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Generating Mod Envs

OrganizationPopular
letta-ai
generating-mod-envs

Generates and reviews mod learning env JSON files for Letta Code local mods. Use when asked to teach, learn, or optimize a mod behavior; create, draft, validate, improve, or explain envs for `/mods learn --env`; or design evaluation scenarios, memory fixtures, requiredResultMarkers, requiredTraceMarkers, negative controls, and candidate diversity hints.

Overview

Publisherletta-ai
Repositoryletta-code
Skill namegenerating-mod-envs
Stars
3.4K
Forks
411
Bundled files
2
LicenseApache-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 2 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by letta-ai on GitHub. Read the source before you install it.

Installation

Install the Generating Mod Envs AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/letta-ai/letta-code.git /tmp/letta-code
mkdir -p .claude/skills
cp -r /tmp/letta-code/src/skills/builtin/generating-mod-envs .claude/skills/generating-mod-envs
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Generating Mod Envs in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Generating Mod Envs on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Generating Mod Envs is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Generating mod learning envs

Use this skill to create JSON envs consumed by /mods learn --env=<path> or bun scripts/mod-learning/learn-mod.ts --env <path>. An env describes the mod behavior to learn and the scenario-suite eval used to score candidates.

Workflow

  1. Define the behavior and eval before writing JSON.
    • What should the mod do? Tool, turn event, tool event, provider, command, status, etc.
    • What would a placebo/no-op mod fail?
    • What unique sentinel strings make success unambiguous?
  2. Choose a path:
    • Repo example: docs/examples/mods/learning/<slug>.env.json
    • Local/private: any user-requested path
  3. Draft strict JSON. Start from assets/mod-learning-env.template.json if useful. No comments or trailing commas.
  4. Prefer evaluation.scenarios with at least:
    • happy path
    • discrimination/exact-target path
    • negative control
  5. Validate:
bash
bun src/skills/builtin/generating-mod-envs/scripts/validate-mod-env.ts path/to/env.json

If this skill is installed outside the source tree, run the same script from this skill directory: scripts/validate-mod-env.ts.

  1. If asked to run it:
text
/mods learn --env=path/to/env.json --model=auto --backend=api --out=/tmp/<slug>-learn

The raw scripts/mod-learning/learn-mod.ts dev script detaches by default. Add --foreground only when a blocking pass/fail exit code is needed.

Use single-line --flag=value commands for TUI instructions.

Env shape

Required top-level fields:

  • name: human display name.
  • slug: stable kebab-case run/candidate slug.
  • objective: one-paragraph target for the generation agent.
  • requirements: concrete pass/fail behavior constraints.
  • evaluation: either a single prompt eval or a scenario suite.

Common optional fields:

  • targetModName: display metadata for the intended mod filename. The harness still chooses the candidate filename from slug unless --candidate-file-name is passed.
  • candidateDiversityHints: strategies assigned across multi-candidate runs.
  • modApiHints: concise API reminders that prevent bad generated code.
  • examples: small input/expected demos for the generation prompt.

Evaluation fields:

  • evaluation.outputFormat: use stream-json when checking trace markers.
  • evaluation.timeoutMs, evaluation.maxTurns: per-scenario defaults.
  • evaluation.memoryFiles: files seeded under eval $MEMORY_DIR.
  • evaluation.scenarios[]: scenario-specific overrides and fixtures.
  • In scenario-suite envs, do not add a top-level evaluation.prompt unless that prompt must run for every scenario. Assertion-only scenarios should have assertions and no prompt; only scenarios that require model behavior should define scenario.prompt.
  • requiredResultMarkers: literal strings required in the final answer.
  • requiredTraceMarkers: literal strings required in raw stdout/stderr.
  • forbiddenResultMarkers: final-answer strings that fail the run.
  • forbiddenTraceMarkers: raw trace strings that fail the run.

Quality rules

  • Design the eval first. A useful env distinguishes success from a no-op mod.
  • Use unique sentinels, e.g. MY-MOD-CANARY-OK, not common phrases.
  • Seed memoryFiles rather than depending on real user memory or repo files.
  • Include negative controls for non-use. If behavior should be conditional, verify it stays silent when not triggered.
  • Include discrimination scenarios when paths, IDs, or sources matter. Put a tempting wrong sentinel in an irrelevant fixture and forbid it in the final answer.
  • Put load failures in forbiddenTraceMarkers, usually:
    • [mods] failed to load
    • [extensions] failed to load
    • loaded 0 mod(s)
    • loaded 0 extension(s)
  • For eval-facing tools, require requiresApproval: false, parallelSafe: true, and a strict no-argument schema when applicable.
  • Avoid over-brittle trace markers. Prefer stable substrings like the tool name plus "message_type":"tool_return_message".
  • Keep requirements behavioral; put fragile implementation details in modApiHints only when needed.

Minimal scenario-suite example

json
{
  "name": "Hello tool mod learner demo",
  "slug": "hello-tool",
  "objective": "Learn a trusted local mod that registers a read-only hello_mod_ping tool returning a fixed sentinel.",
  "requirements": [
    "Register a tool named hello_mod_ping.",
    "The tool must accept no parameters, require no approval, be parallelSafe, and return the exact string HELLO-MOD-OK."
  ],
  "candidateDiversityHints": [
    "Use the smallest possible tool-only implementation.",
    "Add explicit defensive checks around the tool schema."
  ],
  "modApiHints": [
    "Use export function activate(letta) or a default export.",
    "Use letta.tools.register({ name, description, parameters, requiresApproval, parallelSafe, run }).",
    "A no-argument tool schema is { \"type\": \"object\", \"properties\": {}, \"additionalProperties\": false }."
  ],
  "evaluation": {
    "outputFormat": "stream-json",
    "timeoutMs": 900000,
    "maxTurns": 6,
    "forbiddenTraceMarkers": ["[mods] failed to load", "loaded 0 mod(s)"],
    "scenarios": [
      {
        "name": "happy-path",
        "prompt": "Call the hello_mod_ping tool, then answer with the exact text HELLO-MOD-OK.",
        "requiredResultMarkers": ["HELLO-MOD-OK"],
        "requiredTraceMarkers": ["hello_mod_ping", "\"message_type\":\"tool_return_message\""]
      },
      {
        "name": "negative-control",
        "prompt": "Answer without calling tools: what is 2 + 2?",
        "requiredResultMarkers": ["4"],
        "forbiddenTraceMarkers": ["hello_mod_ping"]
      }
    ]
  }
}

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Generating Mod Envs AI skill do?

Generates and reviews mod learning env JSON files for Letta Code local mods. Use when asked to teach, learn, or optimize a mod behavior; create, draft, validate, improve, or explain envs for `/mods learn --env`; or design evaluation scenarios, memory fixtures, requiredResultMarkers, requiredTraceMarkers, negative controls, and candidate diversity hints.

Why use Generating Mod Envs on TypingMind?

Because you install it once and use it with any model. Generating Mod Envs is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Generating Mod Envs in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/letta-ai/letta-code/tree/main/src/skills/builtin/generating-mod-envs. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Generating Mod Envs?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Generating Mod Envs?

As many as you like. As long as a model supports skills, you can use Generating Mod Envs with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Generating Mod Envs AI skill free?

Yes. It is published on GitHub by letta-ai under the Apache-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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