Ln 13 Interaction Design Builder logo

Ln 13 Interaction Design Builder

Community
levnikolaevich
ln-13-interaction-design-builder

Designs user flows, interaction states and mockups for a defined product scope; does not implement UI code.

Overview

Publisherlevnikolaevich
Repositoryclaude-code-skills
Skill nameln-13-interaction-design-builder
Stars
565
Forks
84
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by levnikolaevich on GitHub. Read the source before you install it.

Installation

Install the Ln 13 Interaction Design Builder AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/levnikolaevich/claude-code-skills.git /tmp/claude-code-skills
mkdir -p .claude/skills
cp -r /tmp/claude-code-skills/plugins/product-discovery-suite/skills/ln-13-interaction-design-builder .claude/skills/ln-13-interaction-design-builder
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Ln 13 Interaction Design Builder in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Ln 13 Interaction Design Builder on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Ln 13 Interaction Design Builder is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Interaction Design Builder

Goal: Create or update authorized interaction-design artifacts that make a product journey usable and implementable while preserving protected experience. Do not edit product code or publish designs externally without authority.

Execution contract: The checklist defines completion. Track each item internally as PENDING, PROVEN with evidence, CLEARED with evidence its condition is absent, or UNPROVEN with a gap; reading, delegation, or tool failure is not proof. Reconcile after each section. Before returning, resolve all PENDING, count only PROVEN and CLEARED, and apply verdict and approval rules to every gap. Preserve intent, scope, and existing authorization. Continue authorized work; ask only for consequential unresolved choices or required external approval. Scale depth to material risk without skipping checks. Preserve dependency and safety order; otherwise choose an appropriate verification method. Accept equivalent user or repository evidence; no other skill, named artifact, or complete lifecycle is required. Preserve source requirement and decision IDs. Bind reused evidence to relevant source versions, dirty changes, configuration, and environment; invalidate only affected claims. On continuation, reconcile task, authorization, current state, and unresolved evidence. For long work, return a compact continuation record or update an already authorized artifact; read-only skills do not persist it. Distinguish artifact readiness, verified behavior, and external-action authority. Prepare authorized work before required approval. If blocked by an instruction, cite its exact source and unresolved boundary; do not invent approval gates from caution.

Tool Routing

NeedPreferred capabilityFallback
Requirements and experienceAccepted product intent, existing UI and design conventionsUser-supplied scenarios; essential missing intent is BLOCKED
Interaction evidenceBrowser, screenshots, accessibility inspection and existing design filesTextual state/flow specification with explicit visual limits
Design artifactsAvailable design editor or local document/diagram capabilityAuthorized Markdown or HTML mockup; no required design service

Domain Rules

  • Reuse the established design source and system. Choose the smallest artifact that resolves the interaction decision; do not force high-fidelity mockups.
  • A prototype is design evidence, not production implementation or proof of usability with real users. Label simulated data and untested assumptions.
  • Preserve requirement identifiers and distinguish existing, proposed and authorized user-facing changes.

Checklist

1. Frame the Experience

  • Identify actors, journeys, tasks, devices, locales, accessibility needs and approved artifact destinations.
  • Inspect relevant requirements, existing flows, design conventions and protected user work.
  • Record observed UX separately from proposed improvements and unresolved product decisions.
  • Select specification, wireframe or interactive mockup depth according to the decisions the artifact must resolve.

2. Design Flows and States

  • Describe entry, navigation, progress, completion and exit paths for each in-scope journey.
  • Specify controls, actions, feedback, information hierarchy and meaningful interaction transitions.
  • Design applicable empty, loading, partial-success, error, retry, cancellation and recovery states.
  • Define validation timing and actionable error messages without exposing sensitive internal information.
  • Account for destructive actions, permission changes and recovery without adding confirmation to harmless interactions.
  • Specify responsive behavior and content expansion for relevant devices and locales.

3. Make the Design Implementable

  • Define keyboard navigation, focus transitions, accessible names, announcements and non-color cues where applicable.
  • Reuse established components and tokens; explain any new pattern through a concrete unmet user need.
  • Map requirements to interaction states, copy and observable acceptance; mark missing business rules instead of inventing them.
  • Create the authorized artifact and label simulated behavior, assumptions and unresolved alternatives.

4. Validate the Journey

  • Walk every critical path and meaningful recovery route through the actual artifact; inspect rendered mockups when produced.
  • Check consistency of navigation, state transitions, copy, focus and requirement coverage at the selected fidelity.
  • Separate artifact inspection from usability research; record which claims need real user evidence.
  • Preserve unrelated design content and report implementation constraints and decision-changing gaps.

Verdict

  • READY: critical interactions are specified and verified at the agreed fidelity with no consequential unresolved design decision.
  • REVISE: the artifact exists but named interaction or acceptance gaps prevent readiness.
  • BLOCKED: essential intent, safe artifact authority or a necessary capability has no credible substitute.

Self-Check

  • Reconcile before returning. Check item-level evidence, requirement coverage, contradictions, scope, verdict, and applicable cleanup. Correct the report or authorized artifacts. Reuse valid evidence; do not automatically rescan the repository or rerun successful commands. Repeat checks only for relevant changes, failures, or unresolved evidence. Disclose remaining gaps.

Output Contract

Report in the user's language, in this order; retain all five fields and state each fact once. Small results may use one line per field; omit empty tables and do not copy linked artifacts:

  1. Result: Skill-specific verdict and supported outcome.
  2. Scope: Reviewed/changed scope, exclusions, baseline, and material assumptions.
  3. Evidence: Skill-specific fields below; distinguish facts, inferences, and unverified claims. Link artifacts; use tables when useful.
  4. Verification: Checks/results, unavailable evidence, and applicable cleanup/external state.
  5. Completion: Checklist: X/Y complete; Incomplete: None or each UNPROVEN item's reason, outcome impact, and exact next action; residual risks and required decisions.

Skill-specific evidence: Artifact and fidelity, requirement-to-flow/state mapping, authorized UX changes, component reuse, accessibility behavior, inspection results and untested usability assumptions.

Frequently asked questions

What does the Ln 13 Interaction Design Builder AI skill do?

Designs user flows, interaction states and mockups for a defined product scope; does not implement UI code.

Why use Ln 13 Interaction Design Builder on TypingMind?

Because you install it once and use it with any model. Ln 13 Interaction Design Builder is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Ln 13 Interaction Design Builder in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/levnikolaevich/claude-code-skills/tree/master/plugins/product-discovery-suite/skills/ln-13-interaction-design-builder. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Ln 13 Interaction Design Builder?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Ln 13 Interaction Design Builder?

As many as you like. As long as a model supports skills, you can use Ln 13 Interaction Design Builder with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Ln 13 Interaction Design Builder AI skill free?

Yes. It is published on GitHub by levnikolaevich under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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