the background to simulate horizontal electron beam sweeps (e.g., repeating-linear-gradient(0deg, transparent, transparent 2px, rgba(0,0,0,0.1) 2px, rgba(0,0,0,0.1) 4px)).
  • Mechanical Noise: A global, low-opacity SVG static/noise filter applied to the DOM root to introduce a unified physical grain across both dark and light modes.

8. Web Engineering Directives

  1. Grid Determinism: Utilize display: grid; gap: 1px; with contrasting parent/child background colors to generate mathematically perfect, razor-thin dividing lines without complex border declarations.
  2. Semantic Rigidity: Construct the DOM using precise semantic tags (<data>, <samp>, <kbd>, <output>, <dl>) to accurately reflect the technical nature of the telemetry.
  3. Typography Clamping: Implement CSS clamp() functions exclusively for macro-typography to ensure massive text scales aggressively while maintaining structural integrity across viewports.

Frequently asked questions

What does the Industrial Brutalist Ui AI skill do?

Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.

Why use Industrial Brutalist Ui on TypingMind?

Because you install it once and use it with any model. Industrial Brutalist Ui is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Industrial Brutalist Ui in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/Leonxlnx/taste-skill/tree/main/skills/brutalist-skill. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Industrial Brutalist Ui?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Industrial Brutalist Ui?

As many as you like. As long as a model supports skills, you can use Industrial Brutalist Ui with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Industrial Brutalist Ui AI skill free?

Yes. It is published on GitHub by Leonxlnx under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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